Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Morghur the Shadowgave unit card

Morghur the Shadowgave

Lord· Lord· 1 model at Ultra size

Comes with Call of the Beastmen(Warhammer I)

Skill tree →Duel it in the combat calculator →

Morghur the Shadowgave is a legendary lord of Beastmen, leading Warherd of the Shadowgave at the start of a campaign: 6,092 HP, armour 15, melee attack 55, melee defence 45, weapon strength 400. It costs 1,200 in multiplayer. It comes with Call of the Beastmen. Beating this lord in battle can earn the defeat trait Skullslasher. Unit key wh_dlc05_bst_cha_morghur_0. Patch 9.0.4, from the game's data tables.

Health

6,092

top 30% of class

Armour

15

bottom 1% of class

Leadership

75

bottom 31% of class

Speed

39

bottom 26% of class

Melee attack

55

top 34% of class

Melee defence

45

top 46% of class

Weapon strength

300 base + 100 armour-piercing

400

bottom 36% of class

Charge bonus

56

top 29% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Woodsman

    This unit can pass through trees.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Call of ViolenceAugment (Area) · +16 Leadershipactive
  • Spirit-Essence of ChaosDirect Damage · Summons a unit of Chaos Spawn, Good at melee combat…passive
  • Foe-SeekerAugment · +25% Charge Speed, +25% Speedactive
  • RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Defeat trait

Beat Morghur the Shadowgave in battle and your lord can earn the trait

Skullslasher

  • Missile resistance: 15%

Faced with an opponent of the right calibre, even the Shadowgave can be bested.

All legendary lord defeat traits

Morghur the Shadowgave skill tree

52 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Morghur the Shadowgave's skills

  1. Fuelled by Blood
  2. Voice of the Dark Gods
  3. Blood Lust
  4. Uncanny Senses
  5. Shadow Hide
  6. Army of Renown
  7. Mentor
  1. Ardour of Fury
  2. Abstraction of Tzeentch
  3. Force for Change
  4. Herald of Corruption
  5. Profane Blessings
  6. Touch of Corruption
  7. Man-Bane
  8. Crown of Horns
  9. Rune of the True Beast
  10. Slug-Skin
  1. Primeval Rage
  2. Devastating Charge
  3. Thick-Skinned
  4. Primal Instincts
  5. Hatred of Man
  6. Banquet of Flesh
  7. Savage Beast
  8. Unnatural Thirst
  9. Indomitable
  10. Prized Horns
  11. Deadly Onslaught
  1. Presence of Morrslieb
  2. Fury of the Herd
  3. Leader of the Raucous Host
  4. Beastlord’s Spite
  5. Beastlord's Lash
  6. Hoofed Heavyweights
  7. Freakish Mutations
  8. Call of Violence
  9. Unrelenting Savagery
  10. Creatures of the Herd
  11. Bestial Butchers
  12. Mage Hunter
  13. Apocalyptic Vision
  1. Gargantuan Hooves
  2. Feasting Upon Man
  3. Blessed by Evil
  4. Foetid Gallipot
  5. Ruination
  6. Unholy Resilience
  7. Lightning Strike
  8. Corruption
  9. Gathering of Beasts
  10. Foul Premonitions
  11. Children of Chaos

Who can field it

  • Beastmen · Warherd of the One-Eye

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_dlc05_bst_cha_morghur_0_boss).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.