Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Taurox the Brass Bull unit card

Taurox the Brass Bull

Lord· Lord· 1 model at Ultra size

Health

7,368

top 19% of class

Armour

130

top 1% of class

Leadership

80

top 37% of class

Speed

64

bottom 41% of class

Melee attack

53

top 36% of class

Melee defence

47

top 34% of class

Weapon strength

125 base + 375 armour-piercing

500

top 16% of class

Charge bonus

54

top 32% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

Abilities

  • BloodbeastExplosion · Causes fire damage, Good against armour…active
  • Brass BodyAugment · +24 Melee Defence, +40 Damage Resistanceactive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Slaughterer's CallAugment (Area) · +10% Charge Bonus, +8 Melee Attack…passive
  • BloodgreedAugment · +15% Charge Bonus, +16 Melee Attack…passive

Taurox the Brass Bull skill tree

52 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Fuelled by Blood
  2. Voice of the Dark Gods
  3. Gouge-Tusks
  4. Uncanny Senses
  5. Shadow Hide
  6. Army of Renown
  7. Mentor
  1. Favoured of the Skull Throne
  2. Juggernaut
  3. Drenched in Blood
  4. Titans of the Deep Forest
  5. Gorefeast
  6. Daemonic Vigour
  7. Bullish Mettle
  8. Herdlord
  9. Orgy of Slaughter
  10. Bloodcaller
  1. Primeval Rage
  2. Devastating Charge
  3. Thick-Skinned
  4. Primal Instincts
  5. Hatred of Man
  6. Banquet of Flesh
  7. Savage Beast
  8. Unnatural Thirst
  9. Indomitable
  10. Prized Horns
  11. Deadly Onslaught
  1. Presence of Morrslieb
  2. Fury of the Herd
  3. Leader of the Raucous Host
  4. Beastlord’s Spite
  5. Beastlord's Lash
  6. Hoofed Heavyweights
  7. Freakish Mutations
  8. Call of Violence
  9. Unrelenting Savagery
  10. Creatures of the Herd
  11. Bestial Butchers
  12. Mage Hunter
  13. Apocalyptic Vision
  1. Gargantuan Hooves
  2. Feasting Upon Man
  3. Blessed by Evil
  4. Foetid Gallipot
  5. Ruination
  6. Unholy Resilience
  7. Lightning Strike
  8. Corruption
  9. Gathering of Beasts
  10. Foul Premonitions
  11. Children of Chaos

Who can field it

  • Warherd of the One-Eye

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.