Arbaal the Undefeated skill tree & build planner
KhorneLegendary lordUnit stats
47 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Flesh Hound of KhorneUnlocks at rank 10Mount: Flesh Hound of KhorneThe Blood God’s own Flesh Hound is a colossal Daemon of great power, ridden on the battlefield in the fashion of a monstrous beast.
- Blood God's Vigour2 levels · Starting skillLevel 1 · takenReplenishes 20% campaign movement range after winning a battleReplenishes 10% campaign movement range after razing a settlementLevel 2 · free at rank 8Replenishes 30% campaign movement range after winning a battleReplenishes 20% campaign movement range after razing a settlementEach victory reinvigorates Khorne's champions to seek more bloodshed.
- Hates SlaaneshUnlocks at rank 7 · Starting skillMelee attack: +10 when fighting against Slaaneshi factionsWeapon strength: +15% when fighting against Slaaneshi factionsFluttering and flouncing into battle is the way of the weak and self-indulgent. War should be waged Kharneth's way – with pure, unbridled savagery.
- Thick SkinUnlocks at rank 7Missile resistance: 10%At times, this servant of Khorne storms across the battlefield with arrows lodged in his chest. However, they seem to do little but further stoke the raging fire of his wrath.
- Brass CollarUnlocks at rank 7Spell resistance: 10%Few magics can worm their way through this one's skull; their Khornate collar offers adequate protection, as does the impenetrable, relentless fury infecting his mind.
- Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip.
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Eye of KhorneUnlocks at rank 12Ability: "Eye of Khorne!"Khorne corruption: +4Enables replenishment in foreign territory (Lord's army)Should Arbaal's resolve shatter, an eternity as a Chaos Spawn awaits him. A similar fate also awaits anyone in his vicinity, for a short and painful while.
- Revels in CarnageAttacks cause "Discouraged" effect, reducing leadershipBonus vs Infantry: +15Melee defence: +8Requires: Eye of KhorneNothing hones the blade of a Khornite better than the wailing of initial onslaught and the blood spattering its aftermath.
- Thirst for ChallengePassive ability: "Thirst for Challenge"Enemy battle reinforcement time: +30% (Lord's army)Weapon strength: +15%Requires: Eye of KhorneThe millennia seem to have not taught Arbaal patience in battle. And in truth, he has as much need for it as does a hurricane against a hovel.
- Devoted to the Blood GodCooldown: -50% to "Gaze of Khorne"Ability number of uses: +1 for "Eye of Khorne"Physical resistance: 15%Requires: Eye of KhorneWhat devotions a Daemon Prince garners by dint of his miasmic aura, Arbaal achieves by sheer might of will.
- Mortal Champion of KhorneAttribute: Devastating Flanker for Chaos Knights and Skullcrushers units (all units in army)Attribute: Expert Charge Defence for non-Daemonic Infantry units (all units in army)Upkeep: -15% for Chaos Warriors, Chosen, Chaos Knights and Skullcrushers of Khorne units (Lord's army)Requires: Eye of KhorneArbaal is the ever-living proof that a human being is no lesser a conduit for the Ruinous power of Khorne.
- Unbreakable HostAttribute: Unbreakable for non-Daemonic units (Rank 7 and above) (Lord's army)Attribute: Causes TerrorAttribute: UnbreakableRequires: 3 skill points across Revels in Carnage, Thirst for Challenge, Devoted to the Blood God, Mortal Champion of Khorne"Would you die ignobly as He watches? Would you have your flesh spun into a Spawn? If so, I shall kill you myself. If not, follow me."
- Infernal ChampionWeapon strength: +10%The Warriors of Chaos are the playthings of Gods and given many gifts, including formidable fighting skills.
- Maim!2 levelsLevel 1Melee attack: +4Weapon strength: +3%Level 2Melee attack: +8Weapon strength: +6%Requires: Infernal ChampionNo foe remains a threat once torn limb from bloody limb!
- Kill!2 levelsLevel 1Melee defence: +4Weapon strength: +3%Level 2Melee defence: +8Weapon strength: +6%Requires: Infernal Champion"KILL! KILL THEM ALL!"
- Destroy!2 levelsLevel 1Armour: +5Weapon strength: +3%Level 2Armour: +10Weapon strength: +6%Requires: Infernal Champion"Raze it all to the ground! Leave nothing standing!"
- Slaughter!2 levelsLevel 1Physical resistance: 5%Weapon strength: +3%Level 2Physical resistance: 10%Weapon strength: +6%Requires: Infernal ChampionWith every other thought squeezed from their mind, there is naught left of this one but the screaming song of slaughter.
- BloodthirstAbility: "Bloodthirst"Requires: 4 skill points across Maim!, Kill!, Destroy!, Slaughter!
- Murder!2 levelsLevel 1Hit points: +5%Weapon strength: +3%Level 2Hit points: +10%Weapon strength: +6%Requires: BloodthirstDeath, malice, butchery and murder – the enemies of Khorne shall have it all.
- Hunt!2 levelsLevel 1Speed: +5%Weapon strength: +3%Level 2Speed: +10%Weapon strength: +6%Requires: Bloodthirst"None shall run far! None shall be able to hide! All will come to sufferance!"
- Cleave!2 levelsLevel 1Melee attack: +4Weapon strength: +3%Level 2Melee attack: +8Weapon strength: +6%Requires: Bloodthirst"Modulistic terror – a vast, sadistic feast. The only way to exit is going piece by piece."
- Crush!2 levelsLevel 1Charge bonus: +10Weapon strength: +3%Level 2Charge bonus: +20Weapon strength: +6%Requires: BloodthirstAll will know agony, pulverised by the inescapable grip of the Blood God's hatred.
- DeathbringerAbility: "Deathbringer"Requires: 4 skill points across Crush!, Murder!, Hunt!, Cleave!
Battle
- Dominating PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5A Chaos Lord dominates – lesser beings cringe from a being that is so intently under scrutiny from the Dark Gods.
- Skulltakers3 levelsLevel 1Melee attack: +4 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)Level 2Charge bonus: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)Melee attack: +4 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)Level 3Charge bonus: +9 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)Melee attack: +6 for Bloodletters of Khorne, Exalted Bloodletters of Khorne and Bloodcrushers of Khorne units (Lord's army)Requires: Dominating PresenceThe Feet of Khorne march across the corpses of their enemies, as the Teeth of Death crush the life from those yet to die.
- Bloodsoaked Champions3 levelsLevel 1Armour: +5 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)Level 2Armour: +5 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)Melee defence: +4 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)Level 3Armour: +10 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)Melee defence: +6 for Marauders, Marauder Horsemen, Chaos Warriors, Chosen, Skullreapers, Wrathmongers, Chaos Knights and Skullcrushers of Khorne units (Lord's army)Requires: Dominating PresenceStill awash with the blood of the conquered, the most devoted servants of war deliver skulls afore the Blood God's Skull Throne.
- Ferocious Hunters3 levelsLevel 1Speed: +5% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)Level 2Charge bonus: +9 for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)Speed: +10% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)Level 3Charge bonus: +12 for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)Speed: +15% for Flesh Hounds of Khorne, Chaos Warhounds, Forsaken of Khorne, Khorngors and Chaos Furies units (Lord's army)Requires: Dominating PresenceA single moment is all it takes to become lost in a vicious maelstrom of wing, tooth and claw.
- Hellforged Engines3 levelsLevel 1Charge bonus: +6 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)Level 2Armour: +5 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)Charge bonus: +9 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)Level 3Armour: +10 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)Charge bonus: +12 for Skullcannon, Gorebeast Chariot, Chaos Chariot, Chaos Warshrine and Blood Shrine of Khorne units (Lord's army)Requires: Dominating PresenceThe machinery of war creates a symphony of destruction out of booming cannon fire and the creaking of blood-soaked, hellish mechanisms.
- Harbingers of Death3 levelsLevel 1Melee attack: +4 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)Level 2Melee attack: +6 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)Weapon strength: +12% for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)Level 3Melee attack: +8 for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)Weapon strength: +16% for Minotaurs of Khorne, Spawn of Khorne, Bloodthirster, Bloodbeast of Khorne, Slaughterbrute and Soul Grinder (Khorne) units (Lord's army)Requires: Dominating PresenceWhere this Lord's rabid warriors appear, slaughter and Ruination are always sure to follow.
- Rally!Ability: "Rally!"Requires: 6 skill points across Skulltakers, Bloodsoaked Champions, Ferocious Hunters, Hellforged Engines, Harbingers of Death
- Khorne's ChosenMelee attack: +5 for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)Melee defence: +5 for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)Physical resistance: 10% for Bloodletters, Exalted Bloodletters, Forsaken, Khorngors, Chosen, Marauders, Skullreapers, Wrathmongers and Chaos Warriors of Khorne units (Rank 7 and above) (Lord's army)Requires: Rally!Leaving a trail of carnage and devastation in their wake, Khorne's Chosen are the most fervent acolytes of annihilation.
- Rush to SlaughterCharge bonus: +12 for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)Speed: +10% for Bloodthirster, Minotaurs of Khorne, Bloodbeast of Khorne, Slaughterbrute and Spawn of Khorne units (Rank 7 and above) (Lord's army)Requires: Rally!Many armies are lost almost instantly under an avalanche of uninhibited, murderous rage. Such things are wondrous to behold.
- Overwhelming StampedeLeadership: +5 for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)Spell resistance: 15% for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)Melee attack: +5 for Chaos Warhounds, Marauder Horsemen, Chaos Knights, Flesh Hounds, Bloodcrushers, Skullcrushers and Chaos Furies units (Rank 7 and above) (Lord's army)Requires: Rally!Into the heart of the enemy race the feral hounds of havoc and destruction.
- Forged in BloodBonus vs Infantry: +8 for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne, Chaos Chariot and Gorebeast Chariot units (Rank 7 and above) (Lord's army)Leadership: +5 for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne, Chaos Chariot and Gorebeast Chariot units (Rank 7 and above) (Lord's army)Spell resistance: 15% for Soul Grinder, Skullcannon, Blood Shrine, Chaos Warshrine of Khorne and Gorebeast Chariot units (Rank 7 and above) (Lord's army)Requires: Rally!The diabolic engines of war rumble with the endless wrath of the Blood God himself.
- Fight or Die!Ability: "Fight or Die!"Replaces: "Rally!"Requires: a point in any of Overwhelming Stampede, Forged in Blood, Khorne's Chosen, Rush to SlaughterThere is no other choice. There never was.
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Corruption3 levelsLevel 1Khorne corruption: +1 (local province)Control: +1 (local province)Level 2Khorne corruption: +2 (local province)Control: +2 (local province)Level 3Khorne corruption: +3 (local province)Control: +3 (local province)Requires: Route MarcherWith the servants of Chaos comes the corruption – as the landscape twists, this one speeds the transformation.
- Call to Bloodletting3 levelsLevel 1Post battle chance of stealing a magic item: +5%Income from post-battle loot: +5%Level 2Post battle chance of stealing a magic item: +10%Income from post-battle loot: +10%Level 3Post battle chance of stealing a magic item: +15%Income from post-battle loot: +15%Requires: Route MarcherEvery skull taken in the Blood God's honour proves this one's loyalty to the Skull Throne.
- Premonition3 levelsLevel 1Ambush defence chance: +10% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%Level 2Ambush defence chance: +20% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%Level 3Ambush defence chance: +30% (Lord's army)Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%Requires: Route MarcherVisions cloud the mind, prophesising the arrival of the enemy and uncovering every shadow in which they lurk.
- Blood Feast3 levelsLevel 1Casualty replenishment rate: +2% (Lord's army)Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2Casualty replenishment rate: +4% (Lord's army)Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3Casualty replenishment rate: +6% (Lord's army)Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Route MarcherThis Khornate Lord's well of eternal rage never runs dry, nor does the ceaseless influx of warriors eager to serve under his command.
- Unholy ResilienceCasualty replenishment rate: +30% for this LordWound recovery time: -1 turnsRequires: 4 skill points across Corruption, Call to Bloodletting, Premonition, Blood FeastThis willing servant of the Ruinous Powers has a resilience that is beyond any mortal measure.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Unholy Resilience"The time to strike is now!"
- Sustained by Slaughter3 levelsLevel 1Upkeep: -3% (Lord's army)Level 2Upkeep: -6% (Lord's army)Level 3Upkeep: -10% (Lord's army)Requires: Unholy ResilienceThere is no stopping this one's slaughter, for they are driven by the unquenchable lust for battle.
- Despoilers3 levelsLevel 1Income from raiding: +10% (Lord's army)Income from sacking settlements: +5% (Lord's army)Level 2Income from raiding: +20% (Lord's army)Income from sacking settlements: +10% (Lord's army)Level 3Income from raiding: +30% (Lord's army)Income from sacking settlements: +15% (Lord's army)Requires: Unholy ResilienceTo despoil, to corrupt and ruin, to break the mortals and take their gods from them - this is what Chaos wants.
- Relentless Advance3 levelsLevel 1Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)Recruitment cost: -5% (Lord's army)Level 2Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)Recruitment cost: -10% (Lord's army)Level 3Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)Recruitment cost: -15% (Lord's army)Requires: Unholy ResilienceBattles can be lost, but can the war ever really be won? The advance of Ruin can never truly be halted once and for all.
- Renowned & FearedEnemy Hero action success chance: -10%Hero self-defence: +25% chance of wounding aggressorsCampaign movement range: +5%Recruit rank: +1 for all units (Lord's army)Upkeep: -8% (Lord's army)Requires: 4 skill points across Lightning Strike, Sustained by Slaughter, Despoilers, Relentless AdvanceThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Arbaal the Undefeated · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 5,470 | 5,470 |
| Armour | 120 | 120 |
| Leadership | 80 | 80 |
| Speed | 33 | 33 |
| Melee attack | 65 | 65 |
| Melee defence | 55 | 55 |
| Weapon strength | 520 | 520 |
| … armour-piercing | 385 | 385 |
| Charge bonus | 45 | 45 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 35 | 35 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
- Replenishes 20% campaign movement range after winning a battle
- Replenishes 10% campaign movement range after razing a settlement
- Melee attack: +10 when fighting against Slaaneshi factions
- Weapon strength: +15% when fighting against Slaaneshi factions
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
