
Eshin Maneater
Melee infantry· Monstrous Infantry· Tier 3· 1 model at Ultra sizeRegiment of Renown
Comes with Omens of Destruction – Ogre Kingdoms(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Eshin Maneater is Ogre Kingdoms melee infantry: 6,516 HP, armour 40, melee attack 55, melee defence 50, weapon strength 400. It costs 1,250 in the campaign and in multiplayer. It comes with Omens of Destruction – Ogre Kingdoms. Unit key wh3_dlc26_ogr_inf_eshin_maneater_ror. Patch 9.0.4, from the game's data tables.
Health
6,516
Armour
40
Leadership
80
Speed
57
Melee attack
55
Melee defence
50
Weapon strength
70 base + 330 armour-piercing, +20 vs infantry
400
Charge bonus
50
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.
- Stalk
This unit can move hidden in any terrain.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- Maneater Smoke BombAugment · +25% Speed, +24 Melee Defence…activeManeater Smoke BombAugment+25% Speed+24 Melee DefenceInflicts minimal damageCauses severe disruption to enemy formationsCooldown 90 s · Duration 24 s"Get 'em flailin' an' confused. Makes fightin' more fun. Get 'em smoked. Makes 'em taste better."
- Marked for Eatin'Hex · -25% Speed, -30 Armour…activeMarked for Eatin'Hex-25% Speed-30 Armour-40 Melee DefenceCooldown 120 s · Duration 29 sPicky eaters are frowned upon amongst the Ogres. Picky fighters, however, are some of the deadliest amongst them.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
- Heavily armoured units — 330 of 400 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Ogre Kingdoms: Crushers (Ironfists), Crushers (Great Weapons)
- Light infantry-sized units — large, mass 2,300e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Ogre Kingdoms: Crushers (Great Weapons), Mournfang Cavalry (Great Weapons)
- Missile fire — armour 40, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Ogre Kingdoms: Gnoblar Trappers, Maneaters (Ogre Pistols)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Loses to, at a similar price: Chaos Warriors of Tzeentch (Halberds) (17.47× slower), Stormvermin (Halberds) (16.89× slower), Giant Slayers (16.09× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,250 multiplayer gold. Ogre units ranked.
Who can field it
- Ogre Kingdoms · Goldtooth
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.