
Health
8,424
Armour
120
Leadership
90
Speed
46
Melee attack
65
Melee defence
45
Weapon strength
150 base + 310 armour-piercing, +14 vs infantry
460
Charge bonus
40
Attributes

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Mastery of Elemental Winds
When two or more units in the same army share this attribute, intensity increases the power of spells cast.
Abilities
Transformation of the DragonTransform · Form offers powerful melee attacks and flight, Restricted spell availability and reduction in Harmony multiplier…activeTransformation of the DragonTransformForm offers powerful melee attacks and flightRestricted spell availability and reduction in Harmony multiplierTransform to Dragon formCooldown 120 s · Duration 5 s · Wind-up 5 sYuan Bo has the innate power to transmogrify from human form to Dragon and back again at will, and often at the most opportune moments.
The Emperor's ExecutionerDirect Damage · Will execute units in combat below a 20% hit points threshold., Strong vs a single combatantactiveThe Emperor's ExecutionerDirect DamageWill execute units in combat below a 20% hit points threshold.Strong vs a single combatantCooldown 120 s · Duration 2 s · 1 use · Wind-up 2 sThe Jade Dragon bears a heavy duty, cutting down the Emperor's enemies without mercy, in a single strike of his blade.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Arcane ConduitAugment of the WindspassiveArcane ConduitAugment of the WindsPassiveA strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Yuan Bo, the Jade Dragon skill tree
59 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Wind HarmonyWind Harmony
Spell resistance: 10%
Ranged DisciplineRanged Discipline
Missile resistance: 10%
Armies of the Celestial CourtArmies of the Celestial Court
Ability number of uses: +2 for Wu Xing War Compass bound spells (all armies)
Enables "Flammable" attacks for Great Moon Bird units, reducing fire resistance (all armies)
Bonus vs Infantry: +10 for Onyx Crowmen, Celestial Lion, Great Moon Bird, Jade Lion and Jet Lion units (all armies)
Army of RenownArmy of Renown3 levelsLevel 1
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +4 (own army)
Regiments of Renown army capacity: +6 (own army)
Lord of Wei-JinLord of Wei-Jin
Melee attack: +3 for Jade Warriors, Jade Warriors (Halberds), Jade Warrior Crossbows, Jade Warrior Crossbows (Shields) and Jade Lancers units (all armies)
Melee defence: +3 for Jade Warriors, Jade Warriors (Halberds), Jade Warrior Crossbows, Jade Warrior Crossbows (Shields) and Jade Lancers units (all armies)
Diplomatic relations: +15 with Grand Cathay
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Celestial AdministrationCelestial Administration
Cooldown: -20% to all spells (Lord's army)
Lord recruit rank: +5 for Dragon-blooded Shugengan (factionwide)
Hero recruit rank: +5 for Astromancers (factionwide)
Bureaucrat of the Highest OrderBureaucrat of the Highest Order
Construction time: -33% for all buildings (local region)
Construction cost: -10% for all buildings (factionwide)
Control: +5 (local province)
Mask of JadeMask of Jade
Diplomatic relations: +25 with Humans and High Elves
Leadership aura size: +100% (when in human form)
Character's aura leadership effect: +10 (when in human form)
Heart of OrderHeart of Order
Campaign movement range: +30% (when in own territory)
Casualty replenishment rate: +5% (when in own territory)
Upkeep: -30% (when in own territory)
Celestial Court OverseerCelestial Court Overseer
Hero action success chance: +15% for Astromancers (all characters)
Hero capacity: +2 for Astromancers
Spell resistance: 30% (Lord's army)
Closest to the HeavensClosest to the Heavens
Spell intensity: +20%
JudgeJudge
Ability number of uses: +1 for "The Emperor's Executioner"
Targeting range: +50% for ""
Devastating ChargeDevastating Charge2 levelsLevel 1
Charge bonus: +15
Charge bonus: +30
Thick-SkinnedThick-Skinned2 levelsLevel 1
Armour: +7
Armour: +15
Scarred VeteranScarred Veteran2 levelsLevel 1
Hit points: +7%
Hit points: +15%
Fleet-FootedFleet-Footed2 levelsLevel 1
Speed: +7%
Speed: +15%
JuryJury
Ability number of uses: +1 for "The Emperor's Executioner"
Cooldown -33% for ""
Wound-MakerWound-Maker2 levelsLevel 1
Weapon strength: +10%
Weapon strength: +20%
Blade MasterBlade Master2 levelsLevel 1
Melee attack: +6
Melee attack: +12
Full Plate ArmourFull Plate Armour2 levelsLevel 1
Armour: +7
Armour: +15
Blade ShieldBlade Shield2 levelsLevel 1
Melee defence: +6
Melee defence: +12
ExecutionerExecutioner
Ability number of uses: +1 for "The Emperor's Executioner"
Raises the hit points threshold of execution by "" to 33%%
Attribute: Executioner
Shem's Burning GazeShem's Burning Gaze2 levelsLevel 1
Overcast spell: "" (when in human form)
Cooldown: -30% to "Shem's Burning Gaze"
Miscast base chance: -15% for "Shem's Burning Gaze Upgraded"
Winds of Magic cost: -1 for "Shem's Burning Gaze"
Winds of Magic cost: -2 for "Shem's Burning Gaze Upgraded"
Overcast spell: "" (when in human form)
Cooldown: -50% to "Shem's Burning Gaze"
Roiling SkiesRoiling Skies
Passive ability: "Roiling Skies"
Power of YinPower of Yin
Passive ability: "Power of Yin"
Jade ShieldJade Shield2 levelsLevel 1
Overcast spell: "" (when in human form)
Cooldown: -30% to "Jade Shield"
Overcast spell: "" (when in human form)
Cooldown: -50% to "Jade Shield"
Miscast base chance: -15% for "Jade Shield Upgraded"
Winds of Magic cost: -1 for "Jade Shield"
Winds of Magic cost: -2 for "Jade Shield Upgraded"
Net of AmyntokNet of Amyntok2 levelsLevel 1
Spell: "" (when in human form)
Cooldown: -30% to "Net of Amyntok"
Miscast base chance: -15% for "Net of Amyntok Upgraded"
Winds of Magic cost: -2 for "Net of Amyntok"
Winds of Magic cost: -3 for "Net of Amyntok Upgraded"
Overcast spell: "" (when in human form)
Cooldown: -50% to "Net of Amyntok"
Blossom WindBlossom Wind2 levelsLevel 1
Spell: "" (when in human form)
Overcast spell: "" (when in human form)
Cooldown: -30% to "Blossom Wind"
Overcast spell: "" (when in human form)
Cooldown: -50% to "Blossom Wind"
Miscast base chance: -15% for "Blossom Wind Upgraded"
Winds of Magic cost: -2 for "Blossom Wind"
Winds of Magic cost: -3 for "Blossom Wind Upgraded"
EvasionEvasion
Passive ability: "Evasion"
Comet of CasandoraComet of Casandora2 levelsLevel 1
Overcast spell: "Comet of Casandora Upgraded"
Cooldown: -30% to "Comet of Casandora"
Spell: "Comet of Casandora"
Miscast base chance: -15% for "Comet of Casandora Upgraded"
Overcast spell: "Comet of Casandora Upgraded"
Winds of Magic cost: -2 for "Comet of Casandora"
Winds of Magic cost: -4 for "Comet of Casandora Upgraded"
Cooldown: -50% to "Comet of Casandora"
Talons of NightTalons of Night2 levelsLevel 1
Spell: "" (when in human form)
Overcast spell: "" (when in human form)
Cooldown: -30% to "Talons of Night"
Overcast spell: "" (when in human form)
Cooldown: -50% to "Talons of Night"
Miscast base chance: -15% for "Talons of Night Upgraded"
Winds of Magic cost: -2 for "Talons of Night"
Winds of Magic cost: -3 for "Talons of Night Upgraded"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Greater Arcane ConduitGreater Arcane Conduit
Passive ability: "Greater Arcane Conduit"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
UnyieldingUnyielding3 levelsLevel 1
Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
Melee defence: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
Melee attack: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
Melee defence: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
Sure AimSure Aim3 levelsLevel 1
Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
Range: +5% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
Missile strength: +9% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
Range: +10% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
Eastern FiresEastern Fires3 levelsLevel 1
Ammunition: +5% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)
Ammunition: +12% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)
Missile strength: +6% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)
Ammunition: +20% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)
Missile strength: +8% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)
Mighty ChargeMighty Charge3 levelsLevel 1
Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
Weapon strength: +6% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
Charge bonus: +18% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
Weapon strength: +8% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
Stone GazeStone Gaze3 levelsLevel 1
Weapon strength: +4% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
Armour: +6 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
Weapon strength: +8% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
Armour: +12 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
Weapon strength: +12% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
Sky FireSky Fire3 levelsLevel 1
Weapon strength: +4% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Speed: +5% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Weapon strength: +8% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Missile strength: +8% for Sky Lantern and Sky-junk units (Lord's army)
Speed: +10% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Weapon strength: +12% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Missile strength: +12% for Sky Lantern and Sky-junk units (Lord's army)
Speed: +15% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Rally!Rally!
Enables: "Rally!" (in human form)
Blades of the BastionBlades of the Bastion
Leadership: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)
Spell resistance: 10% for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)
Fast HandsFast Hands
Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
Unified ChargeUnified Charge
Melee attack: +5 for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)
Speed: +10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)
Looming LanternsLooming Lanterns
Leadership: +6 for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)
Range: +15% for Sky Lantern and Sky-junk units (Rank 7 and above) (Lord's army)
Stand Your Ground!Stand Your Ground!
Ability: "Stand Your Ground!" (in human form)
Replaces: "Rally!"
Route MarcherRoute Marcher
Campaign movement range: +5%
Iron DisciplinarianIron Disciplinarian3 levelsLevel 1
Control: +1 (local province)
Control: +2 (local province)
Control: +3 (local province)
Inspiring RecruitmentInspiring Recruitment3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Recruitment cost: -10% (Lord's army)
Recruitment cost: -15% (Lord's army)
Reassuring PresenceReassuring Presence3 levelsLevel 1
Attrition: -10% casualties suffered from all attrition (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
FerventFervent3 levelsLevel 1
Corruption: -1 (local province)
Corruption: -2 (local province)
Corruption: -3 (local province)
IrrepressibleIrrepressible
Casualty replenishment rate: +30% for this Lord (Lord's army)
Character experience gain: +15%
Wound recovery time: -1 turns
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
QuartermasterQuartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
LogisticianLogistician3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
AlertAlert3 levelsLevel 1
Ambush defence chance: +6% (Lord's army)
Ambush defence chance: +16% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
The Great BastionThe Great Bastion
Recruit rank: +2 for all units (Lord's army)
Upkeep: -6% (Lord's army)
Local recruitment capacity: +2 (local province)
Who can field it
- The Northern Provinces
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh3_dlc24_cth_cha_yuan_bo_dragon).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.