Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Khorne · Immortal Empires

Challengers of Khorne

wh3_dlc26_kho_arbaal

Challengers of Khorne is a playable Khorne faction in Total War: Warhammer III, led by Arbaal the Undefeated. In Immortal Empires it starts in Stormvrack Mount with 1 region. It comes with the base game. Faction key wh3_dlc26_kho_arbaal. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Stormvrack Mount (The Skull Road)

  1. 1.Exquisite Pain — Monolith of Bubonicus · near (3.5%) · minor faction
  2. 2.Goromadny Tribe — Karak Vlag · medium (5.8%) · minor faction
  3. 3.Bloody Sword — The Burning Monolith · medium (6.0%) · minor faction
  4. 4.Masters of Innovation — Kraka Drak · medium (7.0%)
  5. 5.Clan Moulder — Hell Pit · medium (7.4%)

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

4 suitable · 5 unpleasant · 3 uninhabitable

Every climate below · what each level does

Victory at a glance

Short victory: 4 objectives · long victory: 5

  • Send 15000 Skulls to the Skull Throne
  • Complete 3 Perfect Challenge Battles.
  • Win the following battle: Destroyer of Khorne

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Khorne unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Arbaal the Undefeated

Arbaal the Undefeated

Challengers of Khorne

Beyond the World's Edge Mountains to the north, Arbaal traverses the Skull Road, forever seeking the next worthy battle to wage in Khorne's name.

The Undefeated
  • Construction cost: -50% for Mortal Military and Defence buildings (factionwide)
  • Construction time: -50% for Mortal Military and Defence buildings (factionwide)
  • Upkeep: -10% for non-Daemonic units
  • Has access to Challenges of Khorne, allowing Arbaal to seek out difficult battles to increase Khorne's favour and gain various rewards

Faction effects

  • Army ability: "Horn of Khorne" (all armies)
  • Control: +4

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Send 15000 Skulls to the Skull Throne
  2. Complete 3 Perfect Challenge Battles.
  3. Win the following battle: Destroyer of Khorne
  4. Earn 80 Khorne's Favour.

REWARDS

Follower or item: Skull Collector

Follower or item: Mark of Khorne's Regard

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Send 55000 Skulls to the Skull Throne
  3. Complete 10 Ultimate Bloodbath Battles.
  4. Earn 160 Khorne's Favour.
  5. Raze 50 Settlements.

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2

Skulls: +2,000

Plan a co-op campaign with Challengers of Khorne — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Khorne factions.

Climate

Suitable

  • Chaotic Wasteland
  • Frozen
  • Mountain
  • Wasteland

Unpleasant

  • Desert
  • Temperate Island
  • Jungle
  • Savannah
  • Temperate

Uninhabitable

  • Magical Forest
  • Ocean
  • Undead Wasteland

How settling Challengers of Khorne fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.