Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
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Lore Pool of Malagor

The spell set of Malagor the Dark Omen · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Bestial Surge

Lore attribute (passive)

  • +15% Charge Bonus
  • Triggers when casting spell

The Bray-Shaman inflames the Beastmen’s urge to rend the foe, causing them to surge forward in a roaring, bellowing mass.

Wild Heart

Lore attribute (passive)

  • Triggers when casting spell

Amber is the colour of beasts. Such magic can ensnare and entrap animals much more easily than so-called "intelligent" species.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Flock of Doom

Direct Damage (Area)

Winds of Magic
6(13)
Cooldown
45 s
Cast range
100 m(200 m)
Duration
6 s(13 s)
Effect range
35 m
Wind-up
1 s
Overcast miscast
50%
  • Strong vs units with 25 or more entities
  • Causes damage to combatants
  • Strong vs multiple combatants
  • Weak vs a single combatant

With a mighty bellow, the spellcaster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.

Mantle of Ghorok

Augment

Winds of Magic
9(15)
Cooldown
47 s
Cast range
200 m
Duration
26 s(52 s)
Wind-up
5 s
Overcast miscast
50%
  • -30 Armour
  • +40 Melee Attack
  • +50% Armour-Piercing Weapon Damage
  • +50% Base Weapon Damage

Ghorok was a legendary Minotaur, ferocious as a storm. His spirit-mantle is terrible but dangerous to the bearer.

Savage Dominion

Summon Unit

Winds of Magic
15
Cooldown
48 s
Cast range
50 m
Duration
1 s
Wind-up
5 s
Uses
2

Summons: Cygor

  • Summons a Cygor
  • Summoned units degrade over time

The Bray-Shaman sends his mind winging into the wilds to possess a Cygor, then summons it to the battlefield.

The Enfeebling Foe

Hex

Winds of Magic
6(10)
Cooldown
30 s
Cast range
200 m
Duration
17 s(34 s)
Wind-up
1 s
Overcast miscast
50%
  • -24 Melee Attack
  • -24 Melee Defence

When cast, this spell enfeebles enemy minds; they feel the crushing weight of reality bearing down upon them.

The Penumbral Pendulum

Wind · magical

Winds of Magic
12(16)
Cooldown
40 s
Cast range
200 m
Duration
2 s
Wind-up
3 s
Overcast miscast
50%
  • 36 damage per second (18 armour-piercing) for 2 s, radius 4 mOvercast: 50 damage per second (32 armour-piercing) for 2 s, radius 4 m
  • Small, forward-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

A spectral pendulum is summoned by the Wizard. On command, it swings, razor sharp and with lethal speed, through the foe.

Doom & Darkness

Hex

Winds of Magic
5(10)
Cooldown
43 s
Cast range
200 m
Duration
36 s
Wind-up
3 s
Overcast miscast
50%
  • -16 Leadership

Spirits of the departed assail the Wizard’s foes, sapping their resolve and causing dread among their numbers.

Who casts Lore Pool of Malagor

Source: special_ability_groups (wh2_dlc17_lore_malagor), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.