Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Beastmen · Immortal Empires

Harbinger of Disaster

wh2_dlc17_bst_malagor

Comes with Call of the Beastmen(Warhammer I)

Faction leader

Malagor the Dark Omen

Malagor the Dark Omen

Harbinger of Disaster

Malagor revels in the ruins of the Badlands to remind his followers of what will come to pass if they fulfil his desires for destruction.

The Path of the Crowfather
  • Hero recruit rank: +5 for Bray-Shamans and Great Bray Shamans
  • Dread cost: -50% for all Hero capacity upgrades
  • Campaign movement range: +10%
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The Beastmen believe that Malagor is the doom of mankind personified. He is a figure of nightmare, revered by the Beastmen but feared, above all, by superstitious men. To the denizens of the Empire, Malagor is the harbinger of disaster and destruction; the very embodiment of their downfall. Vilified by the Cult of Sigmar as the epitome of sin, he is depicted in holy wood carvings and tapestries as the ultimate evil - a figure that all Sigmar-fearing men should fight against or despair. From the moment of his birth, it was obvious that Malagor was blessed by the Dark Gods, being possessed of a pair of feathered pinions as black as the night. Though Malagor is a Bray-Shaman he does not give his counsel to any one chieftain. Instead, his whisperings steer the course of the entire Beastmen race, visiting the herdstones and shrines across the Great Forest or even venturing deep beyond his normal bounds to cavort in long-devastated civilisations. When the Beastmen rise and invade the lands of men with Malagor at its head, buildings will be destroyed and temples torn down or put to flame. Malagor desires nothing less than to cast down gods and goddesses of all kinds, to defile their altars, slay their priests - for he represents the Beastmen's ultimate goal: utter ruin for the Uncloven Ones.

Faction effects

  • Stance
  • Seductive influence: +50 required for complete seduction
  • Seductive influence: -1 per turn from race
  • Bestial rage: -1 from animosity (all armies)
  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)
  • Income from post-battle loot: +10%
  • Income from raiding: +100%
  • Income from razing settlements: +10%
  • Upkeep: -1000% (all armies)
  • Diplomatic relations: +30 with Warriors of Chaos

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.