
Nurgle · Immortal Empires · Realm of Chaos
The Maggot Host
wh3_dlc25_nur_tamurkhanComes with Thrones of Decay – Nurgle(Warhammer III)
The Maggot Host is a playable Nurgle faction in Total War: Warhammer III, led by Tamurkhan the Maggot Lord. In Immortal Empires it starts in Zanbaijin with 1 region. It is also playable in Realm of Chaos. It comes with Thrones of Decay – Nurgle. Faction key wh3_dlc25_nur_tamurkhan. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Zanbaijin (K'datha)
- 1.Kul — The Bleeding Spire · medium (5.5%) · minor faction
- 2.The Narj — Dragon's Death · medium (6.9%) · minor faction
- 3.Fleshgreeders — The Challenge Stone · medium (9.0%) · minor faction
- 4.Lazarghs — Karak Dum · medium (9.9%) · minor faction
- 5.Tusked Sunz — Icespewer · far (10.2%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
7 suitable · 2 unpleasant · 3 uninhabitable
Victory at a glance
Short victory: 3 objectives · long victory: 5
- Destroy the following faction(s): Heralds of the Tempest, Grimgor's 'Ardboyz
- Complete 3 Chieftain Devoted Battles
- Recruit 7 Chieftain units Chaos Chariots of Nurgle, Rot Knights, Toad Dragon, …
Key units and where they are recruited
COMPUTED — per role, the Nurgle unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
NurglingsMelee infantry · Health per 1,000 gold: 26,571
Recruited from Nurglish Outpost (Outpost, level 1)
Soul Grinder of NurgleMissile infantry · Missile damage per 1,000 gold: 204
Recruitment building: not listed



Marauder Horsemen of Nurgle (Throwing Axes)Missile cavalry · Missile damage per 1,000 gold: 2,492
Recruitment building: not listed
Faction leader

Tamurkhan the Maggot Lord
The Maggot Host
- Recruitment health: +10% for all non-Daemonic units
- Has access to Tamurkhan's Chieftains providing unique Heroes, units and abilities
- Campaign movement range: +10% (all armies)
- Recruitment health: +10% for all non-Daemonic units
- Has access to Tamurkhan's Chieftains providing unique Heroes, units and abilities
- Campaign movement range: +10% (all armies)
Faction effects
- Bound spell: "Miasma of Pestilence" for Great Unclean One units (all armies)
- Bound spell: "Stream of Corruption" for Great Unclean One units (all armies)
- Army ability: "Curse of the Slug" (all armies)
- Recruitment health: +30% for all units (all armies)
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Destroy the following faction(s): Heralds of the Tempest, Grimgor's 'Ardboyz
- Complete 3 Chieftain Devoted Battles
- Recruit 7 Chieftain units Chaos Chariots of Nurgle, Rot Knights, Toad Dragon, Aspiring Champions, Hellcannon, Dragon Ogre Shaggoth, Fimir Warriors, Fimir Warriors (Great Weapons), Chaos Frost Dragon, War Mammoth, Feral Mammoth, Skin Wolves, Ghorgon, Cygor, Centigors (Throwing Axes), Dreadquake Mortar, Infernal Guard (Fireglaives), Chaos Dwarf Blunderbusses
REWARDS
Follower or item: Gardener
Follower or item: Kurgan Storyteller
Long Campaign Victory
- Achieve the Short Victory conditions.
- Control the following 1 settlement(s) either by direct ownership or through vassals and military allies: Nuln
- Win the following battle: The Gates of Nuln
- Complete 6 Chieftain Devoted Battles
- Recruit one of every unit from the Chieftains unit recruitment.
REWARDS
- Recruitment health: +20% for all units (all armies)
- Recruitment health: +20% for all units (all armies)
Infections: +2,000
Plan a co-op campaign with The Maggot Host — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Nurgle factions.
Climate
Suitable
Chaotic Wasteland
Frozen
Temperate Island
Jungle
Savannah
Temperate
Wasteland
Unpleasant
Magical Forest
Mountain
Uninhabitable
Desert
Ocean
Undead Wasteland
How settling The Maggot Host fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.