Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Prince Sigvald the Magnificent unit card

Prince Sigvald the Magnificent

Lord· Lord· 1 model at Ultra size

Health

5,220

top 44% of class

Armour

shield blocks 55% of frontal missiles

110

top 16% of class

Leadership

100

top 1% of class

Speed

40

bottom 26% of class

Melee attack

70

top 7% of class

Melee defence

60

top 9% of class

Weapon strength

340 base + 180 armour-piercing

520

top 12% of class

Charge bonus

45

bottom 44% of class

Attributes

  • Expert Charge Defence

    When bracing, this unit negates the charge bonus of any attacker.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Perfect Vigour

    Even when performing the most fatiguing actions, this unit never loses vigour.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Mark of Slaanesh

    A unit with the Mark of Slaanesh has: Immune to Psychology Attribute Strider Attribute Increased Physical Resistance Increased Speed

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Paragon of ExcessHex (Area) · -5 Melee Attackpassive
  • Mortal BlowAugment · +35% Armour-Piercing Weapon Damage, +35% Base Weapon Damageactive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • SlipperyAugment · +25% Speed, +24 Melee Defenceactive

Prince Sigvald the Magnificent skill tree

49 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Paradise of Pleasure
  2. Favoured Son
  3. Marked by Slaanesh
  4. Hearts of Iron
  5. Voice of the Dark Gods
  6. Supple & Spry
  7. Army of Renown
  8. Mentor
  1. Egomaniacal
  2. Self-Obsessed
  3. Stylish
  4. Driven by Lust
  5. Born to Serve
  6. Unworthy
  1. Rapid Ruination
  2. Devastating Charge
  3. Thick-Skinned
  4. Hard to Hit
  5. Deadly Blade
  6. Foe-Seeker
  7. Wound-Maker
  8. Scarred Veteran
  9. Indomitable
  10. Blade Shield
  11. Deadly Onslaught
  1. Dominating Presence
  2. Chaos Vanguard
  3. Savage Bloodlust
  4. Warp Fire
  5. Hammer into Anvil
  6. Monstrous Strength
  7. Doomfire
  8. Rally!
  9. Legion of Doom
  10. Speed & Malice
  11. Freakish Mutations
  12. Malevolent Ranger
  13. Stand or Die!
  1. Route Marcher
  2. Despoilers
  3. Serve or Die
  4. Devoted of Chaos
  5. Ruination
  6. Unholy Resilience
  7. Lightning Strike
  8. Foetid Gallipot
  9. Blessed by Evil
  10. Premonition
  11. Dark Seducer

Who can field it

  • Seducers of Slaanesh
  • Warhost of the Apocalypse

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.