
Beastmen · Immortal Empires
Warherd of the Shadowgave
wh_dlc05_bst_morghur_herdComes with Call of the Beastmen(Warhammer I)
Warherd of the Shadowgave is a playable Beastmen faction in Total War: Warhammer III, led by Morghur the Shadowgave. In Immortal Empires it starts without a settlement. It comes with Call of the Beastmen. Faction key wh_dlc05_bst_morghur_herd. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Victory at a glance
Short victory: 4 objectives · long victory: 4
- Reach Ruination Level 3.
- Raze or sack the following number of settlements: 30
- Upgrade a Special Herdstone to Tier 4
Key units and where they are recruited
COMPUTED — per role, the Beastmen unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
Ungor Spearmen HerdMelee infantry · Health per 1,000 gold: 27,569
Recruited from Pyre Clearing (Warherd, level 1)
Ungor RaidersMissile infantry · Missile damage per 1,000 gold: 4,078
Recruited from Pyre Clearing (Warherd, level 1)
CentigorsMelee cavalry · Health per 1,000 gold: 8,400
Recruited from Spired Herdstone (Herdstone, level 4)
HarpiesMonstrous infantry · Health per 1,000 gold: 10,440
Recruited from Rune-Covered Herdstone (Herdstone, level 2)
GiantMonsters · Health per 1,000 gold: 9,014
Recruited from Bone-Strewn Herdstone (Herdstone, level 3)
Razorgor HerdMonstrous cavalry · Health per 1,000 gold: 10,293
Recruited from Den (Creatures, level 1)
Faction leader

Morghur the Shadowgave
Warherd of the Shadowgave
Reborn once more, Morghur’s Ruinous cycle of madness and destruction begins anew in the forests of Estalia.
- Unit capacity: +4 Chaos Spawn
- Chaos Undivided corruption: +3 (all characters)
- Casualty replenishment rate: +8% (all armies)
- Horde building construction cost: -15% (all armies)
- Unit capacity: +4 Chaos Spawn
- Chaos Undivided corruption: +3 (all characters)
- Casualty replenishment rate: +8% (all armies)
- Horde building construction cost: -15% (all armies)
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The Beastmen revere Morghur, for he is the embodiment of disorder and mutation. As he walks, worms and insects fester to the surface, rivers travel the wrong way, and fire flits through the air. The Bray-Shamans claim that if the physical body of Morghur is cut down, then his vile spirit is simply reborn elsewhere. To the Gors, he is the essence of Chaos - the collective will of all Beastmen to fight order and burn civilisation to the ground. While the Beastmen venerate this twisted creature, the Uncloven revile him. The only one to perhaps understand the true horror of Morghur is Queen Ariel of the Wood Elves. It is she alone who perceives what the Shadowgave actually represents: a spirit of evil too powerful to be contained within a single corporeal form. Thus war rages between the Asrai and the Beastmen as the Queen seeks a way to destroy Morghur forever. The Master of Skulls knows of this endeavour but is not concerned, yet hates the Wood Elves for all they represent in turn. And as they seek his destruction, Morghur dedicates all his demented thoughts to devising their ruin.
Faction effects
- Seductive influence: +50 required for complete seduction
- Seductive influence: -1 per turn from race
- Bestial rage: -1 from animosity (all armies)
- Income from post-battle loot: +10%
- Income from raiding: +100%
- Income from razing settlements: +10%
- Upkeep: -1000% (all armies)
- Diplomatic relations: +30 with Warriors of Chaos
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Reach Ruination Level 3.
- Raze or sack the following number of settlements: 30
- Upgrade a Special Herdstone to Tier 4
- Win the following battle: Stave of Ruinous Corruption
REWARDS
Follower or item: Talisman of Chaos
- Gain a unique Great Bray-Shaman (Wild) Lord
Long Campaign Victory
- Achieve the Short Victory conditions.
- Reach Ruination Level 5.
- Construct at least 5 Special Herdstones
- Raze or sack the following number of settlements: 1 including: The Oak of Ages
REWARDS
- Lord recruit rank: +10
- Lord recruit rank: +10
Herdstone Shards: +2
Plan a co-op campaign with Warherd of the Shadowgave — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Beastmen factions.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.