
Yuan Bo, the Jade Dragon skill planner
Grand CathayLegendary lordUnit stats
59 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Wind HarmonyUnlocks at rank 7
Spell resistance: 10%The turbulent Winds of Magic can do little harm to those who have found harmony amidst its raging currents. - Ranged DisciplineUnlocks at rank 7
Missile resistance: 10%The best way to repel the chaotic flurry of missile fire is to meet it with order, discipline, and a stalwart row of shields. - Armies of the Celestial CourtUnlocks at rank 9
Ability number of uses: +2 for Wu Xing War Compass bound spells (all armies)
Enables "Flammable" attacks for Great Moon Bird units, reducing fire resistance (all armies)
Bonus vs Infantry: +10 for Onyx Crowmen, Celestial Lion, Great Moon Bird, Jade Lion and Jet Lion units (all armies)Perhaps the most eclectic of the Cathayan warhosts. Serving Directly under Yuan Bo, the Celestial Court commands Cathay's Wizards and their magical craft in war. - Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip. - Lord of Wei-JinUnlocks at rank 8
Melee attack: +3 for Jade Warriors, Jade Warriors (Halberds), Jade Warrior Crossbows, Jade Warrior Crossbows (Shields) and Jade Lancers units (all armies)
Melee defence: +3 for Jade Warriors, Jade Warriors (Halberds), Jade Warrior Crossbows, Jade Warrior Crossbows (Shields) and Jade Lancers units (all armies)
Diplomatic relations: +15 with Grand CathayThe Jade Regiments do not serve the Jade Court directly, despite their name, but administrating Cathay's political and economical centre makes such matters irrelevant. - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Celestial AdministrationUnlocks at rank 12
Cooldown: -20% to all spells (Lord's army)
Lord recruit rank: +5 for Dragon-blooded Shugengan (factionwide)
Hero recruit rank: +5 for Astromancers (factionwide)The Celestial Court controls the Wizards of Cathay… and one never plays their best cards too soon, or for the benefit of others. - Bureaucrat of the Highest Order
Construction time: -33% for all buildings (local region)
Construction cost: -10% for all buildings (factionwide)
Control: +5 (local province)Requires: Celestial AdministrationThe mere presence of the Jade Dragon ensures that paperwork flows like water, and Yuan Bo is the shark beneath the waves. - Mask of Jade
Diplomatic relations: +25 with Humans and High Elves
Leadership aura size: +100% (when in human form)
Character's aura leadership effect: +10 (when in human form)Requires: Celestial AdministrationThe Dragons are adept at appearing human, but none more so than Yuan Bo, who cultivates a guise that does not betray the inhuman mind behind the unflinching eyes. - Heart of Order
Campaign movement range: +30% (when in own territory)
Casualty replenishment rate: +5% (when in own territory)
Upkeep: -30% (when in own territory)Requires: Celestial AdministrationLittle failures compound, and thus by aligning all things small and large with your purpose, you can banish all opposition. - Celestial Court Overseer
Hero action success chance: +15% for Astromancers (all characters)
Hero capacity: +2 for Astromancers
Spell resistance: 30% (Lord's army)Requires: Celestial AdministrationWhen the drums of war are sounded, entire regiments of Astromancers are prepared to meet the demands of the empire. - Closest to the Heavens
Spell intensity: +20%Requires 2 of: Bureaucrat of the Highest Order, Mask of Jade, Heart of Order, Celestial Court OverseerWhen he discards the false image of humanity, Yuan Bo is a terrifying spectre of an age from before the thinking races of the world.
- Judge
Ability number of uses: +1 for "The Emperor's Executioner"
Targeting range: +50% for """Order is what separates us from the dark hordes of Chaos." - Devastating Charge2 levelsLevel 1
Charge bonus: +15Level 2
Charge bonus: +30Requires: JudgeSome creatures charge home with such fury that the very ground shakes beneath their feet. - Thick-Skinned2 levelsLevel 1
Armour: +7Level 2
Armour: +15Requires: JudgeCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin. - Scarred Veteran2 levelsLevel 1
Hit points: +7%Level 2
Hit points: +15%Requires: JudgeThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Fleet-Footed2 levelsLevel 1
Speed: +7%Level 2
Speed: +15%Requires: JudgeThose who are fleet of foot can reach the enemy faster. - Jury
Ability number of uses: +1 for "The Emperor's Executioner"
Cooldown -33% for ""Requires all: Devastating Charge, Thick-Skinned, Scarred Veteran, Fleet-Footed"Stability is what lets us do as this great work demands." - Wound-Maker2 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Requires: JurySuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Blade Master2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: JuryThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat. - Full Plate Armour2 levelsLevel 1
Armour: +7Level 2
Armour: +15Requires: JuryFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities. - Blade Shield2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: JuryA blade that sings in defence will not let its wielder be penetrated. - Executioner
Ability number of uses: +1 for "The Emperor's Executioner"
Raises the hit points threshold of execution by "" to 33%%
Attribute: ExecutionerRequires all: Wound-Maker, Blade Master, Full Plate Armour, Blade Shield"And so I shall create that stability with every movement of pen and blade."
- Shem's Burning Gaze2 levelsLevel 1
Overcast spell: "" (when in human form)
Cooldown: -30% to "Shem's Burning Gaze"Level 2
Miscast base chance: -15% for "Shem's Burning Gaze Upgraded"
Winds of Magic cost: -1 for "Shem's Burning Gaze"
Winds of Magic cost: -2 for "Shem's Burning Gaze Upgraded"
Overcast spell: "" (when in human form)
Cooldown: -50% to "Shem's Burning Gaze" - Roiling Skies
Passive ability: "Roiling Skies"Requires: Shem's Burning Gaze - Power of Yin
Passive ability: "Power of Yin"Requires: Shem's Burning Gaze - Jade Shield2 levelsLevel 1
Overcast spell: "" (when in human form)
Cooldown: -30% to "Jade Shield"Level 2
Overcast spell: "" (when in human form)
Cooldown: -50% to "Jade Shield"
Miscast base chance: -15% for "Jade Shield Upgraded"
Winds of Magic cost: -1 for "Jade Shield"
Winds of Magic cost: -2 for "Jade Shield Upgraded"Requires: Shem's Burning Gaze - Net of Amyntok2 levelsLevel 1
Spell: "" (when in human form)
Cooldown: -30% to "Net of Amyntok"Level 2
Miscast base chance: -15% for "Net of Amyntok Upgraded"
Winds of Magic cost: -2 for "Net of Amyntok"
Winds of Magic cost: -3 for "Net of Amyntok Upgraded"
Overcast spell: "" (when in human form)
Cooldown: -50% to "Net of Amyntok"Requires: Shem's Burning Gaze - Blossom Wind2 levelsLevel 1
Spell: "" (when in human form)
Overcast spell: "" (when in human form)
Cooldown: -30% to "Blossom Wind"Level 2
Overcast spell: "" (when in human form)
Cooldown: -50% to "Blossom Wind"
Miscast base chance: -15% for "Blossom Wind Upgraded"
Winds of Magic cost: -2 for "Blossom Wind"
Winds of Magic cost: -3 for "Blossom Wind Upgraded"Requires: Shem's Burning Gaze - Evasion
Passive ability: "Evasion"Requires 4 of: Roiling Skies, Power of Yin, Jade Shield, Net of Amyntok, Blossom Wind - Comet of Casandora2 levelsLevel 1
Overcast spell: "Comet of Casandora Upgraded"
Cooldown: -30% to "Comet of Casandora"
Spell: "Comet of Casandora"Level 2
Miscast base chance: -15% for "Comet of Casandora Upgraded"
Overcast spell: "Comet of Casandora Upgraded"
Winds of Magic cost: -2 for "Comet of Casandora"
Winds of Magic cost: -4 for "Comet of Casandora Upgraded"
Cooldown: -50% to "Comet of Casandora"Requires: Evasion - Talons of Night2 levelsLevel 1
Spell: "" (when in human form)
Overcast spell: "" (when in human form)
Cooldown: -30% to "Talons of Night"Level 2
Overcast spell: "" (when in human form)
Cooldown: -50% to "Talons of Night"
Miscast base chance: -15% for "Talons of Night Upgraded"
Winds of Magic cost: -2 for "Talons of Night"
Winds of Magic cost: -3 for "Talons of Night Upgraded"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Greater Arcane Conduit
Passive ability: "Greater Arcane Conduit"Requires all: Comet of Casandora, Talons of Night, Earthing, Magical Reserves
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Unyielding3 levelsLevel 1
Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Level 2
Melee attack: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
Melee defence: +4 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Level 3
Melee attack: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)
Melee defence: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Lord's army)Requires: Inspiring PresenceThe Dragon Emperor guides every sword and spear of the northern provinces, inspiring a strength of arms to match an unflinching strength of will. - Sure Aim3 levelsLevel 1
Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Level 2
Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
Range: +5% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Level 3
Missile strength: +9% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)
Range: +10% for Peasant Archers, Celestial Dragon Crossbows, and Jade Warrior Crossbows units (Lord's army)Requires: Inspiring PresenceFrom lowly peasant to expert marksman, every arrow of the east soars with a Draconic power and grace. - Eastern Fires3 levelsLevel 1
Ammunition: +5% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)Level 2
Ammunition: +12% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)
Missile strength: +6% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)Level 3
Ammunition: +20% for Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadiers, Grand Cannon and Fire Rain Rocket units (Lord's army)
Missile strength: +8% for Iron Hail Gunners, Crane Gunners, Grand Cannon and Fire Rain Rocket units (Lord's army)Requires: Inspiring PresenceAncient Cathay stands historically unconquered. Booming cannons and rockets of exploding fire help ensure it will remain so. - Mighty Charge3 levelsLevel 1
Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Level 2
Charge bonus: +12% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
Weapon strength: +6% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Level 3
Charge bonus: +18% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)
Weapon strength: +8% for Peasant Horsemen, Jade Lancers and Great Longma Riders units (Lord's army)Requires: Inspiring PresenceWho can withstand a charge with the sweeping force of a hundred hooves in unison? - Stone Gaze3 levelsLevel 1
Weapon strength: +4% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Level 2
Armour: +6 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
Weapon strength: +8% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Level 3
Armour: +12 for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)
Weapon strength: +12% for Wu Xing War Compass, Zhangu War Drum, Jade Lion, Jet Lion and Terracotta Sentinel units (Lord's army)Requires: Inspiring PresenceEven the most inexperienced peasant rallies under the cold-eyed gaze of Cathay's most stoic guardians. - Sky Fire3 levelsLevel 1
Weapon strength: +4% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Speed: +5% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Level 2
Weapon strength: +8% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Missile strength: +8% for Sky Lantern and Sky-junk units (Lord's army)
Speed: +10% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Level 3
Weapon strength: +12% for Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)
Missile strength: +12% for Sky Lantern and Sky-junk units (Lord's army)
Speed: +15% for Sky Lantern, Sky-junk, Onyx Crowmen, Celestial Lion and Great Moon Bird units (Lord's army)Requires: Inspiring PresenceWhen fire hangs in the sky above the battlefield, death is sure to rain down upon it. - Rally!
Enables: "Rally!" (in human form)Requires all: Unyielding, Sure Aim, Eastern Fires, Mighty Charge, Stone Gaze, Sky Fire - Blades of the Bastion
Leadership: +6 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)
Spell resistance: 10% for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Peasant Long Spearmen, Celestial Dragon Guard, Jade Warriors, Jade Warriors (Halberds), Tiger Warriors (Dual Axes), Tiger Warrior Stalkers and Iron Claw Tiger Warriors units (Rank 7 and above) (Lord's army)Requires: Rally!Cathayan armies have been tested time and again, their skills proven in a tumultuous arena of bloodshed and near-constant war. - Fast Hands
Missile strength: +6% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Peasant Archers, Celestial Dragon Crossbows, Jade Warrior Crossbows, Iron Hail Gunners, Crane Gunners, Nan-Gau Grenadier, Grand Cannon and Fire Rain Rocket units (Rank 7 and above) (Lord's army)Requires: Rally!When the raging of battle begins, swift hands and swifter feet are the keys to surviving at range. - Unified Charge
Melee attack: +5 for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)
Speed: +10% for Peasant Horsemen, Jade Lancers, Great Longma Riders, Terracotta Sentinel, Jade Lion, Jet Lion, Celestial Lion, Wu Xing War Compass and Zhangu War Drum units (Rank 7 and above) (Lord's army)Requires: Rally!Swift, steady and moving as one, the hardy warriors of Cathay race headlong into battle. - Looming Lanterns
Leadership: +6 for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Sky Lantern, Sky-junk, Onyx Crowmen and Great Moon Bird units (Rank 7 and above) (Lord's army)
Range: +15% for Sky Lantern and Sky-junk units (Rank 7 and above) (Lord's army)Requires: Rally!A blanket of glowing lights amidst the clouds is sure to stir the heart of every Cathayan warrior beneath them. - Stand Your Ground!
Ability: "Stand Your Ground!" (in human form)
Replaces: "Rally!"Requires 1 of: Blades of the Bastion, Fast Hands, Unified Charge, Looming Lanterns
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Iron Disciplinarian3 levelsLevel 1
Control: +1 (local province)Level 2
Control: +2 (local province)Level 3
Control: +3 (local province)Requires: Route MarcherThis Lord expects utter obedience from the smallfolk, and has little time for insurrections or petty revolts. - Inspiring Recruitment3 levelsLevel 1
Recruitment cost: -5% (Lord's army)Level 2
Recruitment cost: -10% (Lord's army)Level 3
Recruitment cost: -15% (Lord's army)Requires: Route MarcherAll warriors of honour and pride are eager to fight under the Dragon-Emperor's banners. - Reassuring Presence3 levelsLevel 1
Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2
Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3
Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Route MarcherThe presence of this Lord ensures a measure of calm, reducing panic and desertion amongst followers. - Fervent3 levelsLevel 1
Corruption: -1 (local province)Level 2
Corruption: -2 (local province)Level 3
Corruption: -3 (local province)Requires: Route MarcherThrough our acts, the gods will cleanse the lands. - Irrepressible
Casualty replenishment rate: +30% for this Lord (Lord's army)
Character experience gain: +15%
Wound recovery time: -1 turnsRequires all: Iron Disciplinarian, Inspiring Recruitment, Reassuring Presence, FerventEvery wound that is not fatal is but a lesson to learn from. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Irrepressible"The time to strike is now!" - Quartermaster3 levelsLevel 1
Upkeep: -3% (Lord's army)Level 2
Upkeep: -6% (Lord's army)Level 3
Upkeep: -10% (Lord's army)Requires: IrrepressibleA good quartermaster can ration equipment and foodstuffs efficiently, making supplies last longer. - Logistician3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)Level 2
Casualty replenishment rate: +4% (Lord's army)Level 3
Casualty replenishment rate: +6% (Lord's army)Requires: IrrepressibleProficient with figures, this Lord, or his subordinates, can keep his army fulfilled, even in dire circumstances. - Alert3 levelsLevel 1
Ambush defence chance: +6% (Lord's army)Level 2
Ambush defence chance: +16% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%Level 3
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Requires: IrrepressibleCountless conflicts and a keen sense of awareness have made this Lord difficult to entrap. - The Great Bastion
Recruit rank: +2 for all units (Lord's army)
Upkeep: -6% (Lord's army)
Local recruitment capacity: +2 (local province)Requires all: Lightning Strike, Quartermaster, Logistician, AlertThe blood-soaked battlefields of the northern provinces are the proving grounds upon which the mightiest warriors of Cathay have honed their craft.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.