Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Ogre Kingdoms · Immortal Empires · Realm of Chaos

Disciples of the Maw

wh3_main_ogr_disciples_of_the_maw

Comes with Ogre Kingdoms(Warhammer III)

Disciples of the Maw is a playable Ogre Kingdoms faction in Total War: Warhammer III, led by Skrag the Slaughterer. In Immortal Empires it starts in Karak Angazhar with 1 region. It is also playable in Realm of Chaos. It comes with Ogre Kingdoms. Faction key wh3_main_ogr_disciples_of_the_maw. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Karak Angazhar (Eastern Border Princes)

  1. 1.Karak Hirn — Karak Hirn · near (2.7%) · minor faction
  2. 2.Black Venom — Steingart · near (2.8%) · minor faction
  3. 3.Barak Varr — Barak Varr · near (3.4%) · minor faction
  4. 4.Scabby Eye — Dok Karaz · near (3.9%) · minor faction
  5. 5.Clan Verms — Stonemine Tower · near (4.0%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

5 suitable · 3 unpleasant · 4 uninhabitable

Every climate below · what each level does

Victory at a glance

Short victory: 5 objectives · long victory: 4

  • Destroy the following faction(s): Border Princes
  • Win the following battle: Cauldron of the Great Maw
  • Construct a Great Maw Site building in a Camp.

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Ogre Kingdoms unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Skrag the Slaughterer

Skrag the Slaughterer

Disciples of the Maw

Driven by visions of the Great Maw, Skrag has encamped in Karak Angazhar and roams the Border Princes seeking to feed his insatiable appetites for war and meat.

Prophet of the Great Maw
  • Lord & Hero recruit rank: +2 for Slaughtermasters & Butchers
  • Gains powerful rewards based on number of active Offerings to the Maw
  • Meat gained from battles: +10% (all armies)
  • Campaign movement range: +10% (all armies)
Greasus Goldtooth

Greasus Goldtooth

Goldtooth

Greasus the Shockingly Obese has been sleeping off his recent feasting in his Great Hall in the Mountains of Mourn, and now sets out to dominate the other Ogres of the region.

Tradelord Greasus Tribestealer Drakecrush Gatecrasher Hoardmaster Goldtooth the Shockingly Obese
  • Has access to Tyrant's Demands, enabling special campaign actions
  • Diplomatic relations: +20 with Ogre Kingdoms
  • Income from trade tariffs: +50%

Faction effects

  • Immune to diplomatic penalties from trespassing
  • Army ability: "Stoneshaker" during siege battles (all armies)
  • Camp limit: +1

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Destroy the following faction(s): Border Princes
  2. Win the following battle: Cauldron of the Great Maw
  3. Construct a Great Maw Site building in a Camp.
  4. Maintain Feeder status on the Path of the Butcher for at least 5 turns.
  5. Spend 500 Meat in Offerings to the Great Maw.

REWARDS

Follower or item: Ogre Slopper

Follower or item: Gore-Gnoblar Gang

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Construct 3 Great Maw Site buildings in your Camps.
  3. Maintain Prophet of the Maw status on the Path of the Butcher for at least 5 turns.
  4. Recruit 2 Slaughtermaster Lords and increase their rank to rank 20.

REWARDS

Maws and Coffers
  • Camp limit: +2
Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2

Plan a co-op campaign with Disciples of the Maw — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Ogre factions.

Climate

Suitable

  • Frozen
  • Jungle
  • Mountain
  • Temperate
  • Wasteland

Unpleasant

  • Chaotic Wasteland
  • Temperate Island
  • Savannah

Uninhabitable

  • Desert
  • Magical Forest
  • Ocean
  • Undead Wasteland

How settling Disciples of the Maw fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.