Tamurkhan the Maggot Lord skill tree & build planner
NurgleLegendary lordUnit stats
47 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- BubebolosUnlocks at rank 15Mount: BubebolosAn impossibly large and foul reptilian horror, the Toad Dragon known as Bubebolos is as strong as he is perpetually ravenous.
- Hates TzeentchUnlocks at rank 4 · Starting skillMelee attack: +10 when fighting against Tzeentchian factionsWeapon strength: +15% when fighting against Tzeentchian factionsThe Fly Lord and his devotees despise Tzeentch, for his obsession with schemes and trickery are the polar opposite of Nurgle's delight in slow, musty stagnation.
- Bloated CarcassUnlocks at rank 7Missile resistance: 10%Anything fired at this vile Nurglish servant's immense girth must penetrate many folds of sweaty fat before they even have the slightest chance of piercing his flesh.
- Voice of the Dark GodsLeadership aura size: +40%This Lord speaks with a dread booming voice - a gift from his Dark Masters to ensure obedience.
- Relentless PursuerUnlocks at rank 10Speed: +10% (Lord's army)Vigour loss reduction: -15% (Lord's army)Tamurkhan and his army don't get tired, and they never, ever give up.
- Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip.
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Reputed Son of the KurganUnlocks at rank 12Casualty replenishment rate: +20% for non-Daemonic units (own army)Recruitment cost: -25% for non-Daemonic units (own army)Heeding rumours that the Favoured of Nurgle is one of the fabled four Sons of the Great Kurgan, mortal followers of Chaos bow to his command.
- Ferocious MaggotAbility: "Heroic Killing Blow"Armour-piercing weapon damage: +50Requires: Reputed Son of the KurganTamurkhan is much more than the giant corpse maggot whose form he took; he is now a being of untold power, thanks to his dear Grandfather's love and care.
- Worm's ResiliencePassive ability: "Regeneration"Hit points: +10%Requires: Reputed Son of the KurganThe Maggot is especially tough and durable, even for one of his kind, and can survive just about anything the various worlds can throw at him.
- Puppet TyrantAttribute: Causes Terror for Plague Ogres (own army)Melee attack: +5 for Plague Ogres (own army)Melee defence: +5 for Plague Ogres (own army)Requires: Reputed Son of the KurganAfter killing and inhabiting the body of a great Ogre Tyrant, the followers of the Maw have fallen to Tamurkhan's corruption.
- The Lumbering HorrorAbility number of uses: +2 for "Unspeakable Foulness" for Toad Dragon units (all armies factionwide)Attribute: Unbreakable for Toad Dragon units (all armies factionwide)Requires: Reputed Son of the KurganBubebolos stands above others as the largest of his kind. With Tamurkhan upon his back, all other Toad Dragons fall into line.
- Master of HostsUpkeep: -25% (armies in local province)Vigour loss reduction: -25% (armies in local province)Requires: 2 skill points across Ferocious Maggot, Worm's Resilience, Puppet Tyrant, The Lumbering HorrorAs Tamurkhan leads a devastating army of corrupted mortals and Daemons, like-minded forces attracted by his Ruin converge to form his grand warhost.
- Infernal ChampionWeapon strength: +10%The Warriors of Chaos are the playthings of Gods and given many gifts, including formidable fighting skills.
- Devastating Charge2 levelsLevel 1Charge bonus: +15Level 2Charge bonus: +30Requires: Infernal ChampionSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned2 levelsLevel 1Armour: +7Level 2Armour: +15Requires: Infernal ChampionCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Hard to Hit2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Infernal ChampionHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Blade2 levelsLevel 1Melee attack: +6Level 2Melee attack: +12Requires: Infernal ChampionA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Foetid StenchPassive ability: "Foetid Stench"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Hard to Hit, Deadly Blade
- Wound-Maker2 levelsLevel 1Weapon strength: +10%Level 2Weapon strength: +20%Requires: Foetid StenchSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Foetid StenchThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Fleet-Footed2 levelsLevel 1Speed: +7%Level 2Speed: +15%Requires: Foetid StenchThose who are fleet of foot can reach the enemy faster.
- Blade Shield2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: Foetid StenchA blade that sings in defence will not let its wielder be penetrated.
- Pestilent DecayPassive ability: "Pestilent Decay"Requires: 4 skill points across Wound-Maker, Scarred Veteran, Fleet-Footed, Blade Shield
Battle
- Inspiring PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts.
- Rot-Eaters3 levelsLevel 1Charge bonus: +3 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Level 2Charge bonus: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Melee attack: +4 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Level 3Charge bonus: +9 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Melee attack: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Requires: Inspiring PresenceImagine a rubbery, pus-filled bag lurching towards you. Now imagine it is travelling at twice its usual speed...
- Armour of Malady3 levelsLevel 1Armour: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Level 2Armour: +8 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Melee defence: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Level 3Armour: +12 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Melee defence: +6 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Requires: Inspiring PresenceSensible enemies think at least twice before attacking such a diseased specimen, for even if they win, chances are they have caught something really nasty along the way.
- Nauseating Mutations3 levelsLevel 1Speed: +3% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Level 2Physical resistance: 5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Speed: +5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Level 3Physical resistance: 10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Speed: +10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Requires: Inspiring PresenceGrandfather loves the smallest of his many children at least as much as his myriad other grim creations, if not more so.
- Bubonic Buzzers3 levelsLevel 1Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Level 2Ammunition: +10% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)Melee defence: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Level 3Ammunition: +20% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)Melee defence: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Melee attack: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Requires: Inspiring PresenceThe flying things are beloved of Nurgle, for they are, oft-times, the method of infection for his most potent, hideous infirmities.
- Filth Incarnate3 levelsLevel 1Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Level 2Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Weapon strength: +8% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Level 3Melee defence: +6 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Requires: Inspiring PresenceNone more foul. None more black. Yuk.
- Blight SwarmAbility: "Blight Swarm"Requires: 6 skill points across Rot-Eaters, Armour of Malady, Nauseating Mutations, Bubonic Buzzers, Filth Incarnate
- Terminal InfectionMelee attack: +5 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)Speed: +15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)Requires: Blight SwarmA poisonous malady so hideous, even death is no escape.
- Cankerous SpreadMelee defence: +5 Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)Physical resistance: 10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)Speed: +10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)Requires: Blight SwarmThe corrosive ooze emanating from the most ulcerous sores is one of the most effective weapons in the Urfather's foul armoury.
- Airborne AguesMelee attack: +5 for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)Missile resistance: 15% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)Weapon strength: +12% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)Requires: Blight SwarmThe air most creatures breathe provides just another avenue of attack for Nurgle and his many and varied contagions.
- Putrid ResistanceMelee attack: +5 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)Ward save: +5% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)Requires: Blight SwarmBlade and point and spell can be turned aside very easily by the Fly Lord's most-favoured servants.
- Virulent ContagionReplaces: "Blight Swarm"Ability: "Virulent Contagion"Requires: a point in any of Terminal Infection, Cankerous Spread, Airborne Agues, Putrid ResistanceSulphurous, acerbic disease is no respecter of rank, nobility or prowess in battle; all shall fall afore Nurgle's filthy infections.
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Serve or Die3 levelsLevel 1Recruitment cost: -5% (Lord's army)Level 2Recruitment cost: -10% (Lord's army)Level 3Recruitment cost: -15% (Lord's army)Requires: Route Marcher"You will serve me, wretch, or you will die, there is no other option."
- Looter3 levelsLevel 1Income from looting settlements: +3% (Lord's army)Level 2Income from looting settlements: +8% (Lord's army)Level 3Income from looting settlements: +15% (Lord's army)Requires: Route MarcherThose that excel as looters make sure that every coin or gold tooth is found and added to the plunder. Woe betide the warrior that misses even a single copper token!
- Blessed by Blight3 levelsLevel 1Upkeep: -3% (Lord's army)Level 2Upkeep: -6% (Lord's army)Level 3Upkeep: -10% (Lord's army)Requires: Route MarcherJust as all life is born, so it must wither and die. Before that happens comes disease, in all its disgusting, filth-ridden glory.
- Corruption3 levelsLevel 1Nurgle corruption: +1 (local province)Level 2Nurgle corruption: +2 (local province)Level 3Nurgle corruption: +4 (local province)Requires: Route MarcherWith the servants of Chaos comes the corruption – as the landscape twists, this one speeds the transformation.
- Unholy ResilienceCasualty replenishment rate: +30% for this LordWound recovery time: -1 turnsRequires: 4 skill points across Serve or Die, Looter, Blessed by Blight, CorruptionThis willing servant of the Ruinous Powers has a resilience that is beyond any mortal measure.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Unholy Resilience"The time to strike is now!"
- Despoilers3 levelsLevel 1Income from raiding: +10% (Lord's army)Income from sacking settlements: +5% (Lord's army)Level 2Income from raiding: +20% (Lord's army)Income from sacking settlements: +10% (Lord's army)Level 3Income from raiding: +30% (Lord's army)Income from sacking settlements: +15% (Lord's army)Requires: Unholy ResilienceTo despoil, to corrupt and ruin, to break the mortals and take their gods from them - this is what Chaos wants.
- Relentless Advance3 levelsLevel 1Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Unholy ResilienceBattles can be lost, but can the war ever really be won? The advance of Ruin can never truly be halted once and for all.
- Pestilential Spawnings3 levelsLevel 1Daemons Reforged: +5% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)Casualty replenishment rate: +2% (Lord's army)Growth: +8 (local province)Level 2Daemons Reforged: +10% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)Casualty replenishment rate: +4% (Lord's army)Growth: +20 (local province)Level 3Daemons Reforged: +15% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)Casualty replenishment rate: +6% (Lord's army)Growth: +36 (local province)Requires: Unholy ResilienceThose corrupted by Nurgle's rot flock to his putrid banner in the hope that they will be reborn anew in Grandfather's image.
- Renowned & FearedRecruit rank: +1 (Lord's army)Enemy Hero action success chance: -10%Hero self-defence: +25% chance of wounding aggressorsCampaign movement range: +5%Upkeep: -8% (Lord's army)Requires: 4 skill points across Lightning Strike, Pestilential Spawnings, Despoilers, Relentless AdvanceThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Tamurkhan the Maggot Lord · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 8,500 | 8,500 |
| Armour | 60 | 60 |
| Leadership | 85 | 85 |
| Speed | 55 | 55 |
| Melee attack | 56 | 56 |
| Melee defence | 42 | 42 |
| Weapon strength | 500 | 500 |
| … armour-piercing | 375 | 375 |
| Charge bonus | 50 | 50 |
| Bonus vs large | 30 | 30 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
- Melee attack: +10 when fighting against Tzeentchian factions
- Weapon strength: +15% when fighting against Tzeentchian factions
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
