
Boglars of the Mad Marshes (Gnoblars)
Missile infantry· Missile Infantry· Tier 2· 160 models at Ultra sizeRegiment of Renown
Comes with Ogre Kingdoms(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Boglars of the Mad Marshes (Gnoblars) are Ogre Kingdoms missile infantry: 8,960 HP across 160 models, armour 15, melee attack 24, melee defence 34, weapon strength 21, range 70 m, missile damage 2,400 per 10 s for the whole unit. It costs 600 in the campaign and in multiplayer. They come with Ogre Kingdoms. Unit key wh3_twa10_ogr_inf_gnoblars_ror. Patch 9.0.4, from the game's data tables.
Health
56 per model
8,960
Armour
15
Leadership
55
Speed
35
Melee attack
24
Melee defence
34
Weapon strength
17 base + 4 armour-piercing
21
Charge bonus
6
Ranged
Range
70 m
Ammunition
10
Missile damage
10 base + 2 AP
12
Reload time
8 s
Damage per 10 s
15
Attributes
- Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Stalk
This unit can move hidden in any terrain.
Abilities
- WaterbirthRegeneration · Replenishes hit points of combatants when in water., New combatants added when in water.passiveWaterbirthRegenerationReplenishes hit points of combatants when in water.New combatants added when in water.PassiveSubmerged in filthy, stagnant water, wounds inexplicably knit together, and skin becomes whole. More curious are the grotesque boils that flourish and erupt, birthing a new sibling.
Counters
Good against
- Lightly armoured units without shields — 2,400 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Ogre Kingdoms: Maneaters, Gnoblar Trappers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Ogre Kingdoms: Thundertusk, Stonehorn
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Ogre Kingdoms: Gnoblar Trappers, Maneaters (Ogre Pistols)
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Steam Tank · Ogre Kingdoms: Thundertusk, Stonehorn
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Ogre Kingdoms · Goldtooth
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.