
Golgfag Maneater
Lord· Lord· 1 model at Ultra size
Comes with Omens of Destruction – Ogre Kingdoms(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Golgfag Maneater is a legendary lord of Ogre Kingdoms, leading The Maneaters at the start of a campaign: 7,808 HP, armour 80, melee attack 65, melee defence 50, weapon strength 550. It costs 1,250 in the campaign and in multiplayer. It comes with Omens of Destruction – Ogre Kingdoms. Beating this lord in battle can earn the defeat trait Easy Come, Easy Gone. Unit key wh3_dlc26_ogr_cha_golgfag_maneater. Patch 9.0.4, from the game's data tables.
Health
7,808
Armour
80
Leadership
85
Speed
54
Melee attack
65
Melee defence
50
Weapon strength
235 base + 315 armour-piercing, +25 vs infantry
550
Charge bonus
50
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
- Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.
- Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
- Dead EyeMagic Missile · Strong against lightly armoured characters, Strong against small entities…activeDead EyeMagic MissileStrong against lightly armoured charactersStrong against small entitiesRequires line of sight to the targetCooldown 120 s · Wind-up 5 sBy simply standing still and waiting, pistol in hand, Golgfag has stolen countless kills from other Ogres with their bellies mid-stampede.
- Been There, Done ThatHex (Area) · -8 Melee Attack, -10% Armour-Piercing Weapon Damage…passiveBeen There, Done ThatHex (Area)-8 Melee Attack-10% Armour-Piercing Weapon Damage-10% Base Weapon DamagePassive · Range 35 mBeen there, done that, got the breastplate. And the scars.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Deadly OnslaughtAugment · +60% Charge Bonus, +25% Armour-Piercing Weapon Damage…activeDeadly OnslaughtAugment+60% Charge Bonus+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 31 sSuch is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Counters
Good against
- Infantry-sized units — bonus vs infantry 25e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
- Heavily armoured units — 315 of 550 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Ogre Kingdoms: Crushers (Ironfists), Crushers (Great Weapons)
- Light infantry-sized units — large, mass 2,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Ogre Kingdoms: Gnoblar Trappers, Gnoblars
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Ogre Kingdoms: Crushers (Great Weapons), Mournfang Cavalry (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Golgfag Maneater in battle and your lord can earn the trait
Easy Come, Easy Gone
- Magic item drop chance from battle: +10%
- Post battle chance of stealing a magic item: +5%
The fortunes of the original Maneater's life and death are most aptly described by his own mantra.
Golgfag Maneater skill tree
51 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Golgfag Maneater's skills
- BellowerBellower
- Character's aura leadership effect: +5
- Leadership aura size: +20%
- Sword GnoblarsSword GnoblarsUnlocks at rank 7
- Melee attack: +5
- Weapon strength: +5%
- Lucky GnoblarsLucky GnoblarsUnlocks at rank 7
- Physical resistance: 5%
- Lookout GnoblarsLookout GnoblarsUnlocks at rank 7
- Missile resistance: 10%
- Blessed by the Great MawBlessed by the Great MawUnlocks at rank 7
- Spell resistance: 10%
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Experienced KillerExperienced KillerUnlocks at rank 12
- Passive ability: "Been There, Done That"
- Armour-piercing weapon damage: +50
- Maneater-MaterialManeater-Material
- Attribute: Causes Terror for Maneaters units (Lord's army)
- Melee attack: +5 for Maneaters units (Lord's army)
- Recruit rank: +3 for Maneaters units (Lord's army)
- Iron StomachIron Stomach
- Attribute: Immune to Contact Effects
- Casualty replenishment rate: +5% (Lord's army)
- Upkeep: -10% (Lord's army)
- Fight, Loot, Eat, RepeatFight, Loot, Eat, Repeat
- Replenishes 20% campaign movement range after winning a battle
- Meat gained from battles: +10% (Lord's army)
- Income from post-battle loot: +20%
- Mercenary of RenownMercenary of Renown
- Attribute: Unbreakable for Regiments of Renown units (Lord's army)
- Melee attack: +5 for Regiments of Renown units (Lord's army)
- Melee defence: +5 for Regiments of Renown units (Lord's army)
- Easy Come, Easy GoEasy Come, Easy Go
- Gain 3 random abilities (via ancillaries) at the start of each battle – these abilities will be lost after the battle
- Greater GirthGreater GirthUnlocks at rank 10
- Armour: +15
- Hit points: +10%
- Impressive WealthImpressive WealthUnlocks at rank 10
- Recruit rank: +1 for all units (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Local recruitment capacity: +1 (local province)
- Keep Walkin'Keep Walkin'Unlocks at rank 10
- Campaign movement range: +5%
- Vigour loss reduction: -25% (Lord's army)
- Unstoppable ForceUnstoppable Force
- Charge bonus: +10
- Speed: +5%
- Blade MasterBlade Master2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Healthy AppetiteHealthy Appetite2 levelsLevel 1
- Hit points: +8%
- Hit points: +15%
- Larger GutplateLarger Gutplate2 levelsLevel 1
- Armour: +8
- Leadership: +5
- Armour: +15
- Leadership: +10
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- DominanceDominance
- Attribute: Causes Terror
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- SnacksSnacks
- Passive ability: "Snacks"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Bull ChargeBull Charge3 levelsLevel 1
- Melee attack: +2 for Ogre Bulls units (Lord's army)
- Charge bonus: +8 for Ogre Bulls units (Lord's army)
- Melee attack: +4 for Ogre Bulls units (Lord's army)
- Charge bonus: +12 for Ogre Bulls units (Lord's army)
- Melee attack: +6 for Ogre Bulls units (Lord's army)
- Scrappy FightersScrappy Fighters3 levelsLevel 1
- Melee defence: +2 for Gnoblars and Pigback Riders units (Lord's army)
- Leadership: +3 for Gnoblars and Pigback Riders units (Lord's army)
- Melee defence: +4 for Gnoblars and Pigback Riders units (Lord's army)
- Leadership: +6 for Gnoblars and Pigback Riders units (Lord's army)
- Melee defence: +6 for Gnoblars and Pigback Riders units (Lord's army)
- Beast RidersBeast Riders3 levelsLevel 1
- Weapon strength: +6% for Mournfang Cavalry and Crushers units (Lord's army)
- Charge bonus: +9 for Mournfang Cavalry and Crushers units (Lord's army)
- Weapon strength: +9% for Mournfang Cavalry and Crushers units (Lord's army)
- Charge bonus: +12 for Mournfang Cavalry and Crushers units (Lord's army)
- Weapon strength: +12% for Mournfang Cavalry and Crushers units (Lord's army)
- Tools of DestructionTools of Destruction3 levelsLevel 1
- Missile strength: +4% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
- Ammunition: +12% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)
- Missile strength: +6% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
- Ammunition: +20% for Leadbelchers, Gnoblar Scraplauncher and Ironblaster units (Lord's army)
- Missile strength: +8% for Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Lord's army)
- Best EaterzBest Eaterz3 levelsLevel 1
- Melee attack: +2 for Ironguts and Maneaters units (Lord's army)
- Melee attack: +4 for Ironguts and Maneaters units (Lord's army)
- Melee defence: +4 for Ironguts and Maneaters units (Lord's army)
- Melee attack: +6 for Ironguts and Maneaters units (Lord's army)
- Melee defence: +6 for Ironguts and Maneaters units (Lord's army)
- Beasts of the MountainsBeasts of the Mountains3 levelsLevel 1
- Charge bonus: +4 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
- Armour: +9 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
- Charge bonus: +8 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
- Armour: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
- Charge bonus: +12 for Sabretusk Pack, Blood Vultures, Yhetees, Thundertusk, Stonehorn, Gorgers and Giant units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Richly RewardedRichly Rewarded
- Armour: +10 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
- Leadership: +6 for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Ironguts, Gnoblars, Pigback Riders and Ogre Bulls units (Rank 7 and above) (Lord's army)
- Continuous VolleyContinuous Volley
- Range: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
- Reload time reduction: +15% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
- Speed: +10% for Gnoblar Trappers, Leadbelchers, Gnoblar Scraplauncher and Ironblasters units (Rank 7 and above) (Lord's army)
- Trained BeastsTrained Beasts
- Leadership: +5 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
- Melee attack: +7 for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
- Speed: +10% for Mournfang Cavalry, Crushers, Stonehorn, Blood Vultures, Thundertusk and Sabretusk Pack units (Rank 7 and above) (Lord's army)
- Ravenous FightersRavenous Fighters
- Melee attack: +7 for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
- Weapon strength: +10% for Maneaters, Gorgers, Yhetees and Giant units (Rank 7 and above) (Lord's army)
- Fight or Die!Fight or Die!
- Ability: "Fight or Die!"
- Replaces: "Rally!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- LooterLooter3 levelsLevel 1
- Income from sacking and looting settlements: +5% (Lord's army)
- Income from sacking and looting settlements: +10% (Lord's army)
- Income from sacking and looting settlements: +15% (Lord's army)
- MawtoothMawtooth3 levelsLevel 1
- Growth: +10 (local province)
- Growth: +20 (local province)
- Growth: +30 (local province)
- Lovely JubblyLovely Jubbly3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Devouring MawDevouring Maw3 levelsLevel 1
- Corruption: -1 (local province)
- Corruption: -2 (local province)
- Corruption: -3 (local province)
- DraftmasterDraftmaster
- Recruit rank: +1 for all units (Lord's army)
- Local recruitment capacity: +1 (local province)
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- QuartermasterQuartermaster3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- Brutish EnforcersBrutish Enforcers3 levelsLevel 1
- Control: +1 (local province)
- Control: +2 (local province)
- Control: +3 (local province)
- HealerHealer3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Renowned & FearedRenowned & Feared
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Who can field it
- Ogre Kingdoms · Goldtooth
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.