Lore Pool of Malagor
The spell set of Malagor the Dark Omen · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Bestial Surge
Lore attribute (passive)
- +15% Charge Bonus
- Triggers when casting spell
The Bray-Shaman inflames the Beastmen’s urge to rend the foe, causing them to surge forward in a roaring, bellowing mass.
Wild Heart
Lore attribute (passive)
- Triggers when casting spell
Amber is the colour of beasts. Such magic can ensnare and entrap animals much more easily than so-called "intelligent" species.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Flock of Doom
Direct Damage (Area)
- Winds of Magic
- 6(13)
- Cooldown
- 45 s
- Cast range
- 100 m(200 m)
- Duration
- 6 s(13 s)
- Effect range
- 35 m
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Strong vs units with 25 or more entities
- Causes damage to combatants
- Strong vs multiple combatants
- Weak vs a single combatant
With a mighty bellow, the spellcaster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.
Mantle of Ghorok
Augment
- Winds of Magic
- 9(15)
- Cooldown
- 47 s
- Cast range
- 200 m
- Duration
- 26 s(52 s)
- Wind-up
- 5 s
- Overcast miscast
- 50%
- -30 Armour
- +40 Melee Attack
- +50% Armour-Piercing Weapon Damage
- +50% Base Weapon Damage
Ghorok was a legendary Minotaur, ferocious as a storm. His spirit-mantle is terrible but dangerous to the bearer.
Savage Dominion
Summon Unit
- Winds of Magic
- 15
- Cooldown
- 48 s
- Cast range
- 50 m
- Duration
- 1 s
- Wind-up
- 5 s
- Uses
- 2
Summons: Cygor
- Summons a Cygor
- Summoned units degrade over time
The Bray-Shaman sends his mind winging into the wilds to possess a Cygor, then summons it to the battlefield.
The Enfeebling Foe
Hex
- Winds of Magic
- 6(10)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 17 s(34 s)
- Wind-up
- 1 s
- Overcast miscast
- 50%
- -24 Melee Attack
- -24 Melee Defence
When cast, this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them.
The Penumbral Pendulum
Wind · magical
- Winds of Magic
- 12(16)
- Cooldown
- 40 s
- Cast range
- 200 m
- Duration
- 2 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- 36 damage per second (18 armour-piercing) for 2 s, radius 4 mOvercast: 50 damage per second (32 armour-piercing) for 2 s, radius 4 m
- Small, forward-moving area of effect
- Strong vs multiple units
- Weak vs a single combatant
A spectral pendulum is summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe.
Doom & Darkness
Hex
- Winds of Magic
- 5(10)
- Cooldown
- 43 s
- Cast range
- 200 m
- Duration
- 36 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -16 Leadership
Spirits of the departed assail the Wizard’s foes, sapping their resolve and causing dread among their numbers.
Who casts Lore Pool of Malagor
Source: special_ability_groups (wh2_dlc17_lore_malagor), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.