Hunter skill tree & build planner
32 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- StonehornUnlocks at rank 15Mount: StonehornLike a living boulder, Stonehorns are breathing fossils that are belligerent and mighty when roused to war.
- Sword GnoblarsUnlocks at rank 7Melee attack: +5Weapon strength: +5%A small handful of Gnoblars surround this Ogre Lord, their swords always ready to cut and carve.
- Lucky GnoblarsUnlocks at rank 7Physical resistance: 5%It never hurts to keep your lucky Gnoblar with you, just in case.
- Lookout GnoblarsUnlocks at rank 7Missile resistance: 10%Stumpy and short-witted as they are, these Gnoblars have an eye on the sky at all times.
- Blessed by the Great MawUnlocks at rank 7Spell resistance: 10%Puny magicks are nothing in the face of the Great Maw's endless hunger.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Runnin' wiv da PackUnlocks at rank 12Attribute: Vanguard Deployment for Sabretusk Pack and Yhetees units (Hero's army)Leadership: +5 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Hero's army)"How does one combat a pack of angry, charging Sabretusks?" is a question usually asked moments before tragedy.
- Silent HuntersAttribute: Stalk for Sabretusk Pack, Blood Vultures, Yhetees and Gorgers units (Hero's army)Speed: +10% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Rank 7 and above) (Hero's army)Requires: Runnin' wiv da PackOne might think a pack of vicious predators would be difficult to miss, yet these Sabretusks are adept at silently hunting their prey.
- Roaming FreeRecruitment cost: -10% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Hero's army)Recruit rank: +1 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Hero's army)Upkeep: -5% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Hero's army)Requires: Runnin' wiv da PackWell-trained Sabretusks can roam freely, prowling the land for their next unsuspecting meal.
- BeastmasterPassive ability: "Frenzy" for Sabretusk Pack, Blood Vultures and Yhetees units (Hero's army)Weapon strength: +10% for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn and Gorgers units (Rank 7 and above) (Hero's army)Requires: Runnin' wiv da PackTo tame the ferocious Sabretusk requires time, skill and a whole lot of raw meat.
- Savage PredatorsAbility: "Savage Predators"Bonus vs Large: +5 for Sabretusk Pack units (Hero's army)Requires: 2 skill points across Silent Hunters, Roaming Free, BeastmasterAs ravening, carnivorous predators, Sabretusks are driven into frenzy by the first scent of blood.
- Great Beast HunterUnlocks at rank 10Ability: "Colossal Strike"Attribute: Immune to PsychologyWeapon strength: +10%Not with: Gutsy, Sneaky StalkaNo beast is too big to be brought to its knees. More meat on its bones is simply more meat for the feast!
- Sneaky StalkaUnlocks at rank 10Attribute: StalkMissile strength: +15%Range: +10%Speed: +10%Not with: Great Beast Hunter, GutsyThe best way to eliminate a target is to violently crush their skull before they even notice you're there.
- GutsyUnlocks at rank 10Unit mass: +15%Hit points: +10%Not with: Great Beast Hunter, Sneaky StalkaThis one has guts – quite literally. A surfeit of stomach in fact, you might say, but also the confidence to back up his bulk.
- Independent MindAttribute: Vanguard DeploymentNever one to run with the crowd, this one likes to sneak about in front by themselves and surprise the foe – which isn't necessarily an easy thing to do when you're an Ogre!
- Larger Gutplate3 levelsLevel 1Armour: +5Leadership: +3Level 2Armour: +10Leadership: +6Level 3Armour: +15Leadership: +10Requires: Independent MindA truly sturdy armour is needed to hold such an overflowing gut in place.
- Sharpened Spears3 levelsLevel 1Missile strength: +4%Level 2Missile strength: +8%Level 3Missile strength: +12%Requires: Independent MindEvery spear culminates in a devastating point – all the better for skewering helpless meatbags by the dozen.
- All a Quiver3 levelsLevel 1Ammunition: +8%Level 2Ammunition: +16%Level 3Ammunition: +24%Requires: Independent MindMore arrers means more chances for this big lumbering git to score a direct hit on his dinner.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Independent MindThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Larger Gutplate, Sharpened Spears, All a Quiver, Scarred VeteranFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Quick Throw3 levelsLevel 1Reload time reduction: +4%Level 2Reload time reduction: +10%Level 3Reload time reduction: +18%Requires: Foe-SeekerFor such corpulent creatures, Ogre Hunters are capable of truly surprising speed.
- Beast Slayer3 levelsLevel 1Bonus vs Large: +5Level 2Bonus vs Large: +10Level 3Bonus vs Large: +15Requires: Foe-Seeker"You're a big git, but you're in bad shape. For me, it's a full-time job – now behave yourself."
- Elusive3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Foe-Seeker"Stay in one place, gods-damn you!"
- Fleet-Footed3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: Foe-SeekerThose who are fleet of foot can reach the enemy faster.
- Crippling ThrowAbility: "Crippling Throw"Requires: 4 skill points across Quick Throw, Beast Slayer, Elusive, Fleet-Footed
Campaign
- Increase Mobility3 levelsLevel 1Increase Mobility action: Movement range is increased by an additional 5%Level 2 · rank 5Increase Mobility action: Movement range is increased by an additional 10%Level 3 · rank 10Increase Mobility action: Movement range is increased by an additional 15%Whether it be training harder, travelling lighter, eating less or sleeping better, there's always a way to draw more from the day.
- Stimulate Growth3 levelsLevel 1Stimulate Growth action: Growth is modified by an additional 10Level 2 · rank 5Stimulate Growth action: Growth is modified by an additional 20Level 3 · rank 10Stimulate Growth action: Growth is modified by an additional 30All will listen, for the news will either be dire or wonderful.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Hunter · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 5,508 | 5,508 |
| Armour | 30 | 30 |
| Leadership | 75 | 75 |
| Speed | 57 | 57 |
| Melee attack | 48 | 48 |
| Melee defence | 46 | 46 |
| Weapon strength | 370 | 370 |
| … armour-piercing | 260 | 260 |
| Charge bonus | 50 | 50 |
| Bonus vs large | 25 | 25 |
| Missile damage | 320 | 320 |
| Range | 120 | 120 |
| Ammunition | 20 | 20 |
| Reload time (s) | 8 | 8 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.