Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Bastiladon (Solar Engine) unit card

Bastiladon (Solar Engine)

Monster· Artillery Monster· Tier 3· 1 model (crew of 4) at Ultra size

Duel it in the combat calculator →

Bastiladon (Solar Engine) is Lizardmen monster: 7,730 HP, armour 140, melee attack 22, melee defence 28, weapon strength 250, range 240 m, missile damage 363 per 10 s for the whole unit. It costs 1,200 in the campaign and in multiplayer. Unit key wh2_main_lzd_mon_bastiladon_2. Patch 9.0.4, from the game's data tables.

Health

7,730

bottom 37% of class

Armour

140

top 4% of class

Leadership

65

bottom 29% of class

Speed

40

bottom 14% of class

Melee attack

22

bottom 1% of class

Melee defence

28

bottom 7% of class

Weapon strength

90 base + 160 armour-piercing, +15 vs infantry

250

bottom 5% of class

Charge bonus

34

bottom 22% of class

Ranged

Range

240 m

top 30% of class

Ammunition

20

bottom 19% of class

Missile damage

252 base + 108 AP, explosion 154 + 66 AP

580

top 19% of class

Reload time

16 s

bottom 4% of class

Damage per 10 s

363

bottom 30% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Immune to Flanking

    This unit takes no penalties when flanked.

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Solar EngineAugment (Area)passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 3.1% of the game's 99 monsters units in melee. Per 1,000 gold: 12.2 damage per second against Chaos Warriors; it lasts 43.1 s against one unit of them.

Beats, at a similar price: Cauldron of a Thousand Poxes (3.06× faster), Exalted Flamer of Tzeentch (1.62× faster)

Loses to, at a similar price: Treeman (15.44× slower), Curs'd Ettin (10.81× slower), Feral Carnosaur (8.08× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,200 multiplayer gold. Lizardmen units ranked.

Match-ups people search for: Bastiladon (Solar Engine) vs Stegadon

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.