Bragg the Gutsman skill tree & build planner
31 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- BellowerCharacter's aura leadership effect: +5Leadership aura size: +20%A Bellower’s voice is as deep as it loud, carrying across the battlefield and encouraging unbridled carnage.
- Sword GnoblarsUnlocks at rank 7Melee attack: +5Weapon strength: +5%A small handful of Gnoblars surround this Ogre Lord, their swords always ready to cut and carve.
- Lucky GnoblarsUnlocks at rank 7Physical resistance: 5%It never hurts to keep your lucky Gnoblar with you, just in case.
- Lookout GnoblarsUnlocks at rank 7Missile resistance: 10%Stumpy and short-witted as they are, these Gnoblars have an eye on the sky at all times.
- Blessed by the Great MawUnlocks at rank 7Spell resistance: 10%Puny magicks are nothing in the face of the Great Maw's endless hunger.
- Head-LopperUnlocks at rank 12Attribute: Causes TerrorMelee attack: +10Presented with his first blade as a whelp to swing about with wild abandon, Bragg has always shown a great affinity for decapitation.
- Gift of CarnageEnemy melee defence: -4 (enemy armies in local province)Enemy wound recovery time: +3 turns (enemy characters in region)Requires: Head-LopperBragg does not fight with grace or finesse, for such traits elude all Ogres, but has a natural gift for landing blows with maximum damage.
- Welcomed for NowConstruction cost: -10% for all buildings (local province)Growth: +15 (local province)Control: +2 (local province)Requires: Head-LopperAs a great and powerful Bruiser, Bragg is welcomed into any tribe he joins... until he turns on his fellow Ogres, of course!
- Dreaded AuraPassive ability: "Dreaded Aura"Attribute: Immune to Psychology (Hero's army)Requires: Head-LopperWhere Bragg walks, he walks alone, donning his dark leather hood in the manner of a human hangman to capitalise on his grim persona.
- Lone WandererHero action cost: -20%Hero action success chance: +20%Enemy Hero action success chance: -20%Requires: Head-LopperWhere Bragg walks, he goes alone – such is his fell, and foul, reputation.
- Foreboding Executioner UpgradedPassive ability: "Foreboding Executioner Upgraded"Attacks cause "Disembowelled" effect, draining hit pointsRequires: 3 skill points across Gift of Carnage, Welcomed for Now, Dreaded Aura, Lone WandererOnce marked for death, one must prepare for Bragg's lumbering shadow looming into view. What no one can prepare for is the Gutgouger's lunge towards their neck...
- Great Beast HunterUnlocks at rank 10Ability: "Colossal Strike"Attribute: Immune to PsychologyWeapon strength: +10%No beast is too big to be brought to its knees. More meat on its bones is simply more meat for the feast!
- Drawn to SlaughterUnlocks at rank 10Charge bonus: +15Speed: +15%Weapon strength: +10%Bruisers always gravitate towards the thickest bloodshed in battle, looking for any opportunity for wholesale slaughter.
- GutsyUnlocks at rank 10Unit mass: +15%Hit points: +10%This one has guts – quite literally. A surfeit of stomach in fact, you might say, but also the confidence to back up his bulk.
- Unstoppable ForceCharge bonus: +10Speed: +5%No enemy is immovable when in the path of a furious Ogre's charge.
- Blade Master3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Unstoppable ForceThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Healthy Appetite3 levelsLevel 1Hit points: +5%Level 2Hit points: +10%Level 3Hit points: +15%Requires: Unstoppable ForceThis Ogre's greed shall never be sated, for his stomach is as endless as his hunger.
- Larger Gutplate3 levelsLevel 1Armour: +5Leadership: +3Level 2Armour: +10Leadership: +6Level 3Armour: +15Leadership: +10Requires: Unstoppable ForceA truly sturdy armour is needed to hold such an overflowing gut in place.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Unstoppable ForceSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Blade Master, Healthy Appetite, Larger Gutplate, Wound-MakerFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Brute Force3 levelsLevel 1Armour-piercing weapon damage: +15Level 2Armour-piercing weapon damage: +30Level 3Armour-piercing weapon damage: +45Requires: Foe-SeekerBragg feels the need to kill calling him as surely as he feels the voracious stirring of the Great Maw in his own belly.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Foe-SeekerHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Foe-SeekerSome creatures charge home with such fury that the very ground shakes beneath their feet.
- SnacksPassive ability: "Snacks"Requires: 4 skill points across Brute Force, Scarred Veteran, Hard to Hit, Devastating Charge
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Bragg the Gutsman · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 7,472 | 7,472 |
| Armour | 50 | 50 |
| Leadership | 80 | 80 |
| Speed | 57 | 57 |
| Melee attack | 65 | 65 |
| Melee defence | 42 | 42 |
| Weapon strength | 500 | 500 |
| … armour-piercing | 375 | 375 |
| Charge bonus | 50 | 50 |
| Bonus vs large | 30 | 30 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
