
Hunter
Hero· Missile Specialist· 1 model at Ultra size
Comes with Ogre Kingdoms(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Hunter is Ogre Kingdoms hero: 5,508 HP, armour 30, melee attack 48, melee defence 46, weapon strength 370, range 120 m, missile damage 400 per 10 s for the whole unit. It costs 1,000 in the campaign and 800 in multiplayer. It comes with Ogre Kingdoms. Unit key wh3_main_ogr_cha_hunter_0. Patch 9.0.4, from the game's data tables.
Health
5,508
Armour
30
Leadership
75
Speed
57
Melee attack
48
Melee defence
46
Weapon strength
110 base + 260 armour-piercing, +25 vs large
370
Charge bonus
50
Ranged
Range
120 m
Ammunition
20
Missile damage
70 base + 250 AP
320
Reload time
8 s
Damage per 10 s
400
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.
- Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
- Crippling ThrowMagic Missile · Requires line of sight to the targetactiveCrippling ThrowMagic MissileRequires line of sight to the targetCooldown 90 s · 3 uses · Wind-up 3 sMore than the usual injuries caused by something that's much more than an ordinary spear.
- LonerAugment · +15% Speed, +12 LeadershippassiveLonerAugment+15% Speed+12 LeadershipPassiveSometimes, going at it full tilt, on your lonesome, pays dividends in skulls for the pile.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Large units — bonus vs large 100e.g. Rogue Idol, Dread Saurian, Khemric Titan · Ogre Kingdoms: Golgfag's Maneaters, Thundertusk
- Heavily armoured units — 260 of 370 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Ogre Kingdoms: Crushers (Ironfists), Crushers (Great Weapons)
- Lightly armoured units without shields — 400 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Ogre Kingdoms: Maneaters, Gnoblar Trappers
- Light infantry-sized units — large, mass 2,300e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Ogre Kingdoms: Crushers (Great Weapons), Mournfang Cavalry (Great Weapons)
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Ogre Kingdoms: Gnoblar Trappers, Maneaters (Ogre Pistols)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Hunter skill tree
32 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- StonehornStonehornUnlocks at rank 15
- Mount: Stonehorn
- Sword GnoblarsSword GnoblarsUnlocks at rank 7
- Melee attack: +5
- Weapon strength: +5%
- Lucky GnoblarsLucky GnoblarsUnlocks at rank 7
- Physical resistance: 5%
- Lookout GnoblarsLookout GnoblarsUnlocks at rank 7
- Missile resistance: 10%
- Blessed by the Great MawBlessed by the Great MawUnlocks at rank 7
- Spell resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Runnin' wiv da PackRunnin' wiv da PackUnlocks at rank 12
- Attribute: Vanguard Deployment for Sabretusk Pack and Yhetees units (Hero's army)
- Leadership: +5 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Hero's army)
- Silent HuntersSilent Hunters
- Attribute: Stalk for Sabretusk Pack, Blood Vultures, Yhetees and Gorgers units (Hero's army)
- Speed: +10% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Rank 7 and above) (Hero's army)
- Roaming FreeRoaming Free
- Recruitment cost: -10% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Hero's army)
- Recruit rank: +1 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Hero's army)
- Upkeep: -5% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Hero's army)
- BeastmasterBeastmaster
- Passive ability: "Frenzy" for Sabretusk Pack, Blood Vultures and Yhetees units (Hero's army)
- Weapon strength: +10% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Rank 7 and above) (Hero's army)
- Savage PredatorsSavage Predators
- Ability: "Savage Predators"
- Bonus vs Large: +5 for Sabretusk Pack units (Hero's army)
- Great Beast HunterGreat Beast HunterUnlocks at rank 10
- Ability: "Colossal Strike"
- Attribute: Immune to Psychology
- Weapon strength: +10%
- Sneaky StalkaSneaky StalkaUnlocks at rank 10
- Attribute: Stalk
- Missile strength: +15%
- Range: +10%
- Speed: +10%
- GutsyGutsyUnlocks at rank 10
- Unit mass: +15%
- Hit points: +10%
- Independent MindIndependent Mind
- Attribute: Vanguard Deployment
- Larger GutplateLarger Gutplate3 levelsLevel 1
- Armour: +5
- Leadership: +3
- Armour: +10
- Leadership: +6
- Armour: +15
- Leadership: +10
- Sharpened SpearsSharpened Spears3 levelsLevel 1
- Missile strength: +4%
- Missile strength: +8%
- Missile strength: +12%
- All a QuiverAll a Quiver3 levelsLevel 1
- Ammunition: +8%
- Ammunition: +16%
- Ammunition: +24%
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Quick ThrowQuick Throw3 levelsLevel 1
- Reload time reduction: +4%
- Reload time reduction: +10%
- Reload time reduction: +18%
- Beast SlayerBeast Slayer3 levelsLevel 1
- Bonus vs Large: +5
- Bonus vs Large: +10
- Bonus vs Large: +15
- ElusiveElusive3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Fleet-FootedFleet-Footed3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Crippling ThrowCrippling Throw
- Ability: "Crippling Throw"
- Increase MobilityIncrease Mobility3 levelsLevel 1
- Increase Mobility action: Movement range is increased by an additional 5%
- Increase Mobility action: Movement range is increased by an additional 10%
- Increase Mobility action: Movement range is increased by an additional 15%
- Stimulate GrowthStimulate Growth3 levelsLevel 1
- Stimulate Growth action: Growth is modified by an additional 10
- Stimulate Growth action: Growth is modified by an additional 20
- Stimulate Growth action: Growth is modified by an additional 30
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Hunter
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ogre KingdomsMissile Specialist | 5,508 | 1 | 30 | 75 | 57 | 48 | 46 | 370 | 50 | 1,000 | 250 | wh3_main_ogr_cha_hunter_0 |
| Ogre KingdomsMissile Specialist | 10,070 | 1 | 110 | 75 | 66 | 44 | 32 | 480 | 70 | 1,900 | 475 | wh3_main_ogr_cha_hunter_1 |
Who can field it
- Ogre Kingdoms · Goldtooth
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.