Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Malagor the Dark Omen unit card

Malagor the Dark Omen

Lord· Wizard Lord· 1 model at Ultra size

Comes with Call of the Beastmen(Warhammer I)

Skill tree →Duel it in the combat calculator →

Malagor the Dark Omen is a legendary lord of Beastmen, leading Harbinger of Disaster at the start of a campaign: 4,972 HP, armour 15, melee attack 50, melee defence 45, weapon strength 400. It costs 1,100 in multiplayer. It comes with Call of the Beastmen. Beating this lord in battle can earn the defeat trait Crowreaver. Unit key wh_dlc03_bst_cha_malagor_the_dark_omen_0. Patch 9.0.4, from the game's data tables.

Health

4,972

bottom 46% of class

Armour

15

bottom 1% of class

Leadership

65

bottom 3% of class

Speed

110

top 4% of class

Melee attack

50

top 47% of class

Melee defence

45

top 46% of class

Weapon strength

265 base + 135 armour-piercing

400

bottom 36% of class

Charge bonus

50

top 50% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Can Fly

    This unit can fly.

  • Woodsman

    This unit can pass through trees.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Something Wicked This Way ComesHex (Area) · -4 Leadershippassive
  • Unholy PowerAugment of the Windspassive
  • Primal FuryAugment · +10% Speed, +10% Charge Bonus…passive
  • Arcane ConduitAugment of the Windspassive

Lore of magic

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Defeat trait

Beat Malagor the Dark Omen in battle and your lord can earn the trait

Crowreaver

  • Melee attack: +10 when fighting against Beastmen
  • Leadership: +4 (Lord's army)

The despoiler becomes the despoiled.

All legendary lord defeat traits

Malagor the Dark Omen skill tree

53 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Malagor the Dark Omen's skills

  1. Fuelled by Blood
  2. Voice of the Dark Gods
  3. Uncanny Senses
  4. Shadow Hide
  5. Army of Renown
  6. Mentor
  1. Something Wicked This Way Comes
  2. Unholy Power
  3. Crowfather
  4. Portents of Doom
  5. Nightmarish Cabal
  6. Mantle of Crows
  7. Dreads & Charms
  8. Hardened Pelts
  9. Dual Wielder
  10. Bellows of the Discordant
  1. Flock of Doom
  2. The Enfeebling Foe
  3. The Penumbral Pendulum
  4. Doom & Darkness
  5. Mantle of Ghorok
  6. Savage Dominion
  7. Greater Arcane Conduit
  1. Magical Reserves
  2. Bestial Surge
  3. Wild Heart
  4. Life-Leeching
  5. Smoke & Mirrors
  6. Doom of Mankind
  1. Presence of Morrslieb
  2. Fury of the Herd
  3. Leader of the Raucous Host
  4. Beastlord’s Spite
  5. Beastlord's Lash
  6. Hoofed Heavyweights
  7. Freakish Mutations
  8. Call of Violence
  9. Unrelenting Savagery
  10. Creatures of the Herd
  11. Bestial Butchers
  12. Mage Hunter
  13. Apocalyptic Vision
  1. Gargantuan Hooves
  2. Feasting Upon Man
  3. Blessed by Evil
  4. Foetid Gallipot
  5. Ruination
  6. Unholy Resilience
  7. Lightning Strike
  8. Corruption
  9. Gathering of Beasts
  10. Foul Premonitions
  11. Children of Chaos

Who can field it

  • Beastmen · Warherd of the One-Eye

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.