Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Azazel unit card

Azazel

Lord· Wizard Lord· 1 model at Ultra size

Health

6,400

top 28% of class

Armour

5

bottom 1% of class

Leadership

80

top 37% of class

Speed

100

top 11% of class

Melee attack

70

top 7% of class

Melee defence

55

top 17% of class

Weapon strength

125 base + 375 armour-piercing

500

top 16% of class

Charge bonus

45

bottom 44% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Daemonic

    Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

  • Devastating Flanker

    Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Can Fly

    This unit can fly.

  • Mark of Slaanesh

    A unit with the Mark of Slaanesh has: Immune to Psychology Attribute Strider Attribute Increased Physical Resistance Increased Speed

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • TemptatorAugment · +25 Melee Damage Reflection, +20 Damage Resistanceactive
  • Domineering AuraHex (Area) · -10 Melee Attack, -10 Melee Defence…passive
  • Daemonic InstabilityDirect Damage · Causes damage to selfpassive
  • Banished!Direct Damage · Causes severe damage to selfpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Azazel skill tree

58 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Supple & Spry
  2. Paradise of Pleasure
  3. Voice of the Dark Gods
  4. Hearts of Iron
  5. Army of Renown
  6. Mentor
  1. Unmatched Beauty
  2. Drive for Perfection
  3. Impeccable Taste
  4. Serpent's Kiss
  5. Ecstatic Adoration
  6. Paradise Found
  1. Rapid Ruination
  2. Devastating Charge
  3. Thick-Skinned
  4. Hard to Hit
  5. Deadly Blade
  6. Foe-Seeker
  7. Wound-Maker
  8. Scarred Veteran
  9. Indomitable
  10. Blade Shield
  11. Deadly Onslaught
  1. Lash of Slaanesh
  2. Blissful Rapture
  3. Acquiescence
  4. Pavane of Slaanesh
  5. Hysterical Frenzy
  6. Evasion
  7. Slicing Shards
  8. Phantasmagoria
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Dominating Presence
  2. Chaos Vanguard
  3. Savage Bloodlust
  4. Warp Fire
  5. Hammer into Anvil
  6. Monstrous Strength
  7. Doomfire
  8. Rally!
  9. Legion of Doom
  10. Speed & Malice
  11. Freakish Mutations
  12. Malevolent Ranger
  13. Stand or Die!
  1. Route Marcher
  2. Despoilers
  3. Serve or Die
  4. Devoted of Chaos
  5. Ruination
  6. Unholy Resilience
  7. Lightning Strike
  8. Foetid Gallipot
  9. Blessed by Evil
  10. Premonition
  11. Dark Seducer

Who can field it

  • Seducers of Slaanesh
  • Warhost of the Apocalypse

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.