Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Eshin Maneater unit card

Eshin Maneater

Melee infantry· Monstrous Infantry· Tier 3· 1 model at Ultra sizeRegiment of Renown

Health

6,516

bottom 3% of class

Armour

40

bottom 47% of class

Leadership

80

top 32% of class

Speed

57

top 1% of class

Melee attack

55

top 3% of class

Melee defence

50

top 15% of class

Weapon strength

70 base + 330 armour-piercing, +20 vs infantry

400

top 1% of class

Charge bonus

50

top 1% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Ogre Charge

    When attacking braced charge defenders, this unit only loses half of its charge bonus.

  • Stalk

    This unit can move hidden in any terrain.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Maneater Smoke BombAugment · +25% Speed, +24 Melee Defence…active
  • Marked for Eatin'Hex · -25% Speed, -30 Armour…active
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Who can field it

  • Goldtooth

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.