
Bragg the Gutsman
Hero· Melee Specialist· 1 model at Ultra size
Comes with Omens of Destruction – Ogre Kingdoms(Warhammer III)
Health
7,472
Armour
50
Leadership
80
Speed
57
Melee attack
65
Melee defence
42
Weapon strength
125 base + 375 armour-piercing, +30 vs large
500
Charge bonus
50
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).

Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.

Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
Dreaded AuraHex (Area)passiveDreaded AuraHex (Area)Passive · Range 55 mWhere Bragg walks, he walks alone, donning his dark leather hood in the manner of a human hangman to capitalise on his grim persona.
Foreboding ExecutionerDirect DamagepassiveForeboding ExecutionerDirect DamagePassive · Cooldown 120 s · Duration 2 s · 1 useOnce marked for death, one must prepare for Bragg's lumbering shadow looming into view. What no one can prepare for is the Gutgouger's lunge towards their neck...
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Bragg the Gutsman skill tree
32 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Bragg the Gutsman's skills
BellowerBellower
Character's aura leadership effect: +5
Leadership aura size: +20%
Sword GnoblarsSword GnoblarsUnlocks at rank 7
Melee attack: +5
Weapon strength: +5%
Lucky GnoblarsLucky GnoblarsUnlocks at rank 7
Physical resistance: 5%
Lookout GnoblarsLookout GnoblarsUnlocks at rank 7
Missile resistance: 10%
Blessed by the Great MawBlessed by the Great MawUnlocks at rank 7
Spell resistance: 10%
Head-LopperHead-LopperUnlocks at rank 12
Attribute: Causes Terror
Melee attack: +10
Gift of CarnageGift of Carnage
Enemy melee defence: -4 (enemy armies in local province)
Enemy wound recovery time: +3 turns (enemy characters in region)
Welcomed for NowWelcomed for Now
Construction cost: -10% for all buildings (local province)
Growth: +15 (local province)
Control: +2 (local province)
wh3_dlc26_ogr_bragg_the_gutsman_dreaded_aurawh3_dlc26_ogr_bragg_the_gutsman_dreaded_aura
Passive ability: "Dreaded Aura"
Attribute: Immune to Psychology (Hero's army)
Lone WandererLone Wanderer
Hero action cost: -20%
Hero action success chance: +20%
Enemy Hero action success chance: -20%
wh3_dlc26_ogr_bragg_the_gutsman_forboding_executionerwh3_dlc26_ogr_bragg_the_gutsman_forboding_executioner
Passive ability: ""
Attacks cause "Disembowelled" effect, draining hit points
Great Beast HunterGreat Beast HunterUnlocks at rank 10
Ability: ""
Attribute: Immune to Psychology
Weapon strength: +10%
Drawn to SlaughterDrawn to SlaughterUnlocks at rank 10
Charge bonus: +15
Speed: +15%
Weapon strength: +10%
GutsyGutsyUnlocks at rank 10
Unit mass: +15%
Hit points: +10%
Unstoppable ForceUnstoppable Force
Charge bonus: +10
Speed: +5%
Blade MasterBlade Master3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Healthy AppetiteHealthy Appetite3 levelsLevel 1
Hit points: +5%
Hit points: +10%
Hit points: +15%
Larger GutplateLarger Gutplate3 levelsLevel 1
Armour: +5
Leadership: +3
Armour: +10
Leadership: +6
Armour: +15
Leadership: +10
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Brute ForceBrute Force3 levelsLevel 1
Armour-piercing weapon damage: +15
Armour-piercing weapon damage: +30
Armour-piercing weapon damage: +45
Scarred VeteranScarred Veteran3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
SnacksSnacks
Passive ability: "Snacks"
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
AssassinateAssassinate3 levelsLevel 1
Assassinate action: Additional 3% success chance
Assassinate action: Additional 8% success chance
Assassinate action: Additional 15% success chance
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
The GutsmanThe Gutsman
Assassinate action: Additional 15% success chance
Passive ability: ""
Who can field it
- Goldtooth
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.