Yuan Bo, the Jade Dragon skill tree & build planner
Grand CathayLegendary lordUnit stats
59 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Wind HarmonyUnlocks at rank 7Spell resistance: 10%The turbulent Winds of Magic can do little harm to those who have found harmony amidst its raging currents.
- Ranged DisciplineUnlocks at rank 7Missile resistance: 10%The best way to repel the chaotic flurry of missile fire is to meet it with order, discipline, and a stalwart row of shields.
- Armies of the Celestial CourtUnlocks at rank 9Ability number of uses: +2 for Wu Xing War Compass bound spells (all armies)Enables "Flammable" attacks for Great Moon Bird units, reducing fire resistance (all armies)Bonus vs Infantry: +10 for Onyx Crowmen, Celestial Lion, Great Moon Bird, Jade Lion and Jet Lion units (all armies)Perhaps the most eclectic of the Cathayan warhosts. Serving Directly under Yuan Bo, the Celestial Court commands Cathay's Wizards and their magical craft in war.
- Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip.
- Lord of Wei-JinUnlocks at rank 8Melee attack: +3 for Jade Warriors, Jade Warriors (Halberds), Jade Warrior Crossbows, Jade Warrior Crossbows (Shields) and Jade Lancers units (all armies)Melee defence: +3 for Jade Warriors, Jade Warriors (Halberds), Jade Warrior Crossbows, Jade Warrior Crossbows (Shields) and Jade Lancers units (all armies)Diplomatic relations: +15 with Grand CathayThe Jade Regiments do not serve the Jade Court directly, despite their name, but administrating Cathay's political and economical centre makes such matters irrelevant.
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Celestial AdministrationUnlocks at rank 12Cooldown: -20% to all spells (Lord's army)Lord recruit rank: +5 for Dragon-blooded Shugengan (factionwide)Hero recruit rank: +5 for Astromancers (factionwide)The Celestial Court controls the Wizards of Cathay… and one never plays their best cards too soon, or for the benefit of others.
- Bureaucrat of the Highest OrderConstruction time: -33% for all buildings (local region)Construction cost: -10% for all buildings (factionwide)Control: +5 (local province)Requires: Celestial AdministrationThe mere presence of the Jade Dragon ensures that paperwork flows like water, and Yuan Bo is the shark beneath the waves.
- Mask of JadeDiplomatic relations: +25 with Humans and High ElvesLeadership aura size: +100% (when in human form)Character's aura leadership effect: +10 (when in human form)Requires: Celestial AdministrationThe Dragons are adept at appearing human, but none more so than Yuan Bo, who cultivates a guise that does not betray the inhuman mind behind the unflinching eyes.
- Heart of OrderCampaign movement range: +30% (when in own territory)Casualty replenishment rate: +5% (when in own territory)Upkeep: -30% (when in own territory)Requires: Celestial AdministrationLittle failures compound, and thus by aligning all things small and large with your purpose, you can banish all opposition.
- Celestial Court OverseerHero action success chance: +15% for Astromancers (all characters)Hero capacity: +2 for AstromancersSpell resistance: 30% (Lord's army)Requires: Celestial AdministrationWhen the drums of war are sounded, entire regiments of Astromancers are prepared to meet the demands of the empire.
- Closest to the HeavensSpell intensity: +20%Requires: 2 skill points across Bureaucrat of the Highest Order, Mask of Jade, Heart of Order, Celestial Court OverseerWhen he discards the false image of humanity, Yuan Bo is a terrifying spectre of an age from before the thinking races of the world.
- JudgeAbility number of uses: +1 for "The Emperor's Executioner"Targeting range: +50% for "The Emperor's Executioner""Order is what separates us from the dark hordes of Chaos."
- Devastating Charge2 levelsLevel 1Charge bonus: +15Level 2Charge bonus: +30Requires: JudgeSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned2 levelsLevel 1Armour: +7Level 2Armour: +15Requires: JudgeCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Scarred Veteran2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: JudgeThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Fleet-Footed2 levelsLevel 1Speed: +7%Level 2Speed: +15%Requires: JudgeThose who are fleet of foot can reach the enemy faster.
- JuryAbility number of uses: +1 for "The Emperor's Executioner"Cooldown -33% for "The Emperor's Executioner"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Scarred Veteran, Fleet-Footed"Stability is what lets us do as this great work demands."
- Wound-Maker2 levelsLevel 1Weapon strength: +10%Level 2Weapon strength: +20%Requires: JurySuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Blade Master2 levelsLevel 1Melee attack: +6Level 2Melee attack: +12Requires: JuryThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Full Plate Armour2 levelsLevel 1Armour: +7Level 2Armour: +15Requires: JuryFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities.
- Blade Shield2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: JuryA blade that sings in defence will not let its wielder be penetrated.
- ExecutionerAbility number of uses: +1 for "The Emperor's Executioner"Raises the hit points threshold of execution by "The Emperor's Executioner" to 33%Attribute: ExecutionerRequires: 4 skill points across Wound-Maker, Blade Master, Full Plate Armour, Blade Shield"And so I shall create that stability with every movement of pen and blade."
- Shem's Burning Gaze2 levelsLevel 1Overcast spell: "Shem's Burning Gaze Upgraded" (when in human form)Cooldown: -30% to "Shem's Burning Gaze"Level 2Miscast base chance: -15% for "Shem's Burning Gaze Upgraded"Winds of Magic cost: -1 for "Shem's Burning Gaze"Winds of Magic cost: -2 for "Shem's Burning Gaze Upgraded"Overcast spell: "Shem's Burning Gaze Upgraded" (when in human form)Cooldown: -50% to "Shem's Burning Gaze"
- Roiling SkiesPassive ability: "Roiling Skies"Requires: Shem's Burning Gaze
- Power of YinPassive ability: "Power of Yin"Requires: Shem's Burning Gaze
- Jade Shield2 levelsLevel 1Overcast spell: "Jade Shield Upgraded" (when in human form)Cooldown: -30% to "Jade Shield"Level 2Overcast spell: "Jade Shield Upgraded" (when in human form)Cooldown: -50% to "Jade Shield"Miscast base chance: -15% for "Jade Shield Upgraded"Winds of Magic cost: -1 for "Jade Shield"Winds of Magic cost: -2 for "Jade Shield Upgraded"Requires: Shem's Burning Gaze
- Net of Amyntok2 levelsLevel 1Spell: "Net of Amyntok" (when in human form)Cooldown: -30% to "Net of Amyntok"Level 2Miscast base chance: -15% for "Net of Amyntok Upgraded"Winds of Magic cost: -2 for "Net of Amyntok"Winds of Magic cost: -3 for "Net of Amyntok Upgraded"Overcast spell: "Net of Amyntok Upgraded" (when in human form)Cooldown: -50% to "Net of Amyntok"Requires: Shem's Burning Gaze
- Blossom Wind2 levelsLevel 1Spell: "Blossom Wind" (when in human form)Overcast spell: "Blossom Wind Upgraded" (when in human form)Cooldown: -30% to "Blossom Wind"Level 2Overcast spell: "Blossom Wind Upgraded" (when in human form)Cooldown: -50% to "Blossom Wind"Miscast base chance: -15% for "Blossom Wind Upgraded"Winds of Magic cost: -2 for "Blossom Wind"Winds of Magic cost: -3 for "Blossom Wind Upgraded"Requires: Shem's Burning Gaze
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Roiling Skies, Power of Yin, Jade Shield, Net of Amyntok, Blossom Wind
- Comet of Casandora2 levelsLevel 1Overcast spell: "Comet of Casandora Upgraded"Cooldown: -30% to "Comet of Casandora"Spell: "Comet of Casandora"Level 2Miscast base chance: -15% for "Comet of Casandora Upgraded"Overcast spell: "Comet of Casandora Upgraded"Winds of Magic cost: -2 for "Comet of Casandora"Winds of Magic cost: -4 for "Comet of Casandora Upgraded"Cooldown: -50% to "Comet of Casandora"Requires: Evasion
- Talons of Night2 levelsLevel 1Spell: "Talons of Night" (when in human form)Overcast spell: "Talons of Night Upgraded" (when in human form)Cooldown: -30% to "Talons of Night"Level 2Overcast spell: "Talons of Night Upgraded" (when in human form)Cooldown: -50% to "Talons of Night"Miscast base chance: -15% for "Talons of Night Upgraded"Winds of Magic cost: -2 for "Talons of Night"Winds of Magic cost: -3 for "Talons of Night Upgraded"Requires: Evasion
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Greater Arcane ConduitPassive ability: "Greater Arcane Conduit"Requires: 4 skill points across Comet of Casandora, Talons of Night, Earthing, Magical Reserves
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Unyielding3 levelsLevel 1Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Level 2Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Melee defence: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Level 3Melee attack: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Melee defence: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Requires: Inspiring PresenceThe Dragon Emperor guides every sword and spear of the northern provinces, inspiring a strength of arms to match an unflinching strength of will.
- Sure Aim3 levelsLevel 1Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Level 2Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Range: +5% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Level 3Missile strength: +9% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Range: +10% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Requires: Inspiring PresenceFrom lowly peasant to expert marksman, every arrow of the east soars with a Draconic power and grace.
- Eastern Fires3 levelsLevel 1Ammunition: +5% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)Level 2Ammunition: +12% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)Missile strength: +6% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)Level 3Ammunition: +20% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)Missile strength: +8% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)Requires: Inspiring PresenceAncient Cathay stands historically unconquered. Booming cannons and rockets of exploding fire help ensure it will remain so.
- Mighty Charge3 levelsLevel 1Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Level 2Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Weapon strength: +6% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Level 3Charge bonus: +18% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Weapon strength: +8% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Requires: Inspiring PresenceWho can withstand a charge with the sweeping force of a hundred hooves in unison?
- Stone Gaze3 levelsLevel 1Weapon strength: +4% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Level 2Armour: +6 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Weapon strength: +8% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Level 3Armour: +12 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Weapon strength: +12% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Requires: Inspiring PresenceEven the most inexperienced peasant rallies under the cold-eyed gaze of Cathay's most stoic guardians.
- Sky Fire3 levelsLevel 1Weapon strength: +4% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Speed: +5% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Level 2Weapon strength: +8% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Missile strength: +8% for Sky Lantern and Sky-junk units (Lord's army)Speed: +10% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Level 3Weapon strength: +12% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Missile strength: +12% for Sky Lantern and Sky-junk units (Lord's army)Speed: +15% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Requires: Inspiring PresenceWhen fire hangs in the sky above the battlefield, death is sure to rain down upon it.
- Rally!Enables: "Rally!" (in human form)Requires: 6 skill points across Unyielding, Sure Aim, Eastern Fires, Mighty Charge, Stone Gaze, Sky Fire
- Blades of the BastionLeadership: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)Spell resistance: 10% for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)Melee defence: +5 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)Requires: Rally!Cathayan armies have been tested time and again, their skills proven in a tumultuous arena of bloodshed and near-constant war.
- Fast HandsMissile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)Reload time reduction: +10% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)Requires: Rally!When the raging of battle begins, swift hands and swifter feet are the keys to surviving at range.
- Unified ChargeMelee attack: +5 for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)Physical resistance: 10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)Speed: +10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)Requires: Rally!Swift, steady and moving as one, the hardy warriors of Cathay race headlong into battle.
- Looming LanternsLeadership: +6 for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)Range: +15% for Sky Lantern and Sky-junk units (Rank 7 and above) (Lord's army)Requires: Rally!A blanket of glowing lights amidst the clouds is sure to stir the heart of every Cathayan warrior beneath them.
- Stand Your Ground!Ability: "Stand Your Ground!" (in human form)Replaces: "Rally!"Requires: a point in any of Blades of the Bastion, Fast Hands, Unified Charge, Looming Lanterns
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Iron Disciplinarian3 levelsLevel 1Control: +1 (local province)Level 2Control: +2 (local province)Level 3Control: +3 (local province)Requires: Route MarcherThis Lord expects utter obedience from the smallfolk, and has little time for insurrections or petty revolts.
- Inspiring Recruitment3 levelsLevel 1Recruitment cost: -5% (Lord's army)Level 2Recruitment cost: -10% (Lord's army)Level 3Recruitment cost: -15% (Lord's army)Requires: Route MarcherAll warriors of honour and pride are eager to fight under the Dragon-Emperor's banners.
- Reassuring Presence3 levelsLevel 1Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Route MarcherThe presence of this Lord ensures a measure of calm, reducing panic and desertion amongst followers.
- Fervent3 levelsLevel 1Corruption: -1 (local province)Level 2Corruption: -2 (local province)Level 3Corruption: -3 (local province)Requires: Route MarcherThrough our acts, the gods will cleanse the lands.
- IrrepressibleCasualty replenishment rate: +30% for this Lord (Lord's army)Character experience gain: +15%Wound recovery time: -1 turnsRequires: 4 skill points across Iron Disciplinarian, Inspiring Recruitment, Reassuring Presence, FerventEvery wound that is not fatal is but a lesson to learn from.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Irrepressible"The time to strike is now!"
- Quartermaster3 levelsLevel 1Upkeep: -3% (Lord's army)Level 2Upkeep: -6% (Lord's army)Level 3Upkeep: -10% (Lord's army)Requires: IrrepressibleA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer.
- Logistician3 levelsLevel 1Casualty replenishment rate: +2% (Lord's army)Level 2Casualty replenishment rate: +4% (Lord's army)Level 3Casualty replenishment rate: +6% (Lord's army)Requires: IrrepressibleProficient with figures, this Lord, or his subordinates, can keep his army fulfilled, even in dire circumstances.
- Alert3 levelsLevel 1Ambush defence chance: +6% (Lord's army)Level 2Ambush defence chance: +16% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%Level 3Ambush defence chance: +30% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Requires: IrrepressibleCountless conflicts and a keen sense of awareness have made this Lord difficult to entrap.
- The Great BastionRecruit rank: +2 for all units (Lord's army)Upkeep: -6% (Lord's army)Local recruitment capacity: +2 (local province)Requires: 4 skill points across Lightning Strike, Quartermaster, Logistician, AlertThe blood-soaked battlefields of the northern provinces are the proving grounds upon which the mightiest warriors of Cathay have honed their craft.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Yuan Bo, the Jade Dragon · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 8,424 | 8,424 |
| Armour | 120 | 120 |
| Leadership | 90 | 90 |
| Speed | 46 | 46 |
| Melee attack | 65 | 65 |
| Melee defence | 45 | 45 |
| Weapon strength | 460 | 460 |
| … armour-piercing | 310 | 310 |
| Charge bonus | 40 | 40 |
| Bonus vs infantry | 14 | 14 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 25 | 25 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
