Bruiser skill tree & build planner
32 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Where You Goin!?Unlocks at rank 5Ability: "Where You Goin!?"If anyone even thinks of fleeing a battle in the Bruiser's presence, they find themselves flung head over heels in the thick of it.
- Sword GnoblarsUnlocks at rank 7Melee attack: +5Weapon strength: +5%A small handful of Gnoblars surround this Ogre Lord, their swords always ready to cut and carve.
- Lucky GnoblarsUnlocks at rank 7Physical resistance: 5%It never hurts to keep your lucky Gnoblar with you, just in case.
- Lookout GnoblarsUnlocks at rank 7Missile resistance: 10%Stumpy and short-witted as they are, these Gnoblars have an eye on the sky at all times.
- Blessed by the Great MawUnlocks at rank 7Spell resistance: 10%Puny magicks are nothing in the face of the Great Maw's endless hunger.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- PunctureUnlocks at rank 12Ability: "Puncture"For all that he is as ungainly a brute as they come, the Bruiser manoeuvres his wrist blades with the precision of a painter's brush.
- Immovable BulkUnit mass: +20%Melee defence: +5Physical resistance: 5%Requires: PunctureStopping chariots with their bellies, breaking entire formations by themselves, or squishing the life out of enemy Champions – these are the deeds of a true Bruiser!
- Tyrant's FistTraining action: Unit experience gain is increased by an additional 10%Wound action: Additional 10% chance of wounding targetHero action cost: -20%Requires: PunctureActing as a Tyrant's enforcers, Bruisers pummel any Ogre who dare step out of line.
- Brutish ThugArmour-piercing weapon damage: +35Bonus vs Infantry: +10Requires: PunctureBeing a Bruiser is simple: be bigger and stronger than everyone else, and smack seven shades of dung out of other Ogres to remind any would-be challenger who is boss.
- Stand or Die!Ability: "Stand or Die!"Requires: 2 skill points across Immovable Bulk, Tyrant's Fist, Brutish ThugThose whose word is law ensure their troops will not run by issuing this dread order.
- Greater GirthUnlocks at rank 10Armour: +15Hit points: +10%Not with: Drawn to Slaughter, Under-ChieftainThis Tyrant is the size of several large creatures rolled into one. In fact, he ate those several large creatures just yesterday.
- Drawn to SlaughterUnlocks at rank 10Charge bonus: +15Speed: +15%Weapon strength: +10%Not with: Under-Chieftain, Greater GirthBruisers always gravitate towards the thickest bloodshed in battle, looking for any opportunity for wholesale slaughter.
- Under-ChieftainUnlocks at rank 10Character experience gain: +15% (accompanying Lord)Ward save: +5% (accompanying Lord)Not with: Drawn to Slaughter, Greater GirthThe Tyrant's right hand and loyal war advisor, this Bruiser will serve and protect his boss to the end.
- Unstoppable ForceCharge bonus: +10Speed: +5%No enemy is immovable when in the path of a furious Ogre's charge.
- Blade Master3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Unstoppable ForceThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Healthy Appetite3 levelsLevel 1Hit points: +5%Level 2Hit points: +10%Level 3Hit points: +15%Requires: Unstoppable ForceThis Ogre's greed shall never be sated, for his stomach is as endless as his hunger.
- Larger Gutplate3 levelsLevel 1Armour: +5Leadership: +3Level 2Armour: +10Leadership: +6Level 3Armour: +15Leadership: +10Requires: Unstoppable ForceA truly sturdy armour is needed to hold such an overflowing gut in place.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Unstoppable ForceSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Blade Master, Healthy Appetite, Larger Gutplate, Wound-MakerFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- DominanceAttribute: Causes TerrorRequires: Foe-SeekerIf the enormous size of this Ogre doesn't incite terror, his bloody, malevolent smile surely will.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Foe-SeekerHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Foe-SeekerSome creatures charge home with such fury that the very ground shakes beneath their feet.
- SnacksPassive ability: "Snacks"Requires: 4 skill points across Dominance, Scarred Veteran, Hard to Hit, Devastating Charge
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Bruiser · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 6,216 | 6,216 |
| Armour | 100 | 100 |
| Leadership | 70 | 70 |
| Speed | 54 | 54 |
| Melee attack | 55 | 55 |
| Melee defence | 38 | 38 |
| Weapon strength | 425 | 425 |
| … armour-piercing | 295 | 295 |
| Charge bonus | 50 | 50 |
| Bonus vs infantry | 20 | 20 |
| Missile block chance | 20 | 20 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
