Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Norsca · Immortal Empires

Wintertooth

wh_dlc08_nor_wintertooth

Comes with Norsca(Warhammer I)

Wintertooth is a playable Norsca faction in Total War: Warhammer III, led by Throgg. In Immortal Empires it starts in The Monolith of Flesh with 1 region. It comes with Norsca. Faction key wh_dlc08_nor_wintertooth. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at The Monolith of Flesh (Mountains of Hel)

  1. 1.Broken Wheel — Black Rock · near (3.8%) · minor faction
  2. 2.Aesling — The Forbidden Citadel · near (3.8%) · minor faction
  3. 3.Sarl — Sarl Encampment · near (4.0%) · minor faction
  4. 4.Tallymen of Pestilence — The Forest of Decay · medium (4.6%)
  5. 5.Naglfarlings — Naglfari Plain · medium (5.6%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

8 suitable · 2 unpleasant · 2 uninhabitable

Every climate below · what each level does

Victory at a glance

Short victory: 4 objectives · long victory: 4

  • Complete 4 Monster Hunts.
  • Unlock Troll King's Dominion Tier III: The Troll-kin March
  • Hold the following settlement: Lair of the Troll King

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Norsca unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Throgg

Throgg

Wintertooth

The Troll King comes to the Monolith of Flesh on the frozen shores of Norsca, where he will usher in the Age of the Beast.

Lord of the Monstrous Horde
  • Income from post-battle loot: +10%
  • Can establish a Troll Empire, calling upon the Trolls and beasts of the Monstrous Horde to support invasions
  • Physical resistance: +15% for all Trolls units
  • Specific locations on the map provide limited access to Bile Trolls, Chaos Trolls, River Trolls and Stone Trolls
  • Upkeep: -20% for all Troll units
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King Throgg is a most unusual Troll. His race is famed for their fierce ways and brutish strength and for a corresponding lack of intelligence but whilst Throgg may be a vicious brute, he is no idiot. In the bone-strewn wastes of Troll Country, at the heart of his icy labyrinth, he sits and thinks, brooding alone on his rocky throne, the filth-encrusted crown ringing one of his yellowed tusks a once-priceless heirloom taken from a great warrior whose noble quest led him only to Throgg's gullet. Once, Throgg was happy with a life of hunting and killing. He led his monstrous kin in successful raids, ambushes and night attacks, using the harsh climate of the north as an ally; to a Troll like Throgg, a brutal ice-shard blizzard is no more troubling than a light summer rain. Throgg became known to the warriors of the Old World as Wintertooth, a fearsome and mindless adversary. Yet the mutations Throgg and his kin welcome can affect the mind too. One moonless night, as Throgg picked the flesh of his latest victim from his tusks, he stopped to consider the broken bodies of his prey. He began to think. As Throgg muttered to himself through the following days, his eyes burning with cold fire, a grim and malevolent cunning grew within him. If Man and the other races of the so-called civilised lands of the south were so keen to fight him and his bestial subjects, then fight them he would. He would gather a nightmarish horde of Chaos-infested creatures and overrun the lands of man in the name of the Dark Gods!

Faction effects

  • Sea Lanes journey duration: -1 turns (factionwide)
  • Underworld Sea travel time: -1 (factionwide)
  • Seductive influence: +50 required for complete seduction
  • Seductive influence: -1 per turn from race

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Complete 4 Monster Hunts.
  2. Unlock Troll King's Dominion Tier III: The Troll-kin March
  3. Hold the following settlement: Lair of the Troll King
  4. Construct landmark: Cave of the Rocky Throne

REWARDS

Almost Intelligent
  • Construction cost: -20% Trollkind for Troll buildings
  • Trollkind from Troll Kingdom building: +25% per turn
  • Upkeep: -10% for all Troll units

Follower or item: Veteran Raider

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Become Supreme Hunter
  3. Capture and hold 3 Troll Dens.
  4. Unlock Troll King's Dominion Tier VI: Empire of the Trolls

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2

Spoils: +2,000

Plan a co-op campaign with Wintertooth — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Norsca factions.

Climate

Suitable

  • Chaotic Wasteland
  • Frozen
  • Temperate Island
  • Jungle
  • Mountain
  • Savannah
  • Temperate
  • Wasteland

Unpleasant

  • Desert
  • Magical Forest

Uninhabitable

  • Ocean
  • Undead Wasteland

How settling Wintertooth fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.