Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Nurgle · Immortal Empires

Tallymen of Pestilence

wh3_dlc25_nur_epidemius

Tallymen of Pestilence is a playable Nurgle faction in Total War: Warhammer III, led by Epidemius. In Immortal Empires it starts in The Forest of Decay with 2 regions. It comes with the base game. Faction key wh3_dlc25_nur_epidemius. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at The Forest of Decay (The Noisome Tumour)

  1. 1.Broken Wheel — Black Rock · near (4.0%) · minor faction
  2. 2.Wintertooth — The Monolith of Flesh · medium (4.6%)
  3. 3.Aesling — The Forbidden Citadel · medium (7.3%) · minor faction
  4. 4.All-Seeing Eye — The Crystal Spires · medium (7.6%) · minor faction
  5. 5.Sarl — Sarl Encampment · medium (8.3%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

7 suitable · 2 unpleasant · 3 uninhabitable

Every climate below · what each level does

Victory at a glance

Short victory: 4 objectives · long victory: 5

  • Destroy the following faction(s): Hag Graef, Ursun Revivalists, Masters of Innovation
  • Maintain control of the following 3 province(s), either by direct ownership or through vassals and military allies: The Noisome Tumour, Plain of Illusions, The Eternal Lagoon
  • Perform 7 Unholy Manifestations.

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Nurgle unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Epidemius

Epidemius

Tallymen of Pestilence

Epidemius ventures forth from the Forest of Decay in the hope of cataloguing all of the Plague Lord’s many foetid gifts to the mortal world.

Plagued Panjandrum
  • Campaign movement range: +25% for Plague Cultists
  • Gains powerful rewards based on number of Plagues on non-Nurgle factions
  • Cycle time: -1 for Plagueflesh Poppies buildings
  • Recruit rank: +2 for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units

Faction effects

  • Bound spell: "Miasma of Pestilence" for Great Unclean One units (all armies)
  • Bound spell: "Stream of Corruption" for Great Unclean One units (all armies)
  • Army ability: "Curse of the Slug" (all armies)
  • Recruitment health: +30% for all units (all armies)

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Destroy the following faction(s): Hag Graef, Ursun Revivalists, Masters of Innovation
  2. Maintain control of the following 3 province(s), either by direct ownership or through vassals and military allies: The Noisome Tumour, Plain of Illusions, The Eternal Lagoon
  3. Perform 7 Unholy Manifestations.
  4. Reach the Surging Tier of the Tally of Pestilence

REWARDS

Persistent Symptoms
  • Chance of a plague spreading: +20% (all armies)
  • Tally of Pestilence doesn't drop below Surging Tier

Follower or item: Gardener

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Destroy the following faction(s): The Ice Court, The Great Orthodoxy
  3. Have Plagues spread 100 times.
  4. Reach the Epidemical Tier of the Tally of Pestilence
  5. Kill 75,000 enemies with Plaguebearer units

REWARDS

Suppurating Vitality
  • Recruitment health: +20% for all units (all armies)

Infections: +2,000

Plan a co-op campaign with Tallymen of Pestilence — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Nurgle factions.

Climate

Suitable

  • Chaotic Wasteland
  • Frozen
  • Temperate Island
  • Jungle
  • Savannah
  • Temperate
  • Wasteland

Unpleasant

  • Magical Forest
  • Mountain

Uninhabitable

  • Desert
  • Ocean
  • Undead Wasteland

How settling Tallymen of Pestilence fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.