Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Sea Lord Aislinn unit card

Sea Lord Aislinn

Lord· Lord· 1 model at Ultra size

Comes with Tides of Torment – High Elves(Warhammer III)

Skill tree →Duel it in the combat calculator →

Sea Lord Aislinn is a legendary lord of High Elves, leading High Elf Sea Patrol at the start of a campaign: 4,288 HP, armour 90, melee attack 55, melee defence 65, weapon strength 460. It costs 1,000 in the campaign and 950 in multiplayer. It comes with Tides of Torment – High Elves. Beating this lord in battle can earn the defeat trait Not So Pernicious. Unit key wh3_dlc27_hef_cha_sea_lord_aislinn. Patch 9.0.4, from the game's data tables.

Health

4,288

bottom 21% of class

Armour

90

top 38% of class

Leadership

85

top 13% of class

Speed

36

bottom 17% of class

Melee attack

55

top 34% of class

Melee defence

65

top 1% of class

Weapon strength

310 base + 150 armour-piercing, +28 vs infantry

460

top 31% of class

Charge bonus

50

top 50% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Martial MasteryAugment · +8 Melee Attack, +12 Melee Defencepassive
  • Iron-Handed CaptainAugment · +100 Leadershipactive
  • Master of MistsAugment (Area) · +25% Armour-Piercing Missile Damage, +25% Base Missile Damage…active
  • Naval DisciplineAugment (Area) · +5 Melee Defence, +4 Leadershippassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive
  • Stand Your Ground!Augment (Area) · +24 Melee Defence, +16 Leadershipactive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Defeat trait

Beat Sea Lord Aislinn in battle and your lord can earn the trait

Not So Pernicious

  • Attrition: -50% casualties suffered from high seas, reef and storm attrition (Lord's army)
  • Leadership: +10 when fighting against High Elves (Lord's army)
  • Campaign movement range: +10% whilst at sea

In keeping with his own callous ways of warfare, Aislinn has been granted a second chance to rest in the abyssal depths.

All legendary lord defeat traits

Sea Lord Aislinn skill tree

53 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Sea Lord Aislinn's skills

  1. Skycutter Chariot
  2. Star Dragon
  3. Speed of Asuryan
  4. Ward of Loec
  5. Ward of Hoeth
  6. Army of Renown
  7. Mentor
  1. The Pernicious
  2. Master of Mists
  3. Excessive Measures
  4. First Strike
  5. Give No Quarter
  6. Dedicated to Mathlann
  7. Herald of Mathlann
  1. Vicious Fighter
  2. Spirit of the Sea God
  3. Naval Discipline
  4. Approval of Finubar
  1. Swordplayer
  2. Valour of Ages
  3. Hard to Hit
  4. Blade Master
  5. Scarred Veteran
  6. Foe-Seeker
  7. Wound-Maker
  8. Full Plate Armour
  9. Blade Shield
  10. Expeditious Endeavour
  11. Quicksilver Strike
  1. Inspiring Presence
  2. Militia Master
  3. Bow Master
  4. Cavalry Master
  5. Vanguard Master
  6. Sky Master
  7. Master Strategist
  8. Rally!
  9. Immovable Force
  10. Favourable Winds
  11. Silver Torrent
  12. Heart of the Flame
  13. Stand Your Ground!
  1. Route Marcher
  2. Renowned Admiral
  3. Ancient Cunning
  4. Bonded Service
  5. Wary
  6. Draftmaster
  7. Lightning Strike
  8. Quartermaster
  9. Elven Healing
  10. Elven Scholar
  11. Renowned & Feared

Every version of Sea Lord Aislinn

3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
High ElvesLord4,28819085365565460501,000250wh3_dlc27_hef_cha_sea_lord_aislinn
High ElvesLord9,45019085856957580502,600650wh3_dlc27_hef_cha_sea_lord_aislinn_dragon
High ElvesLord6,76018080905235450751,600400wh3_dlc27_hef_cha_sea_lord_aislinn_skycutter

Who can field it

  • High Elves · Lothern

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.