
Bragg the Gutsman
Hero· Melee Specialist· 1 model at Ultra size
Comes with Omens of Destruction – Ogre Kingdoms(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Bragg the Gutsman is a legendary hero of Ogre Kingdoms: 7,472 HP, armour 50, melee attack 65, melee defence 42, weapon strength 500. It costs 1,150 in multiplayer. It comes with Omens of Destruction – Ogre Kingdoms. Unit key wh3_dlc26_ogr_cha_bragg_the_gutsman. Patch 9.0.4, from the game's data tables.
Health
7,472
Armour
50
Leadership
80
Speed
57
Melee attack
65
Melee defence
42
Weapon strength
125 base + 375 armour-piercing, +30 vs large
500
Charge bonus
50
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.
- Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
- Dreaded AuraHex (Area)passiveDreaded AuraHex (Area)Passive · Range 55 mWhere Bragg walks, he walks alone, donning his dark leather hood in the manner of a human hangman to capitalise on his grim persona.
- Foreboding ExecutionerDirect DamagepassiveForeboding ExecutionerDirect DamagePassive · Cooldown 120 s · Duration 2 s · 1 useOnce marked for death, one must prepare for Bragg's lumbering shadow looming into view. What no one can prepare for is the Gutgouger's lunge towards their neck...
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Large units — bonus vs large 30e.g. Rogue Idol, Dread Saurian, Khemric Titan · Ogre Kingdoms: Golgfag's Maneaters, Thundertusk
- Heavily armoured units — 375 of 500 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Ogre Kingdoms: Crushers (Ironfists), Crushers (Great Weapons)
- Light infantry-sized units — large, mass 2,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Ogre Kingdoms: Crushers (Great Weapons), Mournfang Cavalry (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Bragg the Gutsman skill tree
31 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Bragg the Gutsman's skills
- BellowerBellower
- Character's aura leadership effect: +5
- Leadership aura size: +20%
- Sword GnoblarsSword GnoblarsUnlocks at rank 7
- Melee attack: +5
- Weapon strength: +5%
- Lucky GnoblarsLucky GnoblarsUnlocks at rank 7
- Physical resistance: 5%
- Lookout GnoblarsLookout GnoblarsUnlocks at rank 7
- Missile resistance: 10%
- Blessed by the Great MawBlessed by the Great MawUnlocks at rank 7
- Spell resistance: 10%
- Head-LopperHead-LopperUnlocks at rank 12
- Attribute: Causes Terror
- Melee attack: +10
- Gift of CarnageGift of Carnage
- Enemy melee defence: -4 (enemy armies in local province)
- Enemy wound recovery time: +3 turns (enemy characters in region)
- Welcomed for NowWelcomed for Now
- Construction cost: -10% for all buildings (local province)
- Growth: +15 (local province)
- Control: +2 (local province)
- Dreaded AuraDreaded Aura
- Passive ability: "Dreaded Aura"
- Attribute: Immune to Psychology (Hero's army)
- Lone WandererLone Wanderer
- Hero action cost: -20%
- Hero action success chance: +20%
- Enemy Hero action success chance: -20%
- Foreboding Executioner UpgradedForeboding Executioner Upgraded
- Passive ability: "Foreboding Executioner Upgraded"
- Attacks cause "Disembowelled" effect, draining hit points
- Great Beast HunterGreat Beast HunterUnlocks at rank 10
- Ability: "Colossal Strike"
- Attribute: Immune to Psychology
- Weapon strength: +10%
- Drawn to SlaughterDrawn to SlaughterUnlocks at rank 10
- Charge bonus: +15
- Speed: +15%
- Weapon strength: +10%
- GutsyGutsyUnlocks at rank 10
- Unit mass: +15%
- Hit points: +10%
- Unstoppable ForceUnstoppable Force
- Charge bonus: +10
- Speed: +5%
- Blade MasterBlade Master3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Healthy AppetiteHealthy Appetite3 levelsLevel 1
- Hit points: +5%
- Hit points: +10%
- Hit points: +15%
- Larger GutplateLarger Gutplate3 levelsLevel 1
- Armour: +5
- Leadership: +3
- Armour: +10
- Leadership: +6
- Armour: +15
- Leadership: +10
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Brute ForceBrute Force3 levelsLevel 1
- Armour-piercing weapon damage: +15
- Armour-piercing weapon damage: +30
- Armour-piercing weapon damage: +45
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- SnacksSnacks
- Passive ability: "Snacks"
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Ogre Kingdoms · Goldtooth
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.