
Health
6,216
Armour
shield blocks 20% of frontal missiles
100
Leadership
70
Speed
54
Melee attack
55
Melee defence
38
Weapon strength
130 base + 295 armour-piercing, +20 vs infantry
425
Charge bonus
50
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.

Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
PunctureAugment · +24 Melee AttackactivePunctureAugment+24 Melee AttackCooldown 90 s · Duration 38 sFor all that he is as ungainly a brute as they come, the Bruiser manoeuvres his wrist blades with the precision of a painter's brush.
Where You Goin!?AugmentactiveWhere You Goin!?AugmentCooldown 90 s · Duration 25 sIf anyone even thinks of fleeing a battle in the Bruiser's presence, they find themselves flung head over heels in the thick of it.
Belly StanceAugment (Area)passiveBelly StanceAugment (Area)Passive · Cooldown 3 s · Range 55 m"If I don' move, they don' move. Simple as that."
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Bruiser skill tree
33 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
wh3_dlc26_skill_ogr_bruiser_where_you_goinwh3_dlc26_skill_ogr_bruiser_where_you_goin
Ability: ""
Sword GnoblarsSword Gnoblars
Melee attack: +5
Weapon strength: +5%
Lucky GnoblarsLucky Gnoblars
Physical resistance: 5%
Lookout GnoblarsLookout Gnoblars
Missile resistance: 10%
Blessed by the Great MawBlessed by the Great Maw
Spell resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
wh3_dlc26_skill_ogr_bruiser_puncturewh3_dlc26_skill_ogr_bruiser_puncture
Ability: "Puncture"
Immovable BulkImmovable Bulk
Unit mass: +20%
Melee defence: +5
Physical resistance: 5%
Tyrant's FistTyrant's Fist
Training action: Unit experience gain is increased by an additional 10%
Wound action: Additional 10% chance of wounding target
Hero action cost: -20%
Brutish ThugBrutish Thug
Armour-piercing weapon damage: +35
Bonus vs Infantry: +10
wh3_dlc26_skill_ogr_bruiser_stand_or_diewh3_dlc26_skill_ogr_bruiser_stand_or_die
Ability: "Stand or Die!"
Greater GirthGreater Girth
Armour: +15
Hit points: +10%
Drawn to SlaughterDrawn to Slaughter
Charge bonus: +15
Speed: +15%
Weapon strength: +10%
Under-ChieftainUnder-Chieftain
Character experience gain: +15% (accompanying Lord)
Ward save: +5% (accompanying Lord)
Unstoppable ForceUnstoppable Force
Charge bonus: +10
Speed: +5%
Blade MasterBlade Master3 levelsLevel 1
Melee attack: +3
Melee attack: +7
Melee attack: +12
Healthy AppetiteHealthy Appetite3 levelsLevel 1
Hit points: +5%
Hit points: +10%
Hit points: +15%
Larger GutplateLarger Gutplate3 levelsLevel 1
Armour: +5
Leadership: +3
Armour: +10
Leadership: +6
Armour: +15
Leadership: +10
Wound-MakerWound-Maker3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
DominanceDominance
Attribute: Causes Terror
Scarred VeteranScarred Veteran3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
SnacksSnacks
Passive ability: "Snacks"
TrainingTraining3 levelsLevel 1
Training action: Unit experience gain is increased by an additional 10%
Training action: Unit experience gain is increased by an additional 20%
Training action: Unit experience gain is increased by an additional 30%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Assault GarrisonAssault Garrison3 levelsLevel 1
Assault Garrison action: Additional 5% casualties inflicted
Assault Garrison action: Additional 15% casualties inflicted
Assault Garrison action: Additional 30% casualties inflicted
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
DisciplinedDisciplined
Melee attack: +8
Melee defence: +8
Leadership: +2 (all units in army)
Melee attack: +2 (all units in army)
Who can field it
- Goldtooth
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.