Health
5,508
Armour
30
Leadership
75
Speed
57
Melee attack
48
Melee defence
46
Weapon strength
110 base + 260 armour-piercing, +25 vs large
370
Charge bonus
50
Ranged
Range
120 m
Ammunition
20
Missile damage
70 base + 250 AP
320
Reload time
8 s
Damage per 10 s
400
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.

Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
Crippling ThrowMagic Missile · Requires line of sight to the targetactiveCrippling ThrowMagic MissileRequires line of sight to the targetCooldown 90 s · 3 uses · Wind-up 3 sMore than the usual injuries caused by something that's much more than an ordinary spear.
LonerAugment · +15% Speed, +12 LeadershippassiveLonerAugment+15% Speed+12 LeadershipPassiveSometimes, going at it full tilt, on your lonesome, pays dividends in skulls for the pile.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Hunter skill tree
32 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
StonehornStonehorn
Mount: Stonehorn
Sword GnoblarsSword Gnoblars
Melee attack: +5
Weapon strength: +5%
Lucky GnoblarsLucky Gnoblars
Physical resistance: 5%
Lookout GnoblarsLookout Gnoblars
Missile resistance: 10%
Blessed by the Great MawBlessed by the Great Maw
Spell resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Runnin' wiv da PackRunnin' wiv da Pack
Attribute: Vanguard Deployment for Sabretusk Pack and Yhetees units (Hero's army)
Leadership: +5 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Hero's army)
Silent HuntersSilent Hunters
Attribute: Stalk for Sabretusk Pack, Blood Vultures, Yhetees and Gorgers units (Hero's army)
Speed: +10% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Rank 7 and above) (Hero's army)
Roaming FreeRoaming Free
Recruitment cost: -10% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Hero's army)
Recruit rank: +1 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Hero's army)
Upkeep: -5% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Hero's army)
BeastmasterBeastmaster
Passive ability: "Frenzy" for Sabretusk Pack, Blood Vultures and Yhetees units (Hero's army)
Weapon strength: +10% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Rank 7 and above) (Hero's army)
Savage PredatorsSavage Predators
Ability: ""
Bonus vs Large: +5 for Sabretusk Pack units (Hero's army)
Great Beast HunterGreat Beast Hunter
Ability: ""
Attribute: Immune to Psychology
Weapon strength: +10%
Sneaky StalkaSneaky Stalka
Attribute: Stalk
Missile strength: +15%
Range: +10%
Speed: +10%
GutsyGutsy
Unit mass: +15%
Hit points: +10%
Independent MindIndependent Mind
Attribute: Vanguard Deployment
Larger GutplateLarger Gutplate3 levelsLevel 1
Armour: +5
Leadership: +3
Armour: +10
Leadership: +6
Armour: +15
Leadership: +10
Sharpened SpearsSharpened Spears3 levelsLevel 1
Missile strength: +4%
Missile strength: +8%
Missile strength: +12%
All a QuiverAll a Quiver3 levelsLevel 1
Ammunition: +8%
Ammunition: +16%
Ammunition: +24%
Scarred VeteranScarred Veteran3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Quick ThrowQuick Throw3 levelsLevel 1
Reload time reduction: +4%
Reload time reduction: +10%
Reload time reduction: +18%
Beast SlayerBeast Slayer3 levelsLevel 1
Bonus vs Large: +5
Bonus vs Large: +10
Bonus vs Large: +15
ElusiveElusive3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Fleet-FootedFleet-Footed3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
Crippling ThrowCrippling Throw
Ability: "Crippling Throw"
Increase MobilityIncrease Mobility3 levelsLevel 1
Increase Mobility action: Movement range is increased by an additional 5%
Increase Mobility action: Movement range is increased by an additional 10%
Increase Mobility action: Movement range is increased by an additional 15%
Stimulate GrowthStimulate Growth3 levelsLevel 1
Stimulate Growth action: Growth is modified by an additional 10
Growth: -10 (local enemy province)
Growth: +10 (local province)
Stimulate Growth action: Growth is modified by an additional 20
Growth: -20 (local enemy province)
Growth: +20 (local province)
Stimulate Growth action: Growth is modified by an additional 30
Growth: -30 (local enemy province)
Growth: +30 (local province)
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Hunter
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ogre KingdomsMissile Specialist | 5,508 | 1 | 30 | 75 | 57 | 48 | 46 | 370 | 50 | 1,000 | 250 | wh3_main_ogr_cha_hunter_0 |
| Ogre KingdomsMissile Specialist | 10,070 | 1 | 110 | 75 | 66 | 44 | 32 | 480 | 70 | 1,900 | 475 | wh3_main_ogr_cha_hunter_1 |
Who can field it
- Goldtooth
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.