
Wintertooth is a playable Norsca faction in Total War: Warhammer III, led by Throgg. In Immortal Empires it starts in The Monolith of Flesh with 1 region. It comes with Norsca. Faction key wh_dlc08_nor_wintertooth. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at The Monolith of Flesh (Mountains of Hel)
- 1.Broken Wheel — Black Rock · near (3.8%) · minor faction
- 2.Aesling — The Forbidden Citadel · near (3.8%) · minor faction
- 3.Sarl — Sarl Encampment · near (4.0%) · minor faction
- 4.Tallymen of Pestilence — The Forest of Decay · medium (4.6%)
- 5.Naglfarlings — Naglfari Plain · medium (5.6%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
8 suitable · 2 unpleasant · 2 uninhabitable
Victory at a glance
Short victory: 4 objectives · long victory: 4
- Complete 4 Monster Hunts.
- Unlock Troll King's Dominion Tier III: The Troll-kin March
- Hold the following settlement: Lair of the Troll King
Key units and where they are recruited
COMPUTED — per role, the Norsca unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
MaraudersMelee infantry · Health per 1,000 gold: 23,400
Recruited from Skull-Rise (Desecrated Site, level 1)
Marauder HuntersMissile infantry · Missile damage per 1,000 gold: 5,727
Recruited from Warband Camp (Norsca Settlement, level 2)
Marauder HorsemenMelee cavalry · Health per 1,000 gold: 9,100
Recruited from Shieling (Beastmasters, level 1)
Norscan TrollsMonstrous infantry · Health per 1,000 gold: 10,539
Recruited from Ice Troll Lair (Monsters, level 1)
Feral MammothMonsters · Health per 1,000 gold: 9,991
Recruited from Altar of the Bloodfathers (Effigies of Chaos, level 2)
Marauder Horsemen (Throwing Axes)Missile cavalry · Missile damage per 1,000 gold: 2,700
Recruited from Corral (Beastmasters, level 2)
Faction leader

Throgg
Wintertooth
The Troll King comes to the Monolith of Flesh on the frozen shores of Norsca, where he will usher in the Age of the Beast.
- Income from post-battle loot: +10%
- Can establish a Troll Empire, calling upon the Trolls and beasts of the Monstrous Horde to support invasions
- Physical resistance: +15% for all Trolls units
- Specific locations on the map provide limited access to Bile Trolls, Chaos Trolls, River Trolls and Stone Trolls
- Upkeep: -20% for all Troll units
- Income from post-battle loot: +10%
- Can establish a Troll Empire, calling upon the Trolls and beasts of the Monstrous Horde to support invasions
- Physical resistance: +15% for all Trolls units
- Specific locations on the map provide limited access to Bile Trolls, Chaos Trolls, River Trolls and Stone Trolls
- Upkeep: -20% for all Troll units
Read more ▾
King Throgg is a most unusual Troll. His race is famed for their fierce ways and brutish strength and for a corresponding lack of intelligence but whilst Throgg may be a vicious brute, he is no idiot. In the bone-strewn wastes of Troll Country, at the heart of his icy labyrinth, he sits and thinks, brooding alone on his rocky throne, the filth-encrusted crown ringing one of his yellowed tusks a once-priceless heirloom taken from a great warrior whose noble quest led him only to Throgg's gullet. Once, Throgg was happy with a life of hunting and killing. He led his monstrous kin in successful raids, ambushes and night attacks, using the harsh climate of the north as an ally; to a Troll like Throgg, a brutal ice-shard blizzard is no more troubling than a light summer rain. Throgg became known to the warriors of the Old World as Wintertooth, a fearsome and mindless adversary. Yet the mutations Throgg and his kin welcome can affect the mind too. One moonless night, as Throgg picked the flesh of his latest victim from his tusks, he stopped to consider the broken bodies of his prey. He began to think. As Throgg muttered to himself through the following days, his eyes burning with cold fire, a grim and malevolent cunning grew within him. If Man and the other races of the so-called civilised lands of the south were so keen to fight him and his bestial subjects, then fight them he would. He would gather a nightmarish horde of Chaos-infested creatures and overrun the lands of man in the name of the Dark Gods!
Faction effects
- Sea Lanes journey duration: -1 turns (factionwide)
- Underworld Sea travel time: -1 (factionwide)
- Seductive influence: +50 required for complete seduction
- Seductive influence: -1 per turn from race
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Complete 4 Monster Hunts.
- Unlock Troll King's Dominion Tier III: The Troll-kin March
- Hold the following settlement: Lair of the Troll King
- Construct landmark: Cave of the Rocky Throne
REWARDS
- Construction cost: -20% Trollkind for Troll buildings
- Trollkind from Troll Kingdom building: +25% per turn
- Upkeep: -10% for all Troll units
- Construction cost: -20% Trollkind for Troll buildings
- Trollkind from Troll Kingdom building: +25% per turn
- Upkeep: -10% for all Troll units
Follower or item: Veteran Raider
Long Campaign Victory
- Achieve the Short Victory conditions.
- Become Supreme Hunter
- Capture and hold 3 Troll Dens.
- Unlock Troll King's Dominion Tier VI: Empire of the Trolls
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Spoils: +2,000
Plan a co-op campaign with Wintertooth — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Norsca factions.
Climate
Suitable
Chaotic Wasteland
Frozen
Temperate Island
Jungle
Mountain
Savannah
Temperate
Wasteland
Unpleasant
Desert
Magical Forest
Uninhabitable
Ocean
Undead Wasteland
How settling Wintertooth fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.