Bastiladon (Solar Engine)
Monster· Artillery Monster· Tier 3· 1 model (crew of 4) at Ultra size
Health
7,730
Armour
140
Leadership
65
Speed
40
Melee attack
22
Melee defence
28
Weapon strength
90 base + 160 armour-piercing, +15 vs infantry
250
Charge bonus
34
Ranged
Range
240 m
Ammunition
20
Missile damage
252 base + 108 AP, explosion 154 + 66 AP
580
Reload time
16 s
Damage per 10 s
363
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Immune to Flanking
This unit takes no penalties when flanked.

Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5 Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
Solar EngineAugment (Area)passiveSolar EngineAugment (Area)Passive · Range 55 mWhen activated, the Solar Engine radiates invigorating rays that stir nearby reptilians to energetic new heights of violence.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Who can field it
- Hexoatl
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.