
Sea Lord Aislinn
Lord· Lord· 1 model at Ultra size
Comes with Tides of Torment – High Elves(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Sea Lord Aislinn is a legendary lord of High Elves, leading High Elf Sea Patrol at the start of a campaign: 4,288 HP, armour 90, melee attack 55, melee defence 65, weapon strength 460. It costs 1,000 in the campaign and 950 in multiplayer. It comes with Tides of Torment – High Elves. Beating this lord in battle can earn the defeat trait Not So Pernicious. Unit key wh3_dlc27_hef_cha_sea_lord_aislinn. Patch 9.0.4, from the game's data tables.
Health
4,288
Armour
90
Leadership
85
Speed
36
Melee attack
55
Melee defence
65
Weapon strength
310 base + 150 armour-piercing, +28 vs infantry
460
Charge bonus
50
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Martial MasteryAugment · +8 Melee Attack, +12 Melee DefencepassiveMartial MasteryAugment+8 Melee Attack+12 Melee DefencePassiveWhile all High Elves have excellent martial prowess, those that continue upon the path of the warrior will further excel in armed combat.
- Iron-Handed CaptainAugment · +100 LeadershipactiveIron-Handed CaptainAugment+100 LeadershipCooldown 120 s · Duration 42 sA leader who can instil a fear of failure can also bring out the greatest feats of valour.
- Master of MistsAugment (Area) · +25% Armour-Piercing Missile Damage, +25% Base Missile Damage…activeMaster of MistsAugment (Area)+25% Armour-Piercing Missile Damage+25% Base Missile Damage+50% Range+20 Reload SkillCooldown 120 s · Duration 36 s · 2 uses · Range 35 mIn one moment, the still morning fog; in the next, Asur regiments charging forth, clouds of whistling death falling ahead of them.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Stand Your Ground!Augment (Area) · +24 Melee Defence, +16 LeadershipactiveStand Your Ground!Augment (Area)+24 Melee Defence+16 LeadershipCooldown 90 s · Duration 18 s · Range 35 mOn the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Counters
Good against
- Infantry-sized units — bonus vs infantry 28e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · High Elves: Athel Tamarha Faithbearers, Phoenix Guard
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · High Elves: Lion Chariots of Chrace, Ithilmar Chariots
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Sea Lord Aislinn in battle and your lord can earn the trait
Not So Pernicious
- Attrition: -50% casualties suffered from high seas, reef and storm attrition (Lord's army)
- Leadership: +10 when fighting against High Elves (Lord's army)
- Campaign movement range: +10% whilst at sea
In keeping with his own callous ways of warfare, Aislinn has been granted a second chance to rest in the abyssal depths.
Sea Lord Aislinn skill tree
53 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Sea Lord Aislinn's skills
- Skycutter ChariotSkycutter ChariotUnlocks at rank 10
- Mount: Skycutter Chariot
- Star DragonStar DragonUnlocks at rank 18
- Mount: Star Dragon
- Speed of AsuryanSpeed of AsuryanUnlocks at rank 4
- Melee defence: +3
- Speed: +15%
- Ward of LoecWard of LoecUnlocks at rank 8
- Missile resistance: 10%
- Ward of HoethWard of HoethUnlocks at rank 8
- Spell resistance: 10%
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- The PerniciousThe PerniciousUnlocks at rank 12
- Enemy casualty replenishment rate: -20% (enemy armies in local province)
- Attrition suffered by defender: +50% when laying siege or encircling (local region)
- Enemy leadership: -5 (local region)
- Master of MistsMaster of Mists
- Ability: "Master of Mists"
- Attribute: Stalk for Lothern Sea Guard units (Lord's army)
- Replenishes 10% campaign movement range after winning a battle
- Excessive MeasuresExcessive Measures
- Ability number of uses: +1 for Dragonship army abilities (own army)
- Dragonship Supply construction cost: -10% for all Dragonship buildings (own army)
- First StrikeFirst Strike
- Attribute: Vanguard Deployment for all units (Lord's army)
- Campaign movement range: -50% for enemy armies starting their turn in this region (enemy armies in region)
- Ambush success chance: +20% (Lord's army)
- Give No QuarterGive No Quarter
- Replenishes 10% campaign movement range after winning a battle
- Missile strength: +10% (Lord's army)
- Weapon strength: +10% (Lord's army)
- Dedicated to MathlannDedicated to MathlannUnlocks at rank 10
- Upkeep: -5% for Ship's Company and Lothern Sea Guard units (Lord's army)
- Melee defence: +4
- Income from Ports: +1% (factionwide)
- Leadership: +5 for Ship's Company and Lothern Sea Guard units (Lord's army)
- Herald of MathlannHerald of MathlannUnlocks at rank 14
- Ward save: +20% when fighting at sea (Lord's army)
- Leadership: +5 for Oceanids, Sea Elementals, Merwyrm and Ship's Company units (Lord's army)
- Melee attack: +10 for Oceanids, Sea Elementals, Merwyrm and Ship's Company units (Lord's army)
- Vicious FighterVicious FighterUnlocks at rank 10
- Attribute: Unyielding Assault
- Melee attack: +12
- Spirit of the Sea GodSpirit of the Sea God
- Physical resistance: 10% for Merwrym, Oceanids, Sea Elemental and Ship's Company units (Lord's army)
- Ward save: +10%
- Naval DisciplineNaval DisciplineUnlocks at rank 10
- Melee attack: +5 when attacking (Lord's army)
- Ability: "Naval Discipline"
- Melee defence: +5 when defending (Lord's army)
- Approval of FinubarApproval of Finubar
- Diplomatic relations: +10 with High Elves
- Recruitment cost: -10% (Lord's army)
- Income from sacking settlements: +25% (Lord's army)
- SwordplayerSwordplayer
- Armour-piercing weapon damage: +12
- Charge bonus: +5
- Melee attack: +3
- Valour of AgesValour of Ages2 levelsLevel 1
- Weapon strength: +10% when fighting against Dark Elves
- Weapon strength: +3%
- Weapon strength: +15% when fighting against Greenskins, Skaven, Dark Elves, Beastmen, Warriors of Chaos, Daemons of Chaos, Chaos Dwarfs and Norsca
- Weapon strength: +8%
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Blade MasterBlade Master2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Full Plate ArmourFull Plate Armour2 levelsLevel 1
- Armour: +7
- Armour: +15
- Blade ShieldBlade Shield2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Expeditious EndeavourExpeditious Endeavour2 levelsLevel 1
- Speed: +7%
- Speed: +15%
- Quicksilver StrikeQuicksilver Strike
- Ability: "Quicksilver Strike"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Militia MasterMilitia Master3 levelsLevel 1
- Melee defence: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
- Melee attack: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
- Melee defence: +4 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
- Melee attack: +6 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
- Melee defence: +6 for Ship's Company, Spearmen, Silverin Guard, Rangers, Archers and Lothern Sea Guard units (Lord's army)
- Bow MasterBow Master3 levelsLevel 1
- Ammunition: +8% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)
- Ammunition: +12% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)
- Reload time reduction: +4% for Archers, Lothern Sea Guard, Shadow Warriors and Shadow-walkers units (Lord's army)
- Ammunition: +20% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Lord's army)
- Reload time reduction: +8% for Archers, Lothern Sea Guard, Shadow Warriors and Shadow-walkers units (Lord's army)
- Cavalry MasterCavalry Master3 levelsLevel 1
- Speed: +5% for Ellyrian Reavers and Silver Helms units (Lord's army)
- Charge bonus: +9 for Ellyrian Reavers and Silver Helms units (Lord's army)
- Missile strength: +6% for Ellyrian Reavers units (Lord's army)
- Speed: +7% for Ellyrian Reavers and Silver Helms units (Lord's army)
- Charge bonus: +12 for Ellyrian Reavers and Silver Helms units (Lord's army)
- Missile strength: +8% for Ellyrian Reavers units (Lord's army)
- Speed: +10% for Ellyrian Reavers and Silver Helms units (Lord's army)
- Vanguard MasterVanguard Master3 levelsLevel 1
- Charge bonus: +6 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
- Charge bonus: +9 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
- Melee attack: +4 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
- Missile strength: +9% for Tiranoc Chariot units (Lord's army)
- Charge bonus: +12 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
- Melee attack: +6 for Chariot, War Lion, Dragon Princes and Merwyrm units (Lord's army)
- Missile strength: +12% for Tiranoc Chariot units (Lord's army)
- Sky MasterSky Master3 levelsLevel 1
- Weapon strength: +6% for Great Eagle, Phoenix and Dragon units (Lord's army)
- Charge bonus: +9 for Great Eagle, Phoenix and Dragon units (Lord's army)
- Weapon strength: +9% for Great Eagle, Phoenix and Dragon units (Lord's army)
- Charge bonus: +12 for Great Eagle, Phoenix and Dragon units (Lord's army)
- Weapon strength: +12% for Great Eagle, Phoenix and Dragon units (Lord's army)
- Master StrategistMaster Strategist3 levelsLevel 1
- Melee attack: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
- Melee attack: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
- Melee defence: +4 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
- Melee attack: +6 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
- Melee defence: +6 for Swordmasters of Hoeth, White Lions of Chrace, Phoenix Guard, Oceanids and Sea Elemental units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Immovable ForceImmovable Force
- Spell resistance: 15% for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)
- Weapon strength: +10% for Ship's Company, Spearmen, Silverin Guard, Silver Helms, Swordmasters of Hoeth, White Lions of Chrace and Merwyrm units (Rank 7 and above) (Lord's army)
- Favourable WindsFavourable Winds
- Armour: +10 for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Archers and Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Archers, Lothern Sea Guard, Shadow Warriors, Shadow-walkers, Sisters of Avelorn, Skycutters and Bolt Thrower units (Rank 7 and above) (Lord's army)
- Silver TorrentSilver Torrent
- Missile resistance: 15% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
- Speed: +10% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Rangers, Great Eagle, War Lion, Chariot, Ellyrian Reavers, Oceanids and Sea Elemental units (Rank 7 and above) (Lord's army)
- Heart of the FlameHeart of the Flame
- Armour: +10 for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Dragon, Phoenixes, Dragon Princes and Phoenix Guard units (Rank 7 and above) (Lord's army)
- Stand Your Ground!Stand Your Ground!
- Replaces: "Rally!"
- Ability: "Stand Your Ground!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Renowned AdmiralRenowned Admiral3 levelsLevel 1
- Dragonship crew growth: +1
- Dragonship crew growth: +2
- Dragonship crew growth: +3
- Ancient CunningAncient Cunning3 levelsLevel 1
- Ambush success chance: +6% (Lord's army)
- Ambush success chance: +16% (Lord's army)
- Ambush success chance: +30% (Lord's army)
- Bonded ServiceBonded Service3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- WaryWary3 levelsLevel 1
- Enemy Hero action success chance: -3%
- Ambush defence chance: +8% (Lord's army)
- Enemy Hero action success chance: -8%
- Ambush defence chance: +16% (Lord's army)
- Enemy Hero action success chance: -15%
- Ambush defence chance: +30% (Lord's army)
- DraftmasterDraftmaster
- Recruit rank: +1 for all units
- Horde recruitment capacity +1
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- QuartermasterQuartermaster3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- Elven HealingElven Healing3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- Elven ScholarElven Scholar3 levelsLevel 1
- Magic item drop chance from battle: +8%
- Research rate: +5
- Magic item drop chance from battle: +16%
- Research rate: +10
- Magic item drop chance from battle: +24%
- Research rate: +15
- Renowned & FearedRenowned & Feared
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Every version of Sea Lord Aislinn
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| High ElvesLord | 4,288 | 1 | 90 | 85 | 36 | 55 | 65 | 460 | 50 | 1,000 | 250 | wh3_dlc27_hef_cha_sea_lord_aislinn |
| High ElvesLord | 9,450 | 1 | 90 | 85 | 85 | 69 | 57 | 580 | 50 | 2,600 | 650 | wh3_dlc27_hef_cha_sea_lord_aislinn_dragon |
| High ElvesLord | 6,760 | 1 | 80 | 80 | 90 | 52 | 35 | 450 | 75 | 1,600 | 400 | wh3_dlc27_hef_cha_sea_lord_aislinn_skycutter |
Who can field it
- High Elves · Lothern
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.