
Epidemius
Lord· Lord· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Epidemius is a legendary lord of Nurgle, leading Tallymen of Pestilence at the start of a campaign: 8,000 HP, armour 80, melee attack 50, melee defence 50, weapon strength 480. It costs 1,050 in the campaign and 1,100 in multiplayer. Beating this lord in battle can earn the defeat trait Enumerator's End. Unit key wh3_dlc25_nur_cha_epidemius. Patch 9.0.4, from the game's data tables.
Health
8,000
Armour
80
Leadership
80
Speed
28
Melee attack
50
Melee defence
50
Weapon strength
170 base + 310 armour-piercing
480
Charge bonus
20
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- The Tallyman's BladesSummon Unit · Summons a unit of Exalted Plaguebearers, Summoned units degrade over timeactiveThe Tallyman's BladesSummon UnitSummons a unit of Exalted PlaguebearersSummoned units degrade over timeCooldown 120 s · Duration 10 s · 1 use · Wind-up 5 sThe greatest of Plaguebearers are chosen by the Tallyman and summoned to the battlefield to assist his putrid cause.
- Epidemic OutburstExplosion · Allows chance to escape melee, Explosion does not affect friendly troops…activeEpidemic OutburstExplosionAllows chance to escape meleeExplosion does not affect friendly troopsPoor against large combatantsStrong vs multiple combatantsCooldown 90 s · Duration 2 sLayers of rotten skin explode in a toxic cloud of decay, forcing the foe to stagger back in agony and disgust.
- Tally of PestilenceAugment (Area) · +20 Melee Attack, +20% Physical Resistance…passiveTally of PestilenceAugment (Area)+20 Melee Attack+20% Physical ResistanceEffect intensity increases with each nearby entity death.Passive · Range 55 mA lifetime spent cataloguing the most vile of diseases has left its mark on the Tallyman, for a miasma of rot and pestilence surrounds him wherever he goes.
- Cloud of FliesAugment · +9 Melee DefencepassiveCloud of FliesAugment+9 Melee DefencePassive · Cooldown 15 sThrough His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 310 of 480 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Nurgle: Rot Knights
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Nurgle: Soul Grinder of Nurgle, Great Unclean One
- Light infantry-sized units — large, mass 4,000e.g. Zombies, Zombie Pirate Deckhand Mob, Blessed Saurus Spears (Shields) · Nurgle: Exalted Plaguebearers of Nurgle, Plaguebearers of Nurgle
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Nurgle: Plague Ogres (Great Weapons), Rot Knights
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Nurgle: Great Unclean One, Soul Grinder of Nurgle
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Epidemius in battle and your lord can earn the trait
Enumerator's End
- Attribute: Immune to Contact Effects
- Research rate: +10
Why is Six afraid of Seven? Because Seven eight Nine...
Epidemius skill tree
46 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Hates TzeentchHates TzeentchUnlocks at rank 4
- Melee attack: +10 when fighting against Tzeentchian factions
- Weapon strength: +15% when fighting against Tzeentchian factions
- Slime TrailSlime TrailUnlocks at rank 5
- Passive ability: "Slime Trail"
- Locus of VirulenceLocus of VirulenceUnlocks at rank 8
- Ability: "Locus of Virulence"
- Bloated CarcassBloated CarcassUnlocks at rank 7
- Missile resistance: 10%
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Tally of PestilenceTally of PestilenceUnlocks at rank 12
- Passive ability: "Tally of Pestilence"
- The Tallyman's HostThe Tallyman's Host
- Ammunition: +100% for Exalted Plaguebearers of Nurgle and Plague Drones of Nurgle (Death's Heads) (Lord's army)
- Upkeep: -10% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)
- Weapon strength: +10% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)
- Pox SeedlingPox Seedling
- Population surplus: +1 for newly-captured settlements (Lord's army)
- Growth: +5 (all provinces)
- RenitentRenitent
- Physical resistance: 10% for all Daemons (Lord's army)
- Recruitment health: +5% for all Daemonic units (Lord's army)
- Plague Lord's FavouritePlague Lord's Favourite
- Plague immunity duration: -1 turns (for all future plagues)
- Infection cost to create a Plague: -10% (factionwide)
- Perpetual PestilencePerpetual Pestilence
- Ability: "The Tallyman's Blades Upgraded"
- Hit points: +10%
- Epidemic OutburstEpidemic Outburst
- Ability: "Epidemic Outburst"
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Thick-SkinnedThick-Skinned2 levelsLevel 1
- Armour: +7
- Armour: +15
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Deadly BladeDeadly Blade2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Epidemic OutbreakEpidemic Outbreak
- Replaces: "Epidemic Outburst"
- Ability: "Epidemic Outbreak"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Blade ShieldBlade Shield2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Pestilent DecayPestilent Decay
- Passive ability: "Pestilent Decay"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Rot-EatersRot-Eaters3 levelsLevel 1
- Charge bonus: +3 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- Charge bonus: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- Melee attack: +4 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- Charge bonus: +9 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- Melee attack: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- Armour of MaladyArmour of Malady3 levelsLevel 1
- Armour: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
- Armour: +8 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
- Melee defence: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
- Armour: +12 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
- Melee defence: +6 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
- Nauseating MutationsNauseating Mutations3 levelsLevel 1
- Speed: +3% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
- Physical resistance: 5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
- Speed: +5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
- Physical resistance: 10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
- Speed: +10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
- Bubonic BuzzersBubonic Buzzers3 levelsLevel 1
- Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
- Ammunition: +10% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)
- Melee defence: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
- Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
- Ammunition: +20% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)
- Melee defence: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
- Melee attack: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
- Filth IncarnateFilth Incarnate3 levelsLevel 1
- Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- Weapon strength: +8% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- Melee defence: +6 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- Blight SwarmBlight Swarm
- Ability: "Blight Swarm"
- Terminal InfectionTerminal Infection
- Melee attack: +5 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
- Speed: +15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
- Cankerous SpreadCankerous Spread
- Melee defence: +5 Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)
- Speed: +10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)
- Airborne AguesAirborne Agues
- Melee attack: +5 for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
- Putrid ResistancePutrid Resistance
- Melee attack: +5 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
- Ward save: +5% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
- Virulent ContagionVirulent Contagion
- Replaces: "Blight Swarm"
- Ability: "Virulent Contagion"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Serve or DieServe or Die3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- LooterLooter3 levelsLevel 1
- Income from looting settlements: +3% (Lord's army)
- Income from looting settlements: +8% (Lord's army)
- Income from looting settlements: +15% (Lord's army)
- Blessed by BlightBlessed by Blight3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- CorruptionCorruption3 levelsLevel 1
- Nurgle corruption: +1 (local province)
- Nurgle corruption: +2 (local province)
- Nurgle corruption: +4 (local province)
- Unholy ResilienceUnholy Resilience
- Casualty replenishment rate: +30% for this Lord
- Wound recovery time: -1 turns
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- DespoilersDespoilers3 levelsLevel 1
- Income from raiding: +10% (Lord's army)
- Income from sacking settlements: +5% (Lord's army)
- Income from raiding: +20% (Lord's army)
- Income from sacking settlements: +10% (Lord's army)
- Income from raiding: +30% (Lord's army)
- Income from sacking settlements: +15% (Lord's army)
- Relentless AdvanceRelentless Advance3 levelsLevel 1
- Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- Pestilential SpawningsPestilential Spawnings3 levelsLevel 1
- Daemons Reforged: +5% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
- Casualty replenishment rate: +2% (Lord's army)
- Growth: +8 (local province)
- Daemons Reforged: +10% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Growth: +20 (local province)
- Daemons Reforged: +15% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Growth: +36 (local province)
- Renowned & FearedRenowned & Feared
- Recruit rank: +1 (Lord's army)
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Upkeep: -8% (Lord's army)
Who can field it
- Nurgle · Poxmakers of Nurgle
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.