
Health
7,368
Armour
130
Leadership
80
Speed
64
Melee attack
53
Melee defence
47
Weapon strength
125 base + 375 armour-piercing
500
Charge bonus
54
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Woodsman
This unit can pass through trees.
Abilities
BloodbeastExplosion · Causes fire damage, Good against armour…activeBloodbeastExplosionCauses fire damageGood against armourStrong vs a single unitCooldown 90 s · Duration 6 sSeized by hyperviolent visions, the Bloodbeast spasms and shakes in a violent thrashing of fiery convulsions.
Brass BodyAugment · +24 Melee Defence, +40 Damage ResistanceactiveBrass BodyAugment+24 Melee Defence+40 Damage ResistanceCooldown 120 s · Duration 41 sInvoking the Dark Masters who endowed his gift, Taurox’s brazen skin temporarily hardens even further to an impossible rigidity.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Slaughterer's CallAugment (Area) · +10% Charge Bonus, +8 Melee Attack…passiveSlaughterer's CallAugment (Area)+10% Charge Bonus+8 Melee Attack+8 LeadershipPassive · Range 35 mThe Minotaur Lord's blood-lust is infectious - his followers revel in the murder and gore!
BloodgreedAugment · +15% Charge Bonus, +16 Melee Attack…passiveBloodgreedAugment+15% Charge Bonus+16 Melee Attack+20% Armour-Piercing Weapon DamageEffect intensity increases with each kill made by the unit. (Maximum intensity at 200 kills)PassiveBecoming more savage and frenzied the greater the scent and sight of blood.
Taurox the Brass Bull skill tree
52 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Fuelled by BloodFuelled by BloodUnlocks at rank 4
Speed: +5% for all units (Lord's army)
Vigour loss reduction: -15% (Lord's army)
Voice of the Dark GodsVoice of the Dark GodsUnlocks at rank 4 · 2 levelsLevel 1
Leadership aura size: +25%
Character's aura leadership effect: +5
Leadership: +5
Leadership aura size: +25%
Gouge-TusksGouge-TusksUnlocks at rank 9
Armour-piercing weapon damage: +15
Uncanny SensesUncanny SensesUnlocks at rank 9
Spell resistance: 15%
Shadow HideShadow HideUnlocks at rank 9
Missile resistance: 10%
Army of RenownArmy of Renown3 levelsLevel 1
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +4 (own army)
Regiments of Renown army capacity: +6 (own army)
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Favoured of the Skull ThroneFavoured of the Skull ThroneUnlocks at rank 11
Ability: "Brass Body"
Khorne corruption: +5 (local province)
Spell resistance: 25% (Lord's army)
JuggernautJuggernaut
Enables "Dazed" contact effect (reduced Speed and Melee Defence)
Charge bonus: +20%
Weapon strength: +10%
Drenched in BloodDrenched in Blood
Gain an additional stack of "River of Blood" region effects for winning battles
Bestial rage: +1 (Lord's army)
Titans of the Deep ForestTitans of the Deep Forest
Armour: +10 for Ghorgon, Giant, Jabberslythe, Cockatrice, Cygor and Incarnate Elemental of Beasts units (Lord's army)
Unit capacity: +1
Ghorgon
GorefeastGorefeast
Passive ability: "Goregreed" for Minotaur units (replaces Bloodgreed) (Lord's army)
Passive ability: "Gorefeast"
Daemonic VigourDaemonic Vigour
Attribute: Perfect Vigour
Cooldown: -25% to "Bloodbeast", "Brass Body", and "Rune-Tortured Axes"
Bullish MettleBullish MettleUnlocks at rank 4
Melee defence: +5
Ward save: +5%
HerdlordHerdlord
Melee defence: +5 for Minotaur units (all units in army)
Orgy of SlaughterOrgy of SlaughterUnlocks at rank 4
Attribute: Causes Terror
Melee attack: +5
BloodcallerBloodcaller
Melee attack: +5 for Minotaur units (all units in army)
Primeval RagePrimeval Rage
Melee attack: +5
Devastating ChargeDevastating Charge2 levelsLevel 1
Charge bonus: +15
Charge bonus: +30
Thick-SkinnedThick-Skinned2 levelsLevel 1
Armour: +7
Armour: +15
Primal InstinctsPrimal Instincts2 levelsLevel 1
Melee defence: +6
Melee defence: +12
Hatred of ManHatred of Man2 levelsLevel 1
Melee attack: +6
Melee attack: +12
Banquet of FleshBanquet of Flesh
Charge bonus: +30
Speed: +15%
Savage BeastSavage Beast2 levelsLevel 1
Weapon strength: +15%
Weapon strength: +30%
Unnatural ThirstUnnatural Thirst2 levelsLevel 1
Hit points: +15%
Hit points: +30%
IndomitableIndomitable2 levelsLevel 1
Leadership: +6
Leadership: +12
Prized HornsPrized Horns2 levelsLevel 1
Melee defence: +6
Melee defence: +12
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
Presence of MorrsliebPresence of Morrslieb
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Fury of the HerdFury of the Herd3 levelsLevel 1
Melee defence: +4 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Lord's army)
Leadership: +4 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Lord's army)
Melee defence: +4 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Lord's army)
Leadership: +6 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Lord's army)
Melee defence: +6 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Lord's army)
Leader of the Raucous HostLeader of the Raucous Host3 levelsLevel 1
Charge bonus: +6 for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
Charge bonus: +9 for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
Weapon strength: +6% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
Speed: +6% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
Charge bonus: +12 for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
Weapon strength: +12% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
Speed: +12% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
Beastlord’s SpiteBeastlord’s Spite3 levelsLevel 1
Ammunition: +10% for Ungor Raiders and Centigors (Throwing Axes) and Cygor units (Lord's army)
Ammunition: +15% for Ungor Raiders and Centigors (Throwing Axes) and Cygor units (Lord's army)
Speed: +6% for Ungor Raiders and Centigors (Throwing Axes) and Cygor units (Lord's army)
Reload time reduction: +5% for Ungor Raiders, Centigors (Throwing Axes) and Cygor units (Lord's army)
Ammunition: +20% for Ungor Raiders and Centigors (Throwing Axes) and Cygor units (Lord's army)
Speed: +12% for Ungor Raiders and Centigors (Throwing Axes) and Cygor units (Lord's army)
Reload time reduction: +10% for Ungor Raiders, Centigors (Throwing Axes) and Cygor units (Lord's army)
Beastlord's LashBeastlord's Lash3 levelsLevel 1
Charge bonus: +6 for Chaos Warhounds, Razorgor Herd, Feral Manticore, Harpies, Chimera and Preyton units (Lord's army)
Charge bonus: +9 for Chaos Warhounds, Razorgor Herd, Feral Manticore, Harpies, Chimera and Preyton units (Lord's army)
Melee attack: +4 for Chaos Warhounds, Razorgor Herd, Feral Manticore, Harpies, Chimera and Preyton units (Lord's army)
Charge bonus: +12 for Chaos Warhounds, Razorgor Herd, Feral Manticore, Harpies, Chimera and Preyton units (Lord's army)
Melee attack: +6 for Chaos Warhounds, Razorgor Herd, Feral Manticore, Harpies, Chimera and Preyton units (Lord's army)
Hoofed HeavyweightsHoofed Heavyweights3 levelsLevel 1
Melee defence: +4 for Minotaurs units (Lord's army)
Melee attack: +4 for Minotaurs units (Lord's army)
Melee defence: +4 for Minotaurs units (Lord's army)
Melee attack: +6 for Minotaurs units (Lord's army)
Melee defence: +6 for Minotaurs units (Lord's army)
Freakish MutationsFreakish Mutations3 levelsLevel 1
Weapon strength: +6% for Chaos Spawn, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Lord's army)
Melee attack: +4 for Chaos Spawn, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Lord's army)
Weapon strength: +6% for Chaos Spawn, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Lord's army)
Melee attack: +4 for Chaos Spawn, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Lord's army)
Weapon strength: +9% for Chaos Spawn, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Lord's army)
Call of ViolenceCall of Violence
Ability: "Call of Violence"
Unrelenting SavageryUnrelenting Savagery
Melee attack: +5 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Rank 7 and above) (Lord's army)
Melee defence: +5 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Rank 7 and above) (Lord's army)
Creatures of the HerdCreatures of the Herd
Charge bonus: +12 for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Razorgor Herd, Razorgor Chariot, Tuskgor Chariot, Chaos Warhounds, Feral Manticore and, Harpies, Chimera and Preyton units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Razorgor Herd, Razorgor Chariot, Tuskgor Chariot, Chaos Warhounds, Feral Manticore, Harpies, Chimera and Preyton units (Rank 7 and above) (Lord's army)
Speed: +10% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Razorgor Herd, Razorgor Chariot, Tuskgor Chariot, Chaos Warhounds, Feral Manticore, Harpies, Chimera and Preyton units (Rank 7 and above) (Lord's army)
Bestial ButchersBestial Butchers
Weapon strength: +12% for Chaos Spawn, Minotaurs, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Rank 7 and above) (Lord's army)
Melee attack: +5 for Chaos Spawn, Minotaurs, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Chaos Spawn, Minotaurs, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Rank 7 and above) (Lord's army)
Mage HunterMage Hunter
Spell resistance: 15% for Ungor Raiders, Centigors (Throwing Axes), and Cygor units (Rank 7 and above) (Lord's army)
Missile strength: +12% for Ungor Raiders, Centigors (Throwing Axes) and Cygor units (Rank 7 and above) (Lord's army)
Reload time reduction: +10% for Ungor Raiders, Centigors (Throwing Axes), and Cygor units (Rank 7 and above) (Lord's army)
Apocalyptic VisionApocalyptic Vision
Replaces: "Call of Violence"
Ability: "Apocalyptic Vision"
Gargantuan HoovesGargantuan Hooves
Campaign movement range: +10%
Feasting Upon ManFeasting Upon Man3 levelsLevel 1
Income from raiding: +10% (Lord's army)
Income from raiding: +20% (Lord's army)
Income from razing settlements: +3% (Lord's army)
Income from raiding: +30% (Lord's army)
Income from razing settlements: +8% (Lord's army)
Blessed by EvilBlessed by Evil3 levelsLevel 1
Post battle chance of stealing a magic item: +10%
Income from post-battle loot: +5%
Post battle chance of stealing a magic item: +20%
Income from post-battle loot: +10%
Post battle chance of stealing a magic item: +30%
Income from post-battle loot: +15%
Foetid GallipotFoetid Gallipot3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
RuinationRuination3 levelsLevel 1
Attrition suffered by defender: +10% when laying siege or encircling (local region)
Attrition suffered by defender: +20% when laying siege or encircling (local region)
Control: -4 (local enemy province)
Attrition suffered by defender: +40% when laying siege or encircling (local region)
Control: -8 (local enemy province)
Unholy ResilienceUnholy Resilience
Casualty replenishment rate: +30% for this Lord (Lord's army)
Wound recovery time: -1 turns
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
CorruptionCorruption3 levelsLevel 1
Chaos Undivided corruption: +1 (local province)
Magic item drop chance from battle: +5%
Chaos Undivided corruption: +2 (local province)
Magic item drop chance from battle: +10%
Chaos Undivided corruption: +4 (local province)
Magic item drop chance from battle: +15%
Gathering of BeastsGathering of Beasts3 levelsLevel 1
Horde recruitment capacity +1
Horde recruitment capacity +2
Horde recruitment capacity +3
Foul PremonitionsFoul Premonitions3 levelsLevel 1
Ambush success chance: +3% (Lord's army)
Ambush defence chance: +3% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%
Ambush success chance: +6% (Lord's army)
Ambush defence chance: +8% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
Ambush success chance: +10% (Lord's army)
Ambush defence chance: +15% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%
Children of ChaosChildren of Chaos
Bestial rage: +1 (Lord's army)
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Recruit rank: +1 for all units
Who can field it
- Warherd of the One-Eye
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.