Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Arbaal the Undefeated unit card

Arbaal the Undefeated

Lord· Lord· 1 model at Ultra size

Skill tree →Duel it in the combat calculator →

Arbaal the Undefeated is a legendary lord of Khorne, leading Challengers of Khorne at the start of a campaign: 5,470 HP, armour 120, melee attack 65, melee defence 55, weapon strength 520. It costs 1,250 in the campaign and 1,200 in multiplayer. Beating this lord in battle can earn the defeat trait Arbaal the Defeated. Unit key wh3_dlc26_kho_cha_arbaal. Patch 9.0.4, from the game's data tables.

Health

5,470

top 40% of class

Armour

120

top 7% of class

Leadership

80

top 38% of class

Speed

33

bottom 6% of class

Melee attack

65

top 15% of class

Melee defence

55

top 17% of class

Weapon strength

135 base + 385 armour-piercing

520

top 12% of class

Charge bonus

45

bottom 44% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Khorne

    A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence

Abilities

  • Eye of KhorneDirect Damage · Summons a unit of Chaos Spawn, Causes severe damage to combatants…active
  • Fury of the Blood GodExplosion · Causes moderate magical damage, Causes severe disruption to enemy formations…active
  • Thirst for ChallengeAugment · +25% Armour-Piercing Weapon Damage, +25% Base Weapon Damage…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Defeat trait

Beat Arbaal the Undefeated in battle and your lord can earn the trait

Arbaal the Defeated

  • Leadership: +4 (Lord's army)
  • Vigour loss reduction: -15% (Lord's army)

It will be difficult for Arbaal to keep referring to himself as "The Undefeated" after this battle.

All legendary lord defeat traits

Arbaal the Undefeated skill tree

47 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Arbaal the Undefeated's skills

  1. Flesh Hound of Khorne
  2. Blood God's Vigour
  3. Hates Slaanesh
  4. Thick Skin
  5. Brass Collar
  6. Army of Renown
  7. Mentor
  1. Eye of Khorne
  2. Revels in Carnage
  3. Thirst for Challenge
  4. Devoted to the Blood God
  5. Mortal Champion of Khorne
  6. Unbreakable Host
  1. Infernal Champion
  2. Maim!
  3. Kill!
  4. Destroy!
  5. Slaughter!
  6. Bloodthirst
  7. Murder!
  8. Hunt!
  9. Cleave!
  10. Crush!
  11. Deathbringer
  1. Dominating Presence
  2. Skulltakers
  3. Bloodsoaked Champions
  4. Ferocious Hunters
  5. Hellforged Engines
  6. Harbingers of Death
  7. Rally!
  8. Khorne's Chosen
  9. Rush to Slaughter
  10. Overwhelming Stampede
  11. Forged in Blood
  12. Fight or Die!
  1. Route Marcher
  2. Corruption
  3. Call to Bloodletting
  4. Premonition
  5. Blood Feast
  6. Unholy Resilience
  7. Lightning Strike
  8. Sustained by Slaughter
  9. Despoilers
  10. Relentless Advance
  11. Renowned & Feared

Every version of Arbaal the Undefeated

2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
KhorneLord5,470112080336555520451,250312wh3_dlc26_kho_cha_arbaal
KhorneLord6,056112080956545560551,650412wh3_dlc26_kho_cha_arbaal_flesh_hound

Who can field it

  • Khorne · Exiles of Khorne

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.