Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Tyrant unit card

Tyrant

Lord· Lord· 1 model at Ultra size

Comes with Ogre Kingdoms(Warhammer III)

Skill tree →Duel it in the combat calculator →

Tyrant is Ogre Kingdoms lord: 7,008 HP, armour 90, melee attack 63, melee defence 40, weapon strength 450. It costs 1,350 in the campaign and 1,150 in multiplayer. It comes with Ogre Kingdoms. Unit key wh3_main_ogr_cha_tyrant_0. Patch 9.0.4, from the game's data tables.

Health

7,008

top 21% of class

Armour

90

top 38% of class

Leadership

75

bottom 31% of class

Speed

54

bottom 37% of class

Melee attack

63

top 16% of class

Melee defence

40

bottom 39% of class

Weapon strength

135 base + 315 armour-piercing

450

top 38% of class

Charge bonus

50

top 50% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Ogre Charge

    When attacking braced charge defenders, this unit only loses half of its charge bonus.

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • ArsebelcherVortexactive
  • SnacksRegeneration · Replenishes hit points of combatantspassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Tyrant skill tree

51 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Tyrant's skills

  1. Bellower
  2. Sword Gnoblars
  3. Lucky Gnoblars
  4. Lookout Gnoblars
  5. Blessed by the Great Maw
  6. Soldiers of Renown
  7. Immortality
  8. Mentor
  1. Devour Challengers
  2. Absolute Violence
  3. Iron Discipline
  4. No Complainin'
  5. Heroic Killing Blow
  1. Greater Girth
  2. Impressive Wealth
  3. Tithe-Taker
  1. Unstoppable Force
  2. Blade Master
  3. Healthy Appetite
  4. Larger Gutplate
  5. Wound-Maker
  6. Foe-Seeker
  7. Dominance
  8. Scarred Veteran
  9. Hard to Hit
  10. Devastating Charge
  11. Snacks
  1. Inspiring Presence
  2. Bull Charge
  3. Scrappy Fighters
  4. Beast Riders
  5. Tools of Destruction
  6. Best Eaterz
  7. Beasts of the Mountains
  8. Rally!
  9. Richly Rewarded
  10. Continuous Volley
  11. Trained Beasts
  12. Ravenous Fighters
  13. Fight or Die!
  1. Route Marcher
  2. Looter
  3. Mawtooth
  4. Lovely Jubbly
  5. Devouring Maw
  6. Draftmaster
  7. Lightning Strike
  8. Quartermaster
  9. Brutish Enforcers
  10. Healer
  11. Renowned & Feared

Who can field it

  • Ogre Kingdoms · Goldtooth

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.