Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Norsca · Immortal Empires

Wintertooth

wh_dlc08_nor_wintertooth

Comes with Norsca(Warhammer I)

Faction leader

Throgg

Throgg

Wintertooth

The Troll King comes to the Monolith of Flesh on the frozen shores of Norsca, where he will usher in the Age of the Beast.

Lord of the Monstrous Horde
  • Income from post-battle loot: +10%
  • Can establish a Troll Empire, calling upon the Trolls and beasts of the Monstrous Horde to support invasions
  • Physical resistance: +15% for all Trolls units
  • Specific locations on the map provide limited access to Bile Trolls, Chaos Trolls, River Trolls and Stone Trolls
  • Recruit rank: +24 for Champions from Allegiance to the Gods
  • Upkeep: -20% for all Troll units
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King Throgg is a most unusual Troll. His race is famed for their fierce ways and brutish strength and for a corresponding lack of intelligence but whilst Throgg may be a vicious brute, he is no idiot. In the bone-strewn wastes of Troll Country, at the heart of his icy labyrinth, he sits and thinks, brooding alone on his rocky throne, the filth-encrusted crown ringing one of his yellowed tusks a once-priceless heirloom taken from a great warrior whose noble quest led him only to Throgg's gullet. Once, Throgg was happy with a life of hunting and killing. He led his monstrous kin in successful raids, ambushes and night attacks, using the harsh climate of the north as an ally; to a Troll like Throgg, a brutal ice-shard blizzard is no more troubling than a light summer rain. Throgg became known to the warriors of the Old World as Wintertooth, a fearsome and mindless adversary. Yet the mutations Throgg and his kin welcome can affect the mind too. One moonless night, as Throgg picked the flesh of his latest victim from his tusks, he stopped to consider the broken bodies of his prey. He began to think. As Throgg muttered to himself through the following days, his eyes burning with cold fire, a grim and malevolent cunning grew within him. If Man and the other races of the so-called civilised lands of the south were so keen to fight him and his bestial subjects, then fight them he would. He would gather a nightmarish horde of Chaos-infested creatures and overrun the lands of man in the name of the Dark Gods!

Faction effects

  • Sea Lanes journey duration: -1 turns (factionwide)
  • Underworld Sea travel time: -1 (factionwide)
  • Stance
  • Seductive influence: +50 required for complete seduction
  • Seductive influence: -1 per turn from race
  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.