
Greasus Goldtooth skill planner
Ogre KingdomsLegendary lordUnit stats
51 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Bellower
Character's aura leadership effect: +5
Leadership aura size: +20%A Bellower’s voice is as deep as it loud, carrying across the battlefield and encouraging unbridled carnage. - Sword GnoblarsUnlocks at rank 7
Melee attack: +5
Weapon strength: +5%A small handful of Gnoblars surround this Ogre Lord, their swords always ready to cut and carve. - Lucky GnoblarsUnlocks at rank 7
Physical resistance: 5%It never hurts to keep your lucky Gnoblar with you, just in case. - Lookout GnoblarsUnlocks at rank 7
Missile resistance: 10%Stumpy and short-witted as they are, these Gnoblars have an eye on the sky at all times. - Blessed by the Great MawUnlocks at rank 7
Spell resistance: 10%Puny magicks are nothing in the face of the Great Maw's endless hunger. - Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip. - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- TribestealerUnlocks at rank 12
Diplomatic relations: +30 with Ogre Kingdoms
Population surplus: +1 for newly-captured settlements (Lord's army)
Construction cost: -10% for all buildings (local province)Once the other tribes laughed when Greasus demanded they pay him tribute. The fools would be laughing on the other side of their faces, if indeed they still had faces… - Tradelord
Ability: "Cash Cascade"
Passive ability: ""
Tradable resources produced: +20% (factionwide)
Income from trade tariffs: +20% (factionwide)Requires: TribestealerJust as Greasus' form has grown to such absurd proportions, so does his unfathomable wealth. - Greased Gnoblars
Attribute: Vanguard Deployment
Melee defence: +10
Speed: +10%Requires: TribestealerStep 1: Grease up your Gnoblars! Step 2: Go faster! - Da Best Campin'
Meat Construction Cost: -10%
Camp limit: +1Requires: TribestealerThere are no war camps in all the land to rival those of Greasus Goldtooth. - Bigga 'n' Stronga
Weapon strength: +10% for large units (Lord's army)
Local Recruitment duration: -1 turn for large units (minimum 1) (local province)Requires: TribestealerThe largest wealth draws the largest warriors, and few are so wealthy as Greasus Goldtooth. - Overtyrant
Hero capacity: +1 for all Heroes
Lord and Hero recruit rank: +3
Unlocks Hero recruitment for all Heroes (local province)Requires 3 of: Da Best Campin', Greased Gnoblars, Bigga 'n' Stronga, TradelordIf flesh and conquest are your deepest desire, the Tyrant of all Tyrants is happy to provide.
- Greater GirthUnlocks at rank 10
Armour: +15
Hit points: +10%This Tyrant is the size of several large creatures rolled into one. In fact, he ate those several large creatures just yesterday. - Impressive WealthUnlocks at rank 10
Recruit rank: +1 for all units (Lord's army)
Recruitment cost: -15% (Lord's army)
Local recruitment capacity: +1 (local province)Mountains of gold and an overflowing meat-pot are bound to draw in the strongest of warriors. - Tithe-TakerUnlocks at rank 10
Income from sacking and looting settlements: +20% (Lord's army)
Income from raiding: +20% (Lord's army)It is not enough to impose military defeat upon the foe, they must be brought to their knees through punitive taxation… unless they'd rather get in the meat-pot instead?
- Unstoppable Force
Charge bonus: +10
Speed: +5%No enemy is immovable when in the path of a furious Ogre's charge. - Blade Master2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: Unstoppable ForceThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Healthy Appetite2 levelsLevel 1
Hit points: +8%Level 2
Hit points: +15%Requires: Unstoppable ForceThis Ogre's greed shall never be sated, for his stomach is as endless as his hunger. - Larger Gutplate2 levelsLevel 1
Armour: +8
Leadership: +5Level 2
Armour: +15
Leadership: +10Requires: Unstoppable ForceA truly sturdy armour is needed to hold such an overflowing gut in place. - Wound-Maker2 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Requires: Unstoppable ForceSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Foe-Seeker
Ability: "Foe-Seeker"Requires all: Blade Master, Healthy Appetite, Larger Gutplate, Wound-MakerFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best. - Dominance
Attribute: Causes TerrorRequires: Foe-SeekerIf the enormous size of this Ogre doesn't incite terror, his bloody, malevolent smile surely will. - Scarred Veteran2 levelsLevel 1
Hit points: +7%Level 2
Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Hard to Hit2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: Foe-SeekerHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Devastating Charge2 levelsLevel 1
Charge bonus: +15Level 2
Charge bonus: +30Requires: Foe-SeekerSome creatures charge home with such fury that the very ground shakes beneath their feet. - Snacks
Passive ability: "Snacks"Requires all: Dominance, Scarred Veteran, Hard to Hit, Devastating Charge
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Bull Charge3 levelsLevel 1
Melee attack: +2 for Ogre Bulls units (Lord's army)Level 2
Charge bonus: +8 for Ogre Bulls units (Lord's army)
Melee attack: +4 for Ogre Bulls units (Lord's army)Level 3
Charge bonus: +12 for Ogre Bulls units (Lord's army)
Melee attack: +6 for Ogre Bulls units (Lord's army)Requires: Inspiring PresenceWhen an Ogre charges, the ground itself begins to quake. As it should. - Scrappy Fighters3 levelsLevel 1
Melee defence: +2 for Gnoblars and Pigback Riders units (Lord's army)Level 2
Leadership: +3 for Gnoblars and Pigback Riders units (Lord's army)
Melee defence: +4 for Gnoblars and Pigback Riders units (Lord's army)Level 3
Leadership: +6 for Gnoblars and Pigback Riders units (Lord's army)
Melee defence: +6 for Gnoblars and Pigback Riders units (Lord's army)Requires: Inspiring PresenceThough their intelligence is as pitiful as their physique, one would be a fool not to fear the Gnoblars when massed in numbers. - Beast Riders3 levelsLevel 1
Weapon strength: +6% for Mournfang Cavalry and Crushers units (Lord's army)Level 2
Charge bonus: +9 for Mournfang Cavalry and Crushers units (Lord's army)
Weapon strength: +9% for Mournfang Cavalry and Crushers units (Lord's army)Level 3
Charge bonus: +12 for Mournfang Cavalry and Crushers units (Lord's army)
Weapon strength: +12% for Mournfang Cavalry and Crushers units (Lord's army)Requires: Inspiring PresenceIf there's one thing more horrifying than being rushed by a hulking, bloodthirsty beast, it's being rushed by that same creature riding on the back of another equally hulking, bloodthirsty beast. - Tools of Destruction3 levelsLevel 1
Missile strength: +4% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)Level 2
Ammunition: +12% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)
Missile strength: +6% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)Level 3
Ammunition: +20% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)
Missile strength: +8% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)Requires: Inspiring PresenceThe Ogres' true firepower is as destructive and indelicate as the Ogres themselves. - Best Eaterz3 levelsLevel 1
Melee attack: +2 for Ironguts and Maneaters units (Lord's army)Level 2
Melee attack: +4 for Ironguts and Maneaters units (Lord's army)
Melee defence: +4 for Ironguts and Maneaters units (Lord's army)Level 3
Melee attack: +6 for Ironguts and Maneaters units (Lord's army)
Melee defence: +6 for Ironguts and Maneaters units (Lord's army)Requires: Inspiring PresenceEven ferocious brutes like the Ironguts and Maneaters fight harder in the presence of a worthy leader. - Beasts of the Mountains3 levelsLevel 1
Charge bonus: +4 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Level 2
Armour: +9 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
Charge bonus: +8 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Level 3
Armour: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
Charge bonus: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)Requires: Inspiring PresenceWhat the monstrous creatures of the mountains lack in guile, they more than make up for in their stubborn reluctance to die. - Rally!
Ability: "Rally!"Requires 4 of: Bull Charge, Scrappy Fighters, Beast Riders, Tools of Destruction, Best Eaterz, Beasts of the Mountains - Richly Rewarded
Armour: +10 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
Leadership: +6 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)Requires: Rally!To the most brutal, vicious killer go the richest spoils. - Continuous Volley
Range: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
Reload time reduction: +15% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
Speed: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)Requires: Rally!When pelting a helpless enemy with heavy projectiles is so much fun, why bother stopping? - Trained Beasts
Leadership: +5 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
Melee attack: +7 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
Speed: +10% for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)Requires: Rally!When fearsome, brute strength is combined with terrifying speed, the petty weaklings among the enemy can only wet themselves in fear. - Ravenous Fighters
Melee attack: +7 for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
Weapon strength: +10% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)Requires: Rally!Driven by ravenous hunger, the Maneaters feast on the flesh of the fallen. - Fight or Die!
Ability: "Fight or Die!"
Replaces: "Rally!"Requires 1 of: Richly Rewarded, Continuous Volley, Trained Beasts, Ravenous FightersThere is no other choice. There never was.
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Looter3 levelsLevel 1
Income from sacking and looting settlements: +5% (Lord's army)Level 2
Income from sacking and looting settlements: +10% (Lord's army)Level 3
Income from sacking and looting settlements: +15% (Lord's army)Requires: Route MarcherThose that excel as looters make sure that every coin or gold tooth is found and added to the plunder. Woe betide the warrior that misses even a single copper token! - Mawtooth3 levelsLevel 1
Growth: +10 (local province)Level 2
Growth: +20 (local province)Level 3
Growth: +30 (local province)Requires: Route MarcherOgres flock to this Butcher's camp, eager for the chance to witness the Great Maw's malevolent power. - Lovely Jubbly3 levelsLevel 1
Recruitment cost: -5% (Lord's army)Level 2
Recruitment cost: -10% (Lord's army)Level 3
Recruitment cost: -15% (Lord's army)Requires: Route MarcherEven Ogres are capable of forward planning, especially when it comes to precious loot. - Devouring Maw3 levelsLevel 1
Corruption: -1 (local province)Level 2
Corruption: -2 (local province)Level 3
Corruption: -3 (local province)Requires: Route MarcherThis ravening Ogre Lord is but a mere symbol of his god, whose cancerous power reigns over the Mountains of Mourn. - Draftmaster
Recruit rank: +1 for all units (Lord's army)
Local recruitment capacity: +1 (local province)Requires all: Looter, Mawtooth, Lovely Jubbly, Devouring MawSomeone has to ensure the numbers and quality of recruits remain high. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Draftmaster"The time to strike is now!" - Quartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)Level 2
Upkeep: -6% (Lord's army)Level 3
Upkeep: -10% (Lord's army)Requires: DraftmasterA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer. - Brutish Enforcers3 levelsLevel 1
Control: +1 (local province)Level 2
Control: +2 (local province)Level 3
Control: +3 (local province)Requires: DraftmasterThe grumblings of unrest tend to quiet when under threat of being crushed and eaten. - Healer3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)Level 2
Casualty replenishment rate: +4% (Lord's army)Level 3
Casualty replenishment rate: +6% (Lord's army)Requires: DraftmasterThe mysterious powers of the Great Maw can heal even the deepest of wounds. - Renowned & Feared
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units (Lord's army)
Upkeep: -8% (Lord's army)Requires all: Lightning Strike, Quartermaster, Brutish Enforcers, HealerThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.