
Health
8,488
Armour
55
Leadership
85
Speed
40
Melee attack
65
Melee defence
38
Weapon strength
135 base + 455 armour-piercing, +25 vs large
590
Charge bonus
30
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.

Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
Cash CascadeAugment (Area) · +25% Charge Bonus, +24 Melee Attack…activeCash CascadeAugment (Area)+25% Charge Bonus+24 Melee Attack+8 LeadershipCooldown 120 s · Duration 30 s · Range 35 m"Right, there's a bonus in it for tha one that does the most creative killin'…"
Everyone Has Their PriceHex (Area) · -24 Melee Attack, -8 LeadershipactiveEveryone Has Their PriceHex (Area)-24 Melee Attack-8 LeadershipCooldown 120 s · Duration 15 s · Range 35 mThis hex makes the foe reconsider their options – perhaps leading a warband into almost certain death isn't quite such a good idea after all?
HoardmasterAugment (Area) · +8 LeadershippassiveHoardmasterAugment (Area)+8 LeadershipPassive · Range 55 mThe ability to lead your force from the front and melee with the best of 'em is not something to be sniffed at.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Stand Your Ground!Augment (Area) · +24 Melee Defence, +16 LeadershipactiveStand Your Ground!Augment (Area)+24 Melee Defence+16 LeadershipCooldown 90 s · Duration 18 s · Range 35 mOn the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Defeat trait
Beat Greasus Goldtooth in battle and your lord can earn the trait
Cashing Out
Income from all buildings: +20% (local province)
Income from trade tariffs: +10%
Like all Tyrants, in the end Greasus Goldtooth proved to be nothing but a massive bag of hot air and empty threats.
Greasus Goldtooth skill tree
51 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
BellowerBellower
Character's aura leadership effect: +5
Leadership aura size: +20%
Sword GnoblarsSword Gnoblars
Melee attack: +5
Weapon strength: +5%
Lucky GnoblarsLucky Gnoblars
Physical resistance: 5%
Lookout GnoblarsLookout Gnoblars
Missile resistance: 10%
Blessed by the Great MawBlessed by the Great Maw
Spell resistance: 10%
Army of RenownArmy of Renown3 levelsLevel 1
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +4 (own army)
Regiments of Renown army capacity: +6 (own army)
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
TribestealerTribestealer
Diplomatic relations: +30 with Ogre Kingdoms
Population surplus: +1 for newly-captured settlements (Lord's army)
Construction cost: -10% for all buildings (local province)
TradelordTradelord
Ability: "Cash Cascade"
Passive ability: ""
Tradable resources produced: +20% (factionwide)
Income from trade tariffs: +20% (factionwide)
Greased GnoblarsGreased Gnoblars
Attribute: Vanguard Deployment
Melee defence: +10
Speed: +10%
Da Best Campin'Da Best Campin'
Meat Construction Cost: -10%
Camp limit: +1
Bigga 'n' StrongaBigga 'n' Stronga
Weapon strength: +10% for large units (Lord's army)
Local Recruitment duration: -1 turn for large units (minimum 1) (local province)
OvertyrantOvertyrant
Hero capacity: +1 for all Heroes
Lord and Hero recruit rank: +3
Unlocks Hero recruitment for all Heroes (local province)
Greater GirthGreater Girth
Armour: +15
Hit points: +10%
Impressive WealthImpressive Wealth
Recruit rank: +1 for all units (Lord's army)
Recruitment cost: -15% (Lord's army)
Local recruitment capacity: +1 (local province)
Tithe-TakerTithe-Taker
Income from sacking and looting settlements: +20% (Lord's army)
Income from raiding: +20% (Lord's army)
Unstoppable ForceUnstoppable Force
Charge bonus: +10
Speed: +5%
Blade MasterBlade Master2 levelsLevel 1
Melee attack: +6
Melee attack: +12
Healthy AppetiteHealthy Appetite2 levelsLevel 1
Hit points: +8%
Hit points: +15%
Larger GutplateLarger Gutplate2 levelsLevel 1
Armour: +8
Leadership: +5
Armour: +15
Leadership: +10
Wound-MakerWound-Maker2 levelsLevel 1
Weapon strength: +10%
Weapon strength: +20%
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
DominanceDominance
Attribute: Causes Terror
Scarred VeteranScarred Veteran2 levelsLevel 1
Hit points: +7%
Hit points: +15%
Hard to HitHard to Hit2 levelsLevel 1
Melee defence: +6
Melee defence: +12
Devastating ChargeDevastating Charge2 levelsLevel 1
Charge bonus: +15
Charge bonus: +30
SnacksSnacks
Passive ability: "Snacks"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Bull ChargeBull Charge3 levelsLevel 1
Melee attack: +2 for Ogre Bulls units (Lord's army)
Charge bonus: +8 for Ogre Bulls units (Lord's army)
Melee attack: +4 for Ogre Bulls units (Lord's army)
Charge bonus: +12 for Ogre Bulls units (Lord's army)
Melee attack: +6 for Ogre Bulls units (Lord's army)
Scrappy FightersScrappy Fighters3 levelsLevel 1
Melee defence: +2 for Gnoblars and Pigback Riders units (Lord's army)
Leadership: +3 for Gnoblars and Pigback Riders units (Lord's army)
Melee defence: +4 for Gnoblars and Pigback Riders units (Lord's army)
Leadership: +6 for Gnoblars and Pigback Riders units (Lord's army)
Melee defence: +6 for Gnoblars and Pigback Riders units (Lord's army)
Beast RidersBeast Riders3 levelsLevel 1
Weapon strength: +6% for Mournfang Cavalry and Crushers units (Lord's army)
Charge bonus: +9 for Mournfang Cavalry and Crushers units (Lord's army)
Weapon strength: +9% for Mournfang Cavalry and Crushers units (Lord's army)
Charge bonus: +12 for Mournfang Cavalry and Crushers units (Lord's army)
Weapon strength: +12% for Mournfang Cavalry and Crushers units (Lord's army)
Tools of DestructionTools of Destruction3 levelsLevel 1
Missile strength: +4% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
Ammunition: +12% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)
Missile strength: +6% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
Ammunition: +20% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)
Missile strength: +8% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
Best EaterzBest Eaterz3 levelsLevel 1
Melee attack: +2 for Ironguts and Maneaters units (Lord's army)
Melee attack: +4 for Ironguts and Maneaters units (Lord's army)
Melee defence: +4 for Ironguts and Maneaters units (Lord's army)
Melee attack: +6 for Ironguts and Maneaters units (Lord's army)
Melee defence: +6 for Ironguts and Maneaters units (Lord's army)
Beasts of the MountainsBeasts of the Mountains3 levelsLevel 1
Charge bonus: +4 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
Armour: +9 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
Charge bonus: +8 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
Armour: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
Charge bonus: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
Rally!Rally!
Ability: "Rally!"
Richly RewardedRichly Rewarded
Armour: +10 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
Leadership: +6 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
Continuous VolleyContinuous Volley
Range: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
Reload time reduction: +15% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
Speed: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
Trained BeastsTrained Beasts
Leadership: +5 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
Melee attack: +7 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
Speed: +10% for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
Ravenous FightersRavenous Fighters
Melee attack: +7 for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
Weapon strength: +10% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
Fight or Die!Fight or Die!
Ability: "Fight or Die!"
Replaces: "Rally!"
Route MarcherRoute Marcher
Campaign movement range: +5%
LooterLooter3 levelsLevel 1
Income from sacking and looting settlements: +5% (Lord's army)
Income from sacking and looting settlements: +10% (Lord's army)
Income from sacking and looting settlements: +15% (Lord's army)
MawtoothMawtooth3 levelsLevel 1
Growth: +10 (local province)
Growth: +20 (local province)
Growth: +30 (local province)
Lovely JubblyLovely Jubbly3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Recruitment cost: -10% (Lord's army)
Recruitment cost: -15% (Lord's army)
Devouring MawDevouring Maw3 levelsLevel 1
Corruption: -1 (local province)
Corruption: -2 (local province)
Corruption: -3 (local province)
DraftmasterDraftmaster
Recruit rank: +1 for all units (Lord's army)
Local recruitment capacity: +1 (local province)
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
QuartermasterQuartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
Brutish EnforcersBrutish Enforcers3 levelsLevel 1
Control: +1 (local province)
Control: +2 (local province)
Control: +3 (local province)
HealerHealer3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Renowned & FearedRenowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)
Who can field it
- Goldtooth
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.