
Aranessa Saltspite
Lord· Lord· 1 model at Ultra size
Comes with Vampire Coast(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Aranessa Saltspite is a legendary lord of Vampire Coast, leading Pirates of Sartosa at the start of a campaign: 4,288 HP, armour 20, melee attack 60, melee defence 60, weapon strength 430. It costs 1,000 in the campaign and 800 in multiplayer. It comes with Vampire Coast. Beating this lord in battle can earn the defeat trait Consigned to the Drink. Unit key wh2_dlc11_cst_cha_aranessa_0. Patch 9.0.4, from the game's data tables.
Health
4,288
Armour
20
Leadership
75
Speed
44
Melee attack
60
Melee defence
60
Weapon strength
130 base + 300 armour-piercing, +35 vs large
430
Charge bonus
35
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Charge Reflection
When bracing, this unit causes additional damage when attacking charging enemies.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
- All Hands Hoay!Augment (Area) · +25% Armour-Piercing Weapon Damage, +25% Base Weapon Damage…activeAll Hands Hoay!Augment (Area)+25% Armour-Piercing Weapon Damage+25% Base Weapon Damage+16 LeadershipCooldown 90 s · Duration 20 s · Range 35 m"Everyone on deck! We 'ave them now!"
- Manann's LuckAugment · +24 Melee Defence, +20% Damage ResistanceactiveManann's LuckAugment+24 Melee Defence+20% Damage ResistanceCooldown 60 s · Duration 15 sThe Seafather looks after his own.
- Spearfisher's NetHex · -24 Melee DefenceactiveSpearfisher's NetHex-24 Melee DefenceCooldown 90 s · Duration 18 s · 3 uses"Look at 'em all, trapped like stranded sea-turtles they are!"
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Large units — bonus vs large 35e.g. Rogue Idol, Dread Saurian, Khemric Titan · Vampire Coast: Rotting Leviathan, Animated Hulks
- Heavily armoured units — 300 of 430 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rogue Idol · Vampire Coast: Rotting Leviathan, Rotting Prometheans
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Vampire Coast: Mournguls, Rotting Leviathan
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Vampire Coast: Syreens
- Missile fire — armour 20, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Vampire Coast: Zombie Pirate Gunnery Mob (Hand Cannons), Sartosa Militia
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Aranessa Saltspite in battle and your lord can earn the trait
Consigned to the Drink
- Passive ability: "Regeneration" when fighting at sea
- Income from sacking settlements: +15%
Once again, the Norscans can raid and rob and plunder in peace. For now, at least.
Aranessa Saltspite skill tree
50 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Aranessa Saltspite's skills
- Rotting PrometheanRotting PrometheanUnlocks at rank 10
- Mount: Rotting Promethean
- Lucky CharmLucky CharmUnlocks at rank 5
- Missile resistance: 15%
- TenacityTenacityUnlocks at rank 10
- Hit points: +8%
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- MutantMutantUnlocks at rank 12
- Attribute: Perfect Vigour
- Hit points: +8%
- Sawfish Peg-LegSawfish Peg-Leg
- Armour: +15
- Weapon strength: +8%
- Creatures of ManannCreatures of Manann
- Upkeep: -10% for Sartosan, Rotting Prometheans and Rotting Leviathan units (Lord's army)
- Missile resistance: 10% for Rotting Prometheans and Rotting Leviathan units (Lord's army)
- Gifted SailorGifted Sailor
- Leadership: +8 for Sartosan units (Lord's army)
- Campaign movement range: +5%
- Casualty replenishment rate: +6% (Lord's army)
- Self-Taught GunnerSelf-Taught Gunner
- Army ability number of uses: +1 for "Norse Roar", "Zhufbar 42-pounder" and "Sartosa Grapeshot"
- Ammunition: +15% for Carronade, Mortar and Queen Bess units (Lord's army)
- Your Worst NightmareYour Worst Nightmare
- Increased plunder from encounters at sea (factionwide)
- Melee attack: +8
- Ward save: +5%
- ForgerForgerUnlocks at rank 9
- Income from all enemy buildings: -5% (local enemy province)
- Income from raiding: +20% (Lord's army)
- Control: -5 (local enemy province)
- SmugglerSmugglerUnlocks at rank 9
- Melee defence: +8 for Sartosan units (Lord's army)
- Campaign movement range: +8%
- Local recruitment capacity: +1 (local province)
- PoacherPoacherUnlocks at rank 9
- Recruit rank: +2 for Sartosan units (Lord's army)
- Charge bonus: +8 for Sartosan units (Lord's army)
- Bonus vs Large: +10
- ArsonistArsonistUnlocks at rank 9
- Melee attack: +4 for Sartosan units (Lord's army)
- Missile strength: +8% for Carronade, Mortar and Queen Bess units (Lord's army)
- Fire resistance: 15%
- Monkey JacketMonkey Jacket
- Ward save: +5%
- SwashbucklerSwashbuckler2 levelsLevel 1
- Melee attack: +4
- Melee attack: +8
- Missile resistance: 5%
- Master StrikeMaster Strike2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- TauntTaunt
- Ability: "Taunt"
- CutlassCutlass2 levelsLevel 1
- Weapon strength: +10%
- Bonus vs Infantry: +8
- Weapon strength: +20%
- Blade ShieldBlade Shield2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Wild-EyedWild-Eyed2 levelsLevel 1
- Melee attack: +4
- Melee attack: +9
- HornswaggleHornswaggle
- Replaces: "Taunt"
- Ability: "Hornswaggle"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Held Together by ScrewsHeld Together by Screws3 levelsLevel 1
- Melee defence: +4 for Zombie Pirate Deckhands Mob and Depth Guard units (Lord's army)
- Leadership: +4 for Zombie Pirate Deckhands Mob and Depth Guard units (Lord's army)
- Melee defence: +4 for Zombie Pirate Deckhands Mob and Depth Guard units (Lord's army)
- Leadership: +6 for Zombie Pirate Deckhands Mob and Depth Guard units (Lord's army)
- Melee defence: +6 for Zombie Pirate Deckhands Mob and Depth Guard units (Lord's army)
- Reanimated MarksmanReanimated Marksman3 levelsLevel 1
- Ammunition: +8% for Zombie Pirate Gunnery Mob, Rotting Prometheans Gunnery Mob and Deck Gunners units (Lord's army)
- Ammunition: +12% for Zombie Pirate Gunnery Mob, Rotting Prometheans Gunnery Mob and Deck Gunners units (Lord's army)
- Missile strength: +6% for Zombie Pirate Gunnery Mob, Rotting Prometheans Gunnery Mob and Deck Gunners units (Lord's army)
- Ammunition: +18% for Zombie Pirate Gunnery Mob, Rotting Prometheans Gunnery Mob and Deck Gunners units (Lord's army)
- Missile strength: +8% for Zombie Pirate Gunnery Mob, Rotting Prometheans Gunnery Mob and Deck Gunners units (Lord's army)
- Black Powder OverloadBlack Powder Overload3 levelsLevel 1
- Ammunition: +8% for Carronade, Mortar and Queen Bess units (Lord's army)
- Ammunition: +12% for Carronade, Mortar and Queen Bess units (Lord's army)
- Missile strength: +6% for Carronade, Mortar and Queen Bess units (Lord's army)
- Ammunition: +18% for Carronade, Mortar and Queen Bess units (Lord's army)
- Missile strength: +8% for Carronade, Mortar and Queen Bess units (Lord's army)
- Rotten DeathRotten Death3 levelsLevel 1
- Physical resistance: 3% for Rotting Prometheans, Rotting Leviathan and Necrofex Colossus units (Lord's army)
- Melee defence: +4 for Rotting Prometheans, Rotting Leviathan and Necrofex Colossus units (Lord's army)
- Physical resistance: 4% for Rotting Prometheans, Rotting Leviathan and Necrofex Colossus units (Lord's army)
- Melee defence: +6 for Rotting Prometheans, Rotting Leviathan and Necrofex Colossus units (Lord's army)
- Physical resistance: 6% for Rotting Prometheans, Rotting Leviathan and Necrofex Colossus units (Lord's army)
- Haunting HorrorHaunting Horror3 levelsLevel 1
- Missile strength: +4% for Deck Droppers units (Lord's army)
- Charge bonus: +6 for Terrorgheist, Scurvy Dogs and Syreens units (Lord's army)
- Melee attack: +4 for Terrorgheist, Scurvy Dogs and Syreens units (Lord's army)
- Missile strength: +6% for Deck Droppers units (Lord's army)
- Charge bonus: +12 for Terrorgheist, Scurvy Dogs and Syreens units (Lord's army)
- Melee attack: +6 for Terrorgheist, Scurvy Dogs and Syreens units (Lord's army)
- Missile strength: +8% for Deck Droppers units (Lord's army)
- Drowned & BoundDrowned & Bound3 levelsLevel 1
- Weapon strength: +6% for Animated Hulks and Mournguls units (Lord's army)
- Melee attack: +4 for Animated Hulks and Mournguls units (Lord's army)
- Speed: +6% for Bloated Corpse units (Lord's army)
- Weapon strength: +9% for Animated Hulks and Mournguls units (Lord's army)
- Charge bonus: +10 for Bloated Corpse units (Lord's army)
- Melee attack: +8 for Animated Hulks and Mournguls units (Lord's army)
- Speed: +12% for Bloated Corpse units (Lord's army)
- Weapon strength: +12% for Animated Hulks and Mournguls units (Lord's army)
- Avast Ye!Avast Ye!
- Ability: "Avast Ye!"
- Deadly MarchDeadly March
- Armour: +18 for Zombie Pirate Deckhands Mob and Depth Guard units (Rank 7 and above) (Lord's army)
- Melee attack: +8 for Zombie Pirate Deckhands Mob and Depth Guard units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Zombie Pirate Deckhands Mob and Depth Guard units (Rank 7 and above) (Lord's army)
- Ensorcelled WeaponsEnsorcelled Weapons
- Armour: +12 for Zombie Pirate Gunnery Mob, Rotting Prometheans Gunnery Mob, Deck Gunners, Carronade, Mortar and Queen Bess units (Rank 7 and above) (Lord's army)
- Spell resistance: 15% for Zombie Pirate Gunnery Mob, Rotting Prometheans Gunnery Mob, Deck Gunners, Carronade, Mortar and Queen Bess units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Zombie Pirate Gunnery Mob, Rotting Prometheans Gunnery Mob, Deck Gunners, Carronade, Mortar and Queen Bess units (Rank 7 and above) (Lord's army)
- Masterly SplicingMasterly Splicing
- Leadership: +8 for Deck Droppers, Scurvy Dogs, Terrorgheist, Animated Hulks, Mournguls and Syreens units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Deck Droppers, Scurvy Dogs, Terrorgheist, Animated Hulks, Mournguls and Syreens units (Rank 7 and above) (Lord's army)
- Speed: +10% for Deck Droppers, Scurvy Dogs, Terrorgheist, Animated Hulks, Mournguls and Syreens units (Rank 7 and above) (Lord's army)
- Hardened by DeathHardened by Death
- Spell resistance: 15% for Rotting Prometheans, Rotting Leviathan and Necrofex Colossus units (Rank 7 and above) (Lord's army)
- Melee attack: +8 for Rotting Prometheans, Rotting Leviathan and Necrofex Colossus units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Rotting Prometheans, Rotting Leviathan and Necrofex Colossus units (Rank 7 and above) (Lord's army)
- All Hands Hoay!All Hands Hoay!
- Replaces: "Avast Ye!"
- Ability: "All Hands Hoay!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Binded to ServiceBinded to Service3 levelsLevel 1
- Recruitment cost: -3% (Lord's army)
- Recruitment cost: -8% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Ghost FleetGhost Fleet3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- FreebooterFreebooter3 levelsLevel 1
- Post battle chance of stealing a magic item: +5%
- Income from post-battle loot: +9%
- Post battle chance of stealing a magic item: +10%
- Income from post-battle loot: +12%
- Post battle chance of stealing a magic item: +15%
- Income from post-battle loot: +15%
- Sea DogsSea Dogs3 levelsLevel 1
- Leadership: +2 when fighting at sea (Lord's army)
- Income from sacking settlements: +4% (Lord's army)
- Leadership: +4 when fighting at sea (Lord's army)
- Income from sacking settlements: +8% (Lord's army)
- Leadership: +6 when fighting at sea (Lord's army)
- Income from sacking settlements: +12% (Lord's army)
- Go on AccountGo on Account
- Diplomatic relations: -15 with Vampire Counts, Vampire Coast and Followers of Nagash
- Recruit rank: +1 for all units (Lord's army)
- Raise dead cost: -15%
- Local recruitment capacity: +1 (local province)
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- Living ShipLiving Ship3 levelsLevel 1
- Pirate crew growth: +1 (Lord's army)
- Construction cost: -4% for ship buildings (Lord's army)
- Pirate crew growth: +3 (Lord's army)
- Construction cost: -7% for ship buildings (Lord's army)
- Pirate crew growth: +5 (Lord's army)
- Construction cost: -10% for ship buildings (Lord's army)
- Gambler's WitGambler's Wit3 levelsLevel 1
- Enemy Hero action success chance: -4%
- Ambush defence chance: +5% (Lord's army)
- Enemy Hero action success chance: -7%
- Ambush defence chance: +10% (Lord's army)
- Enemy Hero action success chance: -10%
- Ambush defence chance: +15% (Lord's army)
- Coaming & PreservativeCoaming & Preservative3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -8% (Lord's army)
- Upkeep: -15% (Lord's army)
- Black FlagBlack Flag
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
- Raise dead cost: -10%
Every version of Aranessa Saltspite
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vampire CoastLord | 4,288 | 1 | 20 | 75 | 44 | 60 | 60 | 430 | 35 | 1,000 | 250 | wh2_dlc11_cst_cha_aranessa_0 |
| Vampire CoastLord | 5,216 | 1 | 120 | 75 | 45 | 50 | 60 | 430 | 35 | 1,000 | 250 | wh2_dlc11_cst_cha_aranessa_1 |
Who can field it
- Vampire Coast · The Awakened
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.