Epidemius skill tree & build planner
NurgleLegendary lordUnit stats
46 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Hates TzeentchUnlocks at rank 4 · Starting skillMelee attack: +10 when fighting against Tzeentchian factionsWeapon strength: +15% when fighting against Tzeentchian factionsThe Fly Lord and his devotees despise Tzeentch, for his obsession with schemes and trickery are the polar opposite of Nurgle's delight in slow, musty stagnation.
- Slime TrailUnlocks at rank 5Passive ability: "Slime Trail"Attacking the Fly Lord's most faithful servants is made all the more difficult by the magical slime that slows enemy warriors and restricts their strikes.
- Locus of VirulenceUnlocks at rank 8Ability: "Locus of Virulence"
- Bloated CarcassUnlocks at rank 7Missile resistance: 10%Anything fired at this vile Nurglish servant's immense girth must penetrate many folds of sweaty fat before they even have the slightest chance of piercing his flesh.
- Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip.
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Tally of PestilenceUnlocks at rank 12Passive ability: "Tally of Pestilence"A lifetime spent cataloguing the most vile of diseases has left its mark on the Tallyman, for a miasma of rot and pestilence surrounds him wherever he goes.
- The Tallyman's HostAmmunition: +100% for Exalted Plaguebearers of Nurgle and Plague Drones of Nurgle (Death's Heads) (Lord's army)Upkeep: -10% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)Weapon strength: +10% for Plaguebearers of Nurgle, Exalted Plaguebearers of Nurgle, Pox Riders and Plague Drones of Nurgle units (Lord's army)Requires: Tally of PestilenceOnce a Plaguebearer, always a Plaguebearer. You can't fight nature.
- Pox SeedlingPopulation surplus: +1 for newly-captured settlements (Lord's army)Growth: +5 (all provinces)Requires: Tally of PestilenceEpidemius has brought a foetid seedling from the Garden of Blight to be cultivated in the mortal world.
- RenitentPhysical resistance: 10% for all Daemons (Lord's army)Recruitment health: +5% for all Daemonic units (Lord's army)Requires: Tally of PestilenceDaemons are even more resistant to objects in the mortal realm than in their own dark dimensions.
- Plague Lord's FavouritePlague immunity duration: -1 turns (for all future plagues)Infection cost to create a Plague: -10% (factionwide)Requires: Tally of PestilenceThe Tallyman has ascended further still, at last becoming the right-hand man of the Urfather Himself.
- Perpetual PestilenceAbility: "The Tallyman's Blades Upgraded"Hit points: +10%Requires: 3 skill points across The Tallyman's Host, Pox Seedling, Renitent, Plague Lord's FavouriteThe Tallyman's Blades are tied to the world, and therefore able to last for days on end in the mortal realm.
- Epidemic OutburstAbility: "Epidemic Outburst"Layers of rotten skin explode in a toxic cloud of decay, forcing the foe to stagger back in agony and disgust.
- Devastating Charge2 levelsLevel 1Charge bonus: +15Level 2Charge bonus: +30Requires: Epidemic OutburstSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned2 levelsLevel 1Armour: +7Level 2Armour: +15Requires: Epidemic OutburstCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Hard to Hit2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Epidemic OutburstHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Blade2 levelsLevel 1Melee attack: +6Level 2Melee attack: +12Requires: Epidemic OutburstA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Epidemic OutbreakReplaces: "Epidemic Outburst"Ability: "Epidemic Outbreak"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Hard to Hit, Deadly BladeA foetid explosion of putrescence tears through the enemy ranks, pulverising the unwary and dousing them in eternal decay.
- Wound-Maker2 levelsLevel 1Weapon strength: +10%Level 2Weapon strength: +20%Requires: Epidemic OutbreakSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Epidemic OutbreakThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Indomitable2 levelsLevel 1Leadership: +6Level 2Leadership: +12Requires: Epidemic OutbreakThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Blade Shield2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Epidemic OutbreakA blade that sings in defence will not let its wielder be penetrated.
- Pestilent DecayPassive ability: "Pestilent Decay"Requires: 4 skill points across Wound-Maker, Scarred Veteran, Indomitable, Blade Shield
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Rot-Eaters3 levelsLevel 1Charge bonus: +3 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Level 2Charge bonus: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Melee attack: +4 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Level 3Charge bonus: +9 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Melee attack: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Requires: Inspiring PresenceImagine a rubbery, pus-filled bag lurching towards you. Now imagine it is travelling at twice its usual speed...
- Armour of Malady3 levelsLevel 1Armour: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Level 2Armour: +8 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Melee defence: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Level 3Armour: +12 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Melee defence: +6 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Requires: Inspiring PresenceSensible enemies think at least twice before attacking such a diseased specimen, for even if they win, chances are they have caught something really nasty along the way.
- Nauseating Mutations3 levelsLevel 1Speed: +3% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Level 2Physical resistance: 5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Speed: +5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Level 3Physical resistance: 10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Speed: +10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Requires: Inspiring PresenceGrandfather loves the smallest of his many children at least as much as his myriad other grim creations, if not more so.
- Bubonic Buzzers3 levelsLevel 1Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Level 2Ammunition: +10% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)Melee defence: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Level 3Ammunition: +20% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)Melee defence: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Melee attack: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Requires: Inspiring PresenceThe flying things are beloved of Nurgle, for they are, oft-times, the method of infection for his most potent, hideous infirmities.
- Filth Incarnate3 levelsLevel 1Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Level 2Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Weapon strength: +8% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Level 3Melee defence: +6 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Requires: Inspiring PresenceNone more foul. None more black. Yuk.
- Blight SwarmAbility: "Blight Swarm"Requires: 6 skill points across Rot-Eaters, Armour of Malady, Nauseating Mutations, Bubonic Buzzers, Filth Incarnate
- Terminal InfectionMelee attack: +5 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)Speed: +15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)Requires: Blight SwarmA poisonous malady so hideous, even death is no escape.
- Cankerous SpreadMelee defence: +5 Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)Physical resistance: 10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)Speed: +10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)Requires: Blight SwarmThe corrosive ooze emanating from the most ulcerous sores is one of the most effective weapons in the Urfather's foul armoury.
- Airborne AguesMelee attack: +5 for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)Missile resistance: 15% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)Weapon strength: +12% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)Requires: Blight SwarmThe air most creatures breathe provides just another avenue of attack for Nurgle and his many and varied contagions.
- Putrid ResistanceMelee attack: +5 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)Ward save: +5% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)Requires: Blight SwarmBlade and point and spell can be turned aside very easily by the Fly Lord's most-favoured servants.
- Virulent ContagionReplaces: "Blight Swarm"Ability: "Virulent Contagion"Requires: a point in any of Terminal Infection, Cankerous Spread, Airborne Agues, Putrid ResistanceSulphurous, acerbic disease is no respecter of rank, nobility or prowess in battle; all shall fall afore Nurgle's filthy infections.
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Serve or Die3 levelsLevel 1Recruitment cost: -5% (Lord's army)Level 2Recruitment cost: -10% (Lord's army)Level 3Recruitment cost: -15% (Lord's army)Requires: Route Marcher"You will serve me, wretch, or you will die, there is no other option."
- Looter3 levelsLevel 1Income from looting settlements: +3% (Lord's army)Level 2Income from looting settlements: +8% (Lord's army)Level 3Income from looting settlements: +15% (Lord's army)Requires: Route MarcherThose that excel as looters make sure that every coin or gold tooth is found and added to the plunder. Woe betide the warrior that misses even a single copper token!
- Blessed by Blight3 levelsLevel 1Upkeep: -3% (Lord's army)Level 2Upkeep: -6% (Lord's army)Level 3Upkeep: -10% (Lord's army)Requires: Route MarcherJust as all life is born, so it must wither and die. Before that happens comes disease, in all its disgusting, filth-ridden glory.
- Corruption3 levelsLevel 1Nurgle corruption: +1 (local province)Level 2Nurgle corruption: +2 (local province)Level 3Nurgle corruption: +4 (local province)Requires: Route MarcherWith the servants of Chaos comes the corruption – as the landscape twists, this one speeds the transformation.
- Unholy ResilienceCasualty replenishment rate: +30% for this LordWound recovery time: -1 turnsRequires: 4 skill points across Serve or Die, Looter, Blessed by Blight, CorruptionThis willing servant of the Ruinous Powers has a resilience that is beyond any mortal measure.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Unholy Resilience"The time to strike is now!"
- Despoilers3 levelsLevel 1Income from raiding: +10% (Lord's army)Income from sacking settlements: +5% (Lord's army)Level 2Income from raiding: +20% (Lord's army)Income from sacking settlements: +10% (Lord's army)Level 3Income from raiding: +30% (Lord's army)Income from sacking settlements: +15% (Lord's army)Requires: Unholy ResilienceTo despoil, to corrupt and ruin, to break the mortals and take their gods from them - this is what Chaos wants.
- Relentless Advance3 levelsLevel 1Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Unholy ResilienceBattles can be lost, but can the war ever really be won? The advance of Ruin can never truly be halted once and for all.
- Pestilential Spawnings3 levelsLevel 1Daemons Reforged: +5% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)Casualty replenishment rate: +2% (Lord's army)Growth: +8 (local province)Level 2Daemons Reforged: +10% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)Casualty replenishment rate: +4% (Lord's army)Growth: +20 (local province)Level 3Daemons Reforged: +15% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)Casualty replenishment rate: +6% (Lord's army)Growth: +36 (local province)Requires: Unholy ResilienceThose corrupted by Nurgle's rot flock to his putrid banner in the hope that they will be reborn anew in Grandfather's image.
- Renowned & FearedRecruit rank: +1 (Lord's army)Enemy Hero action success chance: -10%Hero self-defence: +25% chance of wounding aggressorsCampaign movement range: +5%Upkeep: -8% (Lord's army)Requires: 4 skill points across Lightning Strike, Pestilential Spawnings, Despoilers, Relentless AdvanceThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Epidemius · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 8,000 | 8,000 |
| Armour | 80 | 80 |
| Leadership | 80 | 80 |
| Speed | 28 | 28 |
| Melee attack | 50 | 50 |
| Melee defence | 50 | 50 |
| Weapon strength | 480 | 480 |
| … armour-piercing | 310 | 310 |
| Charge bonus | 20 | 20 |
| Ward save % | 0 | 0 |
| Physical resistance % | 20 | 20 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
- Melee attack: +10 when fighting against Tzeentchian factions
- Weapon strength: +15% when fighting against Tzeentchian factions
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
