Throgg skill tree & build planner
NorscaLegendary lordUnit stats
51 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Eye of the GodsUnlocks at rank 7Weapon strength: +10%The slightest glance, the merest glimpse from one of the Dark Gods is sufficient to propel their playthings to ever-greater feats of desolation.
- Voice of the Dark GodsUnlocks at rank 15Cooldown: -33% to "Stand or Die!"Cooldown: -33% for "Fight or Die!"Character's aura leadership effect: +4Leadership aura size: +80%This Lord speaks with a dread booming voice - a gift from his Dark Masters to ensure obedience.
- Hardened MonstrositiesUnlocks at rank 15Attribute: Perfect Vigour for Monstrous Arcanum monsters (Rank 7 and above) (Lord's army)Barrier hit points: +800 for Monstrous Arcanum monsters (Lord's army)Melee attack: +8 for Monstrous Arcanum monsters (Lord's army)Scarred and brutish, even for monstrous beasts, these now-tamed creatures can shrug off incredible punishment.
- Aura of ChaosUnlocks at rank 9Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark.
- Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip.
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Lord of BeastsUnlocks at rank 12Leadership: +12 for all Trolls, Fimir and Skin Wolves units (Lord's army)Upkeep: -10% for all Trolls, Fimir and Skin Wolves units (Lord's army)Control: +2 (all provinces)"Von Carstein. The Everchosen. Dead men. Exalted men. In their skin they are all still men. This...will be the Age of the Beast."
- Primordial MightAbility number of uses: +3 for "Copious Vomit"Cooldown: -50% for "Copious Vomit"Weapon strength: +20%Requires: Lord of BeastsDespite his aspirations as a ruler, Throgg is no tin tyrant hiding behind foolish legions.
- Mutant RegenerationPassive ability: "Horrible Regeneration" for all Trolls and Skin Wolves units (Lord's army)Passive ability: "Regeneration" for all Fimir units (Lord's army)Missile resistance: 20% for all Trolls and Skin Wolves units (Lord's army)Requires: Lord of BeastsThe uncanny ability of quickly regenerating even the most grievous wounds; in due course, almost all will be healed.
- Monstrous FiendsPassive ability: "Frenzy" for Troll and Fimir units (Lord's army)Melee defence: +8 for all Trolls, Fimir and Skin Wolves units (Lord's army)Requires: Lord of BeastsWitlessly stupid, yet bone-crushingly powerful. Do not be deceived.
- Dread Retainers3 levelsLevel 1Grants a powerful retainer ancillary that can be assigned to a Skin Wolf unitLevel 2Grants a powerful retainer ancillary that can be assigned to a Fimir unitLevel 3Grants a powerful retainer ancillary that can be assigned to a Troll unitRequires: Lord of Beasts"What the Gods gifted to me can be gifted to another. I will not be the one mind in a race of blunt, witless animals."
- Lord of MonstrositiesGlobal recruitment duration: -2 turn for all Trolls, Fimir and Skin Wolves units (factionwide)Weapon strength: +10% for Norscan Monster units (all armies factionwide)Attribute: Causes Terror (Throgg only)Requires: 2 skill points across Primordial Might, Mutant Regeneration, Monstrous Fiends, Dread RetainersBrooding upon his rocky throne, Throgg has pledged to fight all comers, with all the monsters of Troll Country at his side.
- Weather-BeatenUnlocks at rank 15Passive ability: "The Chilling Aura"Unit mass: +20%Hit points: +15%The bitter winters which follow in Throgg's stead barely send a shiver across his thick skin.
- Battle-HardenedUnlocks at rank 18Battle healing cap: +15% (all armies factionwide)Casualty replenishment rate: +8% (Lord's army)Requires: Weather-BeatenThrogg is not the only one that is accustomed to a harder way of life. His armies, born from the desolate North, are made stronger by their tumultuous origins.
- Unite the CreaturesUnlocks at rank 22Unit experience gain: +20% (Lord's army)Physical resistance: 10% for Bile Trolls, Chaos Trolls, River Trolls and Stone Trolls (all armies factionwide)Recruit Rank: +2 for Norscan Monster, Troll and Fimir units (all armies factionwide)Call the Monstrous Horde: +2 additional units summoned (factionwide)Requires: Battle-Hardened"Hearken to me, twisted beasts and monsters all. Together we shall drown the world in death!"
- Copious VomitStarting skillAbility: "Copious Vomit""HUUUURGGEHH!!! BLUUUURGGEHH!!! HUUUUUUUURRRRRGGGGGGGGGGEHH!!!"
- Devastating Charge2 levelsLevel 1Charge bonus: +15Level 2Charge bonus: +30Requires: Copious VomitSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned2 levelsLevel 1Armour: +7Level 2Armour: +15Requires: Copious VomitCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Hard to Hit2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Copious VomitHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Blade2 levelsLevel 1Melee attack: +6Level 2Melee attack: +12Requires: Copious VomitA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Hard to Hit, Deadly BladeThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Wound-Maker2 levelsLevel 1Weapon strength: +10%Level 2Weapon strength: +20%Requires: Deadly OnslaughtSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Deadly OnslaughtThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Indomitable2 levelsLevel 1Leadership: +6Level 2Leadership: +12Requires: Deadly OnslaughtThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Quicksilver2 levelsLevel 1Speed: +7%Level 2Speed: +15%Requires: Deadly OnslaughtBlink and you die.
- Colossal StrikeAbility: "Colossal Strike"Requires: 4 skill points across Wound-Maker, Scarred Veteran, Indomitable, QuicksilverThe bigger they are, the harder they fall.
Battle
- Dominating PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5A Chaos Lord dominates – lesser beings cringe from a being that is so intently under scrutiny from the Dark Gods.
- Fearsome Warriors3 levelsLevel 1Melee attack: +4 for Marauders, Marauder Spearmen, Marauder Berserkers, Marauder Bearmen, Flayerkin and Marauder Champions units (Lord's army)Level 2Melee attack: +6 for Marauders, Marauder Spearmen, Marauder Berserkers, Marauder Bearmen, Flayerkin and Marauder Champions units (Lord's army)Weapon strength: +6% for Marauders, Marauder Spearmen, Marauder Berserkers, Marauder Bearmen, Flayerkin and Marauder Champions units (Lord's army)Level 3Melee attack: +8 for Marauders, Marauder Spearmen, Marauder Berserkers, Marauder Bearmen, Flayerkin and Marauder Champions units (Lord's army)Weapon strength: +12% for Marauders, Marauder Spearmen, Marauder Berserkers, Marauder Bearmen, Flayerkin and Marauder Champions units (Lord's army)Requires: Dominating PresenceThose who do not bend the knee to the Gods of the North soon find all they hold dear obliterated before them.
- Beast Slayers3 levelsLevel 1Missile strength: +4% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Lord's army)Level 2Ammunition: +10% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Lord's army)Missile strength: +6% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Lord's army)Level 3Ammunition: +20% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Lord's army)Missile strength: +8% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Lord's army)Requires: Dominating PresenceDelighting in death and suffering, these savage warriors follow their ignoble Lord wherever he goes.
- Unnatural Selection3 levelsLevel 1Speed: +6% for Norscan Warhounds, Norscan Ice Wolves, Marauder Chariot and Kurgan Horsemen units (Lord's army)Level 2Charge bonus: +6 for Norscan Warhounds, Norscan Ice Wolves, Marauder Chariot and Kurgan Horsemen units (Lord's army)Speed: +9% for Norscan Warhounds, Norscan Ice Wolves, Marauder Chariot and Kurgan Horsemen units (Lord's army)Level 3Charge bonus: +12 for Norscan Warhounds, Norscan Ice Wolves, Marauder Chariot and Kurgan Horsemen units (Lord's army)Speed: +12% for Norscan Warhounds, Norscan Ice Wolves, Marauder Chariot and Kurgan Horsemen units (Lord's army)Requires: Dominating PresenceOnly the fiercest creatures can survive the frozen north; the strongest are rounded up for war and starved into viciousness, ready for the next battle.
- Frostbitten3 levelsLevel 1Melee attack: +4 for Skin Wolves and Troll units (Lord's army)Level 2Melee attack: +4 for Skin Wolves and Troll units (Lord's army)Weapon strength: +6% for Skin Wolves and Troll units (Lord's army)Level 3Melee attack: +6 for Skin Wolves and Troll units (Lord's army)Weapon strength: +12% for Skin Wolves and Troll units (Lord's army)Requires: Dominating PresenceThe intense cold cuts into the flesh, burning the foe's extremities until they drop off altogether!
- Hail of Teeth3 levelsLevel 1Melee attack: +4 for Manticore, Chimera and Chaos Frost Dragon units (Lord's army)Level 2Armour: +6 for Manticore, Chimera and Chaos Frost Dragon units (Lord's army)Melee attack: +4 for Manticore, Chimera and Chaos Frost Dragon units (Lord's army)Level 3Armour: +12 for Manticore, Chimera and Chaos Frost Dragon units (Lord's army)Melee attack: +6 for Manticore, Chimera and Chaos Frost Dragon units (Lord's army)Requires: Dominating PresenceThe razor-sharp hail of the north is not the only danger in the Norscan sky – its airborne beasts are just as deadly and far less predictable.
- Monsters of the North3 levelsLevel 1Melee attack: +4 for Fimir Warriors, Norscan Giant, Feral Mammoth, Dread Maw, Curs'd Ettin and War Mammoth units (Lord's army)Level 2Melee attack: +4 for Fimir Warriors, Norscan Giant, Feral Mammoth, Dread Maw, Curs'd Ettin and War Mammoth units (Lord's army)Melee defence: +4 for Fimir Warriors, Norscan Giant, Feral Mammoth, Dread Maw, Curs'd Ettin and War Mammoth units (Lord's army)Level 3Melee attack: +6 for Fimir Warriors, Norscan Giant, Feral Mammoth, Dread Maw, Curs'd Ettin and War Mammoth units (Lord's army)Melee defence: +6 for Fimir Warriors, Norscan Giant, Feral Mammoth, Dread Maw, Curs'd Ettin and War Mammoth units (Lord's army)Requires: Dominating PresenceGiant, deadly, and able to take orders, this Lord’s monstrosities are especially terrifying and lethal.
- Rally!Ability: "Rally!"Requires: 6 skill points across Fearsome Warriors, Beast Slayers, Unnatural Selection, Frostbitten, Hail of Teeth, Monsters of the North
- Champions of the NorthArmour: +12 for Marauders, Marauder Spearmen, Marauder Berserkers, Marauder Bearmen, Flayerkin and Marauder Champions units (Rank 7 and above) (Lord's army)Melee defence: +5 for Marauders, Marauder Spearmen, Marauder Berserkers, Marauder Bearmen, Flayerkin and Marauder Champions units (Rank 7 and above) (Lord's army)Physical resistance: 10% for Marauders, Marauder Spearmen, Marauder Berserkers, Marauder Bearmen, Flayerkin and Marauder Champions units (Rank 7 and above) (Lord's army)Requires: Rally!In spite of their savage nature, they are possessed of a savage code of conduct and form a loose brotherhood of those considered worthy.
- Hardened HuntersMissile strength: +12% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Rank 7 and above) (Lord's army)Reload time reduction: +10% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Rank 7 and above) (Lord's army)Requires: Rally!No beast too large, no adversary too great; no quarry - mortal or otherwise - can evade them.
- Icy WrathCharge bonus: +12 for Norscan Warhounds, Norscan Ice Wolves, Manticore, Skin Wolves, Marauder Chariot and Kurgan Horsemen units (Rank 7 and above) (Lord's army)Melee attack: +5 for Norscan Warhounds, Norscan Ice Wolves, Manticore, Skin Wolves, Marauder Chariot and Kurgan Horsemen units (Rank 7 and above) (Lord's army)Weapon strength: +12% for Norscan Warhounds, Norscan Ice Wolves, Manticore, Skin Wolves, Marauder Chariot and Kurgan Horsemen units (Rank 7 and above) (Lord's army)Requires: Rally!The intense cold and near-constant darkness of the far north make for a certain kind of killer.
- Hulks of DeathArmour: +12 for Trolls, Chaos Frost Dragon, Norscan Giant, Fimir, Feral Mammoth, Chimera, Dread Maw, Curs'd Ettin and War Mammoth units (Rank 7 and above) (Lord's army)Ward save: +8% for Trolls, Chaos Frost Dragon, Norscan Giant, Fimir, Feral Mammoth, Chimera, Dread Maw, Curs'd Ettin and War Mammoth units (Rank 7 and above) (Lord's army)Weapon strength: +12% for Trolls, Chaos Frost Dragon, Norscan Giant, Fimir, Feral Mammoth, Chimera, Dread Maw, Curs'd Ettin and War Mammoth units (Rank 7 and above) (Lord's army)Requires: Rally!The freezing darkness and stunning violence of the far north bring no small solace to those who have lost everything and wish to forget.
- Stand or Die!Replaces: "Rally!"Ability: "Stand or Die!"Requires: a point in any of Champions of the North, Hardened Hunters, Icy Wrath, Hulks of DeathNot with: Fight or Die!There can be no turning back for those whose souls are turning black.
- Fight or Die!Ability: "Fight or Die!"Replaces: "Rally!"Requires: a point in any of Champions of the North, Hardened Hunters, Icy Wrath, Hulks of DeathNot with: Stand or Die!There is no other choice. There never was.
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Despoilers3 levelsLevel 1Income and Spoils from pillaging settlements: +3% (Lord's army)Income from sacking settlements: +3% (Lord's army)Level 2Income and Spoils from pillaging settlements: +6% (Lord's army)Income from sacking settlements: +8% (Lord's army)Level 3Income and Spoils from pillaging settlements: +9% (Lord's army)Income from sacking settlements: +15% (Lord's army)Requires: Route MarcherTo despoil, to corrupt and ruin, to break the mortals and take their gods from them - this is what Chaos wants.
- Serve or Die3 levelsLevel 1Recruitment cost: -5% (Lord's army)Level 2Recruitment cost: -10% (Lord's army)Level 3Recruitment cost: -15% (Lord's army)Requires: Route Marcher"You will serve me, wretch, or you will die, there is no other option."
- Norse ResilienceCasualty replenishment rate: +5% (Lord's army)Requires: Route MarcherThe bleak, brutal landscape of the far north breeds bloody, warlike tribes in thrall to Chaos' delicious, twisted power.
- Swelling of Doom3 levelsLevel 1Growth: +8 (local province)Level 2Growth: +20 (local province)Level 3Growth: +36 (local province)Requires: Route MarcherMaybe it is the influence of the Dark Gods that has caused the populace to burgeon and proliferate beyond their natural bounds?
- Masters of the FenRecruit rank: +5 for Fimir heroes (all provinces)Hero capacity: +1 for Fimir BalefiendsRequires: 4 skill points across Despoilers, Serve or Die, Norse Resilience, Swelling of DoomThe Troll King's horde control the wind-whipped hinterlands of Troll Country, and may yet extend their despoiling influence much further afield.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Masters of the Fen"The time to strike is now!"
- Savage Skills3 levelsLevel 1Recruit rank: +1 for all units (Lord's army)Level 2Recruit rank: +2 for all units (Lord's army)Level 3Recruit rank: +3 for all units (Lord's army)Requires: Masters of the FenThere's something about the harsh, unforgiving nature of northern life that makes its occupants fight harder and longer than many of their soft, southern equivalents.
- Unnatural HealingCasualty replenishment rate: +4% (Lord's army)Requires: Masters of the FenSomething strange - something no scholar really wishes to discover - governs who dies and who lives in the warlike northern wastes.
- Fuelled by War3 levelsLevel 1Upkeep: -3% (Lord's army)Level 2Upkeep: -6% (Lord's army)Level 3Upkeep: -9% (Lord's army)Requires: Masters of the FenWar and glory before the Gods are the determining elements in every decision made; there is nothing else worth living - or dying - for.
- Spawn of ChaosUnit experience gain per turn: +200 (Lord's army)Enemy Hero action success chance: -10%Campaign movement range: +5%Requires: 4 skill points across Lightning Strike, Savage Skills, Unnatural Healing, Fuelled by WarThe tendrils (and tentacles!) of the Northern Gods reach down from the poles and far across the world, twisting and corrupting all they touch.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Throgg · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 8,008 | 8,008 |
| Armour | 55 | 55 |
| Leadership | 70 | 70 |
| Speed | 56 | 56 |
| Melee attack | 60 | 60 |
| Melee defence | 50 | 50 |
| Weapon strength | 495 | 495 |
| … armour-piercing | 372 | 372 |
| Charge bonus | 50 | 50 |
| Bonus vs large | 28 | 28 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
- Ability: "Copious Vomit"
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
