Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Eshin Maneater unit card

Eshin Maneater

Melee infantry· Monstrous Infantry· Tier 3· 1 model at Ultra sizeRegiment of Renown

Comes with Omens of Destruction – Ogre Kingdoms(Warhammer III)

Duel it in the combat calculator →

Eshin Maneater is Ogre Kingdoms melee infantry: 6,516 HP, armour 40, melee attack 55, melee defence 50, weapon strength 400. It costs 1,250 in the campaign and in multiplayer. It comes with Omens of Destruction – Ogre Kingdoms. Unit key wh3_dlc26_ogr_inf_eshin_maneater_ror. Patch 9.0.4, from the game's data tables.

Health

6,516

bottom 3% of class

Armour

40

bottom 47% of class

Leadership

80

top 32% of class

Speed

57

top 1% of class

Melee attack

55

top 3% of class

Melee defence

50

top 15% of class

Weapon strength

70 base + 330 armour-piercing, +20 vs infantry

400

top 1% of class

Charge bonus

50

top 1% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Ogre Charge

    When attacking braced charge defenders, this unit only loses half of its charge bonus.

  • Stalk

    This unit can move hidden in any terrain.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Maneater Smoke BombAugment · +25% Speed, +24 Melee Defence…active
  • Marked for Eatin'Hex · -25% Speed, -30 Armour…active
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 0.5% of the game's 194 infantry units in melee. Per 1,000 gold: 48.2 damage per second against Chaos Warriors; it lasts 41.4 s against one unit of them.

Loses to, at a similar price: Chaos Warriors of Tzeentch (Halberds) (17.47× slower), Stormvermin (Halberds) (16.89× slower), Giant Slayers (16.09× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,250 multiplayer gold. Ogre units ranked.

Who can field it

  • Ogre Kingdoms · Goldtooth

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.