
Bruiser
Hero· Melee Specialist· 1 model at Ultra size
Comes with Omens of Destruction – Ogre Kingdoms(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Bruiser is Ogre Kingdoms hero: 6,216 HP, armour 100, melee attack 55, melee defence 38, weapon strength 425. It costs 900 in the campaign and 850 in multiplayer. It comes with Omens of Destruction – Ogre Kingdoms. Unit key wh3_dlc26_ogr_cha_bruiser. Patch 9.0.4, from the game's data tables.
Health
6,216
Armour
shield blocks 20% of small-arms missiles from the front (not artillery)
100
Leadership
70
Speed
54
Melee attack
55
Melee defence
38
Weapon strength
130 base + 295 armour-piercing, +20 vs infantry
425
Charge bonus
50
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.
- Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
- PunctureAugment · +24 Melee AttackactivePunctureAugment+24 Melee AttackCooldown 90 s · Duration 38 sFor all that he is as ungainly a brute as they come, the Bruiser manoeuvres his wrist blades with the precision of a painter's brush.
- Where You Goin!?AugmentactiveWhere You Goin!?AugmentCooldown 90 s · Duration 25 sIf anyone even thinks of fleeing a battle in the Bruiser's presence, they find themselves flung head over heels in the thick of it.
- Belly StanceAugment (Area)passiveBelly StanceAugment (Area)Passive · Cooldown 3 s · Range 55 m"If I don' move, they don' move. Simple as that."
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Infantry-sized units — bonus vs infantry 20e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
- Heavily armoured units — 295 of 425 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Ogre Kingdoms: Crushers (Ironfists), Crushers (Great Weapons)
- Light infantry-sized units — large, mass 2,300e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Ogre Kingdoms: Crushers (Great Weapons), Mournfang Cavalry (Great Weapons)
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Ogre Kingdoms: Thundertusk, Stonehorn
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Bruiser skill tree
32 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Where You Goin!?Where You Goin!?Unlocks at rank 5
- Ability: "Where You Goin!?"
- Sword GnoblarsSword GnoblarsUnlocks at rank 7
- Melee attack: +5
- Weapon strength: +5%
- Lucky GnoblarsLucky GnoblarsUnlocks at rank 7
- Physical resistance: 5%
- Lookout GnoblarsLookout GnoblarsUnlocks at rank 7
- Missile resistance: 10%
- Blessed by the Great MawBlessed by the Great MawUnlocks at rank 7
- Spell resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- PuncturePunctureUnlocks at rank 12
- Ability: "Puncture"
- Immovable BulkImmovable Bulk
- Unit mass: +20%
- Melee defence: +5
- Physical resistance: 5%
- Tyrant's FistTyrant's Fist
- Training action: Unit experience gain is increased by an additional 10%
- Wound action: Additional 10% chance of wounding target
- Hero action cost: -20%
- Brutish ThugBrutish Thug
- Armour-piercing weapon damage: +35
- Bonus vs Infantry: +10
- Stand or Die!Stand or Die!
- Ability: "Stand or Die!"
- Greater GirthGreater GirthUnlocks at rank 10
- Armour: +15
- Hit points: +10%
- Drawn to SlaughterDrawn to SlaughterUnlocks at rank 10
- Charge bonus: +15
- Speed: +15%
- Weapon strength: +10%
- Under-ChieftainUnder-ChieftainUnlocks at rank 10
- Character experience gain: +15% (accompanying Lord)
- Ward save: +5% (accompanying Lord)
- Unstoppable ForceUnstoppable Force
- Charge bonus: +10
- Speed: +5%
- Blade MasterBlade Master3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Healthy AppetiteHealthy Appetite3 levelsLevel 1
- Hit points: +5%
- Hit points: +10%
- Hit points: +15%
- Larger GutplateLarger Gutplate3 levelsLevel 1
- Armour: +5
- Leadership: +3
- Armour: +10
- Leadership: +6
- Armour: +15
- Leadership: +10
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- DominanceDominance
- Attribute: Causes Terror
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- SnacksSnacks
- Passive ability: "Snacks"
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Ogre Kingdoms · Goldtooth
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.