
Morghur the Shadowgave
Lord· Lord· 1 model at Ultra size
Comes with Call of the Beastmen(Warhammer I)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Morghur the Shadowgave is a legendary lord of Beastmen, leading Warherd of the Shadowgave at the start of a campaign: 6,092 HP, armour 15, melee attack 55, melee defence 45, weapon strength 400. It costs 1,200 in multiplayer. It comes with Call of the Beastmen. Beating this lord in battle can earn the defeat trait Skullslasher. Unit key wh_dlc05_bst_cha_morghur_0. Patch 9.0.4, from the game's data tables.
Health
6,092
Armour
15
Leadership
75
Speed
39
Melee attack
55
Melee defence
45
Weapon strength
300 base + 100 armour-piercing
400
Charge bonus
56
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Woodsman
This unit can pass through trees.
- Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Call of ViolenceAugment (Area) · +16 LeadershipactiveCall of ViolenceAugment (Area)+16 LeadershipCooldown 60 s · Duration 14 s · Range 35 m"We feel it. We all feel it. The pull to war. The tug of battle. The NEED to kill."
- Spirit-Essence of ChaosDirect Damage · Summons a unit of Chaos Spawn, Good at melee combat…passiveSpirit-Essence of ChaosDirect DamageSummons a unit of Chaos SpawnGood at melee combatActivates automatically when conditions are metCauses severe damage to combatantsSummoned units degrade over timePassive · Cooldown 120 s · Duration 10 s · 1 useTo summon the essence of Chaos is to unleash its Ruinous fury upon any and all who witness it.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration+20% Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Beastmen: Jabberslythe, Razorgor Chariots
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Beastmen: Ungor Raiders, Centigors (Throwing Axes)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Morghur the Shadowgave in battle and your lord can earn the trait
Skullslasher
- Missile resistance: 15%
Faced with an opponent of the right calibre, even the Shadowgave can be bested.
Morghur the Shadowgave skill tree
52 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Morghur the Shadowgave's skills
- Fuelled by BloodFuelled by BloodUnlocks at rank 5
- Speed: +5% for all units (Lord's army)
- Vigour loss reduction: -15% (Lord's army)
- Voice of the Dark GodsVoice of the Dark GodsUnlocks at rank 5 · 2 levelsLevel 1
- Leadership aura size: +25%
- Character's aura leadership effect: +5
- Leadership: +5
- Leadership aura size: +25%
- Blood LustBlood LustUnlocks at rank 8
- Ability: "Blood Lust"
- Uncanny SensesUncanny SensesUnlocks at rank 10
- Spell resistance: 15%
- Shadow HideShadow HideUnlocks at rank 10
- Missile resistance: 10%
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Ardour of FuryArdour of FuryUnlocks at rank 12
- Passive ability: "Primal Fury" (Lord's army)
- Abstraction of TzeentchAbstraction of Tzeentch
- Passive ability: "Horrible Regeneration" for Chaos Spawn units (Lord's army)
- Upgrades "Aura of Madness" ability for Jabberslythe units with increased damage over time (Lord's army)
- Melee defence: +8 for Centigors, Chaos Spawn, Tzaangors, Jabberslythe and Cockatrice units (Lord's army)
- Weapon strength: +15% for Centigors, Chaos Spawn, Tzaangors, Jabberslythe and Cockatrice units (Lord's army)
- Force for ChangeForce for Change
- Attrition: +33% casualties suffered from Despoiler raiding attrition (enemy armies in local province)
- Income from raiding: +20% (Lord's army)
- Herald of CorruptionHerald of Corruption
- Chaos Undivided corruption in adjacent provinces: +3
- Campaign movement range: +15%
- Profane BlessingsProfane Blessings3 levelsLevel 1
- Grants powerful Blessing Ancillaries that can modify your units
- Grants powerful Blessing Ancillaries that can modify your units
- Grants powerful Blessing Ancillaries that can modify your units
- Touch of CorruptionTouch of Corruption
- Enables "Touch of Corruption!" contact effect (damage over time)
- Man-BaneMan-BaneUnlocks at rank 5
- Melee attack: +5
- Weapon strength: +10%
- Crown of HornsCrown of Horns
- Weapon strength: +10% (Lord's army)
- Rune of the True BeastRune of the True BeastUnlocks at rank 5
- Melee defence: +5
- Missile resistance: 10%
- Slug-SkinSlug-Skin
- Missile resistance: 10% (Lord's army)
- Primeval RagePrimeval Rage
- Melee attack: +5
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Thick-SkinnedThick-Skinned2 levelsLevel 1
- Armour: +7
- Armour: +15
- Primal InstinctsPrimal Instincts2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Hatred of ManHatred of Man2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Banquet of FleshBanquet of Flesh
- Charge bonus: +30
- Speed: +15%
- Savage BeastSavage Beast2 levelsLevel 1
- Weapon strength: +15%
- Weapon strength: +30%
- Unnatural ThirstUnnatural Thirst2 levelsLevel 1
- Hit points: +15%
- Hit points: +30%
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Prized HornsPrized Horns2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Presence of MorrsliebPresence of Morrslieb
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Fury of the HerdFury of the Herd3 levelsLevel 1
- Melee defence: +4 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Lord's army)
- Leadership: +4 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Lord's army)
- Melee defence: +4 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Lord's army)
- Leadership: +6 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Lord's army)
- Melee defence: +6 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Lord's army)
- Leader of the Raucous HostLeader of the Raucous Host3 levelsLevel 1
- Charge bonus: +6 for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
- Charge bonus: +9 for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
- Weapon strength: +6% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
- Speed: +6% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
- Charge bonus: +12 for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
- Weapon strength: +12% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
- Speed: +12% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Tuskgor Chariots and Razorgor Chariot units (Lord's army)
- Beastlord’s SpiteBeastlord’s Spite3 levelsLevel 1
- Ammunition: +10% for Ungor Raiders and Centigors (Throwing Axes) and Cygor units (Lord's army)
- Ammunition: +15% for Ungor Raiders and Centigors (Throwing Axes) and Cygor units (Lord's army)
- Speed: +6% for Ungor Raiders and Centigors (Throwing Axes) and Cygor units (Lord's army)
- Reload time reduction: +5% for Ungor Raiders, Centigors (Throwing Axes) and Cygor units (Lord's army)
- Ammunition: +20% for Ungor Raiders and Centigors (Throwing Axes) and Cygor units (Lord's army)
- Speed: +12% for Ungor Raiders and Centigors (Throwing Axes) and Cygor units (Lord's army)
- Reload time reduction: +10% for Ungor Raiders, Centigors (Throwing Axes) and Cygor units (Lord's army)
- Beastlord's LashBeastlord's Lash3 levelsLevel 1
- Charge bonus: +6 for Chaos Warhounds, Razorgor Herd, Feral Manticore, Harpies, Chimera and Preyton units (Lord's army)
- Charge bonus: +9 for Chaos Warhounds, Razorgor Herd, Feral Manticore, Harpies, Chimera and Preyton units (Lord's army)
- Melee attack: +4 for Chaos Warhounds, Razorgor Herd, Feral Manticore, Harpies, Chimera and Preyton units (Lord's army)
- Charge bonus: +12 for Chaos Warhounds, Razorgor Herd, Feral Manticore, Harpies, Chimera and Preyton units (Lord's army)
- Melee attack: +6 for Chaos Warhounds, Razorgor Herd, Feral Manticore, Harpies, Chimera and Preyton units (Lord's army)
- Hoofed HeavyweightsHoofed Heavyweights3 levelsLevel 1
- Melee defence: +4 for Minotaurs units (Lord's army)
- Melee attack: +4 for Minotaurs units (Lord's army)
- Melee defence: +4 for Minotaurs units (Lord's army)
- Melee attack: +6 for Minotaurs units (Lord's army)
- Melee defence: +6 for Minotaurs units (Lord's army)
- Freakish MutationsFreakish Mutations3 levelsLevel 1
- Weapon strength: +6% for Chaos Spawn, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Lord's army)
- Melee attack: +4 for Chaos Spawn, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Lord's army)
- Weapon strength: +6% for Chaos Spawn, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Lord's army)
- Melee attack: +4 for Chaos Spawn, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Lord's army)
- Weapon strength: +9% for Chaos Spawn, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Lord's army)
- Call of ViolenceCall of Violence
- Ability: "Call of Violence"
- Unrelenting SavageryUnrelenting Savagery
- Melee attack: +5 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Ungor Spearmen Herd, Ungor Herd, Gor Herd, Tzaangors, Pestigors, Khorngors, Slaangors and Bestigor Herd units (Rank 7 and above) (Lord's army)
- Creatures of the HerdCreatures of the Herd
- Charge bonus: +12 for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Razorgor Herd, Razorgor Chariot, Tuskgor Chariot, Chaos Warhounds, Feral Manticore and, Harpies, Chimera and Preyton units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Razorgor Herd, Razorgor Chariot, Tuskgor Chariot, Chaos Warhounds, Feral Manticore, Harpies, Chimera and Preyton units (Rank 7 and above) (Lord's army)
- Speed: +10% for Centigors, Centigors (Great Weapons), Centigors of Tzeentch, Razorgor Herd, Razorgor Chariot, Tuskgor Chariot, Chaos Warhounds, Feral Manticore, Harpies, Chimera and Preyton units (Rank 7 and above) (Lord's army)
- Bestial ButchersBestial Butchers
- Weapon strength: +12% for Chaos Spawn, Minotaurs, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Rank 7 and above) (Lord's army)
- Melee attack: +5 for Chaos Spawn, Minotaurs, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Chaos Spawn, Minotaurs, Giant, Jabberslythe, Basilisk, Cockatrice, Incarnate Elemental of Beasts, Giant Spined Chaos Beast and Ghorgon units (Rank 7 and above) (Lord's army)
- Mage HunterMage Hunter
- Spell resistance: 15% for Ungor Raiders, Centigors (Throwing Axes), and Cygor units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Ungor Raiders, Centigors (Throwing Axes) and Cygor units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Ungor Raiders, Centigors (Throwing Axes), and Cygor units (Rank 7 and above) (Lord's army)
- Apocalyptic VisionApocalyptic Vision
- Replaces: "Call of Violence"
- Ability: "Apocalyptic Vision"
- Gargantuan HoovesGargantuan Hooves
- Campaign movement range: +10%
- Feasting Upon ManFeasting Upon Man3 levelsLevel 1
- Income from raiding: +10% (Lord's army)
- Income from raiding: +20% (Lord's army)
- Income from razing settlements: +3% (Lord's army)
- Income from raiding: +30% (Lord's army)
- Income from razing settlements: +8% (Lord's army)
- Blessed by EvilBlessed by Evil3 levelsLevel 1
- Post battle chance of stealing a magic item: +10%
- Income from post-battle loot: +5%
- Post battle chance of stealing a magic item: +20%
- Income from post-battle loot: +10%
- Post battle chance of stealing a magic item: +30%
- Income from post-battle loot: +15%
- Foetid GallipotFoetid Gallipot3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- RuinationRuination3 levelsLevel 1
- Attrition suffered by defender: +10% when laying siege or encircling (local region)
- Attrition suffered by defender: +20% when laying siege or encircling (local region)
- Control: -4 (local enemy province)
- Attrition suffered by defender: +40% when laying siege or encircling (local region)
- Control: -8 (local enemy province)
- Unholy ResilienceUnholy Resilience
- Casualty replenishment rate: +30% for this Lord (Lord's army)
- Wound recovery time: -1 turns
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- CorruptionCorruption3 levelsLevel 1
- Chaos Undivided corruption: +1 (local province)
- Magic item drop chance from battle: +5%
- Chaos Undivided corruption: +2 (local province)
- Magic item drop chance from battle: +10%
- Chaos Undivided corruption: +4 (local province)
- Magic item drop chance from battle: +15%
- Gathering of BeastsGathering of Beasts3 levelsLevel 1
- Horde recruitment capacity +1
- Horde recruitment capacity +2
- Horde recruitment capacity +3
- Foul PremonitionsFoul Premonitions3 levelsLevel 1
- Ambush success chance: +3% (Lord's army)
- Ambush defence chance: +3% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%
- Ambush success chance: +6% (Lord's army)
- Ambush defence chance: +8% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- Ambush success chance: +10% (Lord's army)
- Ambush defence chance: +15% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +15%
- Children of ChaosChildren of Chaos
- Bestial rage: +1 (Lord's army)
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units
Who can field it
- Beastmen · Warherd of the One-Eye
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_dlc05_bst_cha_morghur_0_boss).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.