Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Nurgle · Immortal Empires · Realm of Chaos

The Maggot Host

wh3_dlc25_nur_tamurkhan

Comes with Thrones of Decay – Nurgle(Warhammer III)

The Maggot Host is a playable Nurgle faction in Total War: Warhammer III, led by Tamurkhan the Maggot Lord. In Immortal Empires it starts in Zanbaijin with 1 region. It is also playable in Realm of Chaos. It comes with Thrones of Decay – Nurgle. Faction key wh3_dlc25_nur_tamurkhan. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Zanbaijin (K'datha)

  1. 1.Kul — The Bleeding Spire · medium (5.5%) · minor faction
  2. 2.The Narj — Dragon's Death · medium (6.9%) · minor faction
  3. 3.Fleshgreeders — The Challenge Stone · medium (9.0%) · minor faction
  4. 4.Lazarghs — Karak Dum · medium (9.9%) · minor faction
  5. 5.Tusked Sunz — Icespewer · far (10.2%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

7 suitable · 2 unpleasant · 3 uninhabitable

Every climate below · what each level does

Victory at a glance

Short victory: 3 objectives · long victory: 5

  • Destroy the following faction(s): Heralds of the Tempest, Grimgor's 'Ardboyz
  • Complete 3 Chieftain Devoted Battles
  • Recruit 7 Chieftain units Chaos Chariots of Nurgle, Rot Knights, Toad Dragon, …

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Nurgle unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Tamurkhan the Maggot Lord

Tamurkhan the Maggot Lord

The Maggot Host

The Chosen Maggot
  • Recruitment health: +10% for all non-Daemonic units
  • Has access to Tamurkhan's Chieftains providing unique Heroes, units and abilities
  • Campaign movement range: +10% (all armies)

Faction effects

  • Bound spell: "Miasma of Pestilence" for Great Unclean One units (all armies)
  • Bound spell: "Stream of Corruption" for Great Unclean One units (all armies)
  • Army ability: "Curse of the Slug" (all armies)
  • Recruitment health: +30% for all units (all armies)

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Control the following 1 settlement(s) either by direct ownership or through vassals and military allies: Nuln
  3. Win the following battle: The Gates of Nuln
  4. Complete 6 Chieftain Devoted Battles
  5. Recruit one of every unit from the Chieftains unit recruitment.

REWARDS

Suppurating Vitality
  • Recruitment health: +20% for all units (all armies)

Infections: +2,000

Plan a co-op campaign with The Maggot Host — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Nurgle factions.

Climate

Suitable

  • Chaotic Wasteland
  • Frozen
  • Temperate Island
  • Jungle
  • Savannah
  • Temperate
  • Wasteland

Unpleasant

  • Magical Forest
  • Mountain

Uninhabitable

  • Desert
  • Ocean
  • Undead Wasteland

How settling The Maggot Host fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.