
Tamurkhan the Maggot Lord skill planner
NurgleLegendary lordUnit stats
47 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- BubebolosUnlocks at rank 15
Mount: Bubebolos - Hates TzeentchUnlocks at rank 4 · Starting skill
Melee attack: +10 when fighting against Tzeentchian factions
Weapon strength: +15% when fighting against Tzeentchian factionsThe Fly Lord and his devotees despise Tzeentch, for his obsession with schemes and trickery are the polar opposite of Nurgle's delight in slow, musty stagnation. - Bloated CarcassUnlocks at rank 7
Missile resistance: 10%Anything fired at this vile Nurglish servant's immense girth must penetrate many folds of sweaty fat before they even have the slightest chance of piercing his flesh. - Voice of the Dark Gods
Leadership aura size: +40%This Lord speaks with a dread booming voice - a gift from his Dark Masters to ensure obedience. - Relentless PursuerUnlocks at rank 10
Speed: +10% (Lord's army)
Vigour loss reduction: -15% (Lord's army)Tamurkhan and his army don't get tired, and they never, ever give up. - Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10
Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20
Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30
Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip. - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Reputed Son of the KurganUnlocks at rank 12
Casualty replenishment rate: +20% for non-Daemonic units (own army)
Recruitment cost: -25% for non-Daemonic units (own army)Heeding rumours that the Favoured of Nurgle is one of the fabled four Sons of the Great Kurgan, mortal followers of Chaos bow to his command. - Ferocious Maggot
Ability: "Heroic Killing Blow"
Armour-piercing weapon damage: +50Requires: Reputed Son of the KurganTamurkhan is much more than the giant corpse maggot whose form he took; he is now a being of untold power, thanks to his dear Grandfather's love and care. - Worm's Resilience
Passive ability: "Regeneration"
Hit points: +10%Requires: Reputed Son of the KurganThe Maggot is especially tough and durable, even for one of his kind, and can survive just about anything the various worlds can throw at him. - Puppet Tyrant
Attribute: Causes Terror for Plague Ogres (own army)
Melee attack: +5 for Plague Ogres (own army)
Melee defence: +5 for Plague Ogres (own army)Requires: Reputed Son of the KurganAfter killing and inhabiting the body of a great Ogre Tyrant, the followers of the Maw have fallen to Tamurkhan's corruption. - The Lumbering Horror
Ability number of uses: +2 for "" for Toad Dragon units (all armies factionwide)
Attribute: Unbreakable for Toad Dragon units (all armies factionwide)Requires: Reputed Son of the KurganBubebolos stands above others as the largest of his kind. With Tamurkhan upon his back, all other Toad Dragons fall into line. - Master of Hosts
Upkeep: -25% (armies in local province)
Vigour loss reduction: -25% (armies in local province)Requires 2 of: Ferocious Maggot, Worm's Resilience, Puppet Tyrant, The Lumbering HorrorAs Tamurkhan leads a devastating army of corrupted mortals and Daemons, like-minded forces attracted by his Ruin converge to form his grand warhost.
- Infernal Champion
Weapon strength: +10%The Warriors of Chaos are the playthings of Gods and given many gifts, including formidable fighting skills. - Devastating Charge2 levelsLevel 1
Charge bonus: +15Level 2
Charge bonus: +30Requires: Infernal ChampionSome creatures charge home with such fury that the very ground shakes beneath their feet. - Thick-Skinned2 levelsLevel 1
Armour: +7Level 2
Armour: +15Requires: Infernal ChampionCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin. - Hard to Hit2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: Infernal ChampionHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Deadly Blade2 levelsLevel 1
Melee attack: +6Level 2
Melee attack: +12Requires: Infernal ChampionA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer! - Foetid Stench
Passive ability: "Foetid Stench"Requires all: Devastating Charge, Thick-Skinned, Hard to Hit, Deadly Blade - Wound-Maker2 levelsLevel 1
Weapon strength: +10%Level 2
Weapon strength: +20%Requires: Foetid StenchSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death. - Scarred Veteran2 levelsLevel 1
Hit points: +7%Level 2
Hit points: +15%Requires: Foetid StenchThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Fleet-Footed2 levelsLevel 1
Speed: +7%Level 2
Speed: +15%Requires: Foetid StenchThose who are fleet of foot can reach the enemy faster. - Blade Shield2 levelsLevel 1
Melee defence: +6Level 2
Melee defence: +12Requires: Foetid StenchA blade that sings in defence will not let its wielder be penetrated. - Pestilent Decay
Passive ability: "Pestilent Decay"Requires all: Wound-Maker, Scarred Veteran, Fleet-Footed, Blade Shield
- Inspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5There are Lords that radiate power, confidence and fear, inspiring their followers to great or terrible acts. - Rot-Eaters3 levelsLevel 1
Charge bonus: +3 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Level 2
Charge bonus: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
Melee attack: +4 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Level 3
Charge bonus: +9 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
Melee attack: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)Requires: Inspiring PresenceImagine a rubbery, pus-filled bag lurching towards you. Now imagine it is travelling at twice its usual speed... - Armour of Malady3 levelsLevel 1
Armour: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Level 2
Armour: +8 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
Melee defence: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Level 3
Armour: +12 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
Melee defence: +6 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)Requires: Inspiring PresenceSensible enemies think at least twice before attacking such a diseased specimen, for even if they win, chances are they have caught something really nasty along the way. - Nauseating Mutations3 levelsLevel 1
Speed: +3% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Level 2
Physical resistance: 5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
Speed: +5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Level 3
Physical resistance: 10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
Speed: +10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)Requires: Inspiring PresenceGrandfather loves the smallest of his many children at least as much as his myriad other grim creations, if not more so. - Bubonic Buzzers3 levelsLevel 1
Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Level 2
Ammunition: +10% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)
Melee defence: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Level 3
Ammunition: +20% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)
Melee defence: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
Melee attack: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)Requires: Inspiring PresenceThe flying things are beloved of Nurgle, for they are, oft-times, the method of infection for his most potent, hideous infirmities. - Filth Incarnate3 levelsLevel 1
Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Level 2
Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
Weapon strength: +8% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Level 3
Melee defence: +6 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)Requires: Inspiring PresenceNone more foul. None more black. Yuk. - Blight Swarm
Ability: "Blight Swarm"Requires all: Rot-Eaters, Armour of Malady, Nauseating Mutations, Bubonic Buzzers, Filth Incarnate - Terminal Infection
Melee attack: +5 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
Speed: +15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)Requires: Blight SwarmA poisonous malady so hideous, even death is no escape. - Cankerous Spread
Melee defence: +5 Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)
Physical resistance: 10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)
Speed: +10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)Requires: Blight SwarmThe corrosive ooze emanating from the most ulcerous sores is one of the most effective weapons in the Urfather's foul armoury. - Airborne Agues
Melee attack: +5 for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)Requires: Blight SwarmThe air most creatures breathe provides just another avenue of attack for Nurgle and his many and varied contagions. - Putrid Resistance
Melee attack: +5 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
Ward save: +5% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)Requires: Blight SwarmBlade and point and spell can be turned aside very easily by the Fly Lord's most-favoured servants. - Virulent Contagion
Replaces: "Blight Swarm"
Ability: "Virulent Contagion"Requires 1 of: Terminal Infection, Cankerous Spread, Airborne Agues, Putrid Resistance
- Route Marcher
Campaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't. - Serve or Die3 levelsLevel 1
Recruitment cost: -5% (Lord's army)Level 2
Recruitment cost: -10% (Lord's army)Level 3
Recruitment cost: -15% (Lord's army)Requires: Route Marcher"You will serve me, wretch, or you will die, there is no other option." - Looter3 levelsLevel 1
Income from looting settlements: +3% (Lord's army)Level 2
Income from looting settlements: +8% (Lord's army)Level 3
Income from looting settlements: +15% (Lord's army)Requires: Route MarcherThose that excel as looters make sure that every coin or gold tooth is found and added to the plunder. Woe betide the warrior that misses even a single copper token! - Blessed by Blight3 levelsLevel 1
Upkeep: -3% (Lord's army)Level 2
Upkeep: -6% (Lord's army)Level 3
Upkeep: -10% (Lord's army)Requires: Route MarcherJust as all life is born, so it must wither and die. Before that happens comes disease, in all its disgusting, filth-ridden glory. - Corruption3 levelsLevel 1
Nurgle corruption: +1 (local province)Level 2
Nurgle corruption: +2 (local province)Level 3
Nurgle corruption: +4 (local province)Requires: Route MarcherWith the servants of Chaos comes the corruption – as the landscape twists, this one speeds the transformation. - Unholy Resilience
Casualty replenishment rate: +30% for this Lord
Wound recovery time: -1 turnsRequires all: Serve or Die, Looter, Blessed by Blight, CorruptionThis willing servant of the Ruinous Powers has a resilience that is beyond any mortal measure. - Lightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are presentRequires: Unholy Resilience"The time to strike is now!" - Despoilers3 levelsLevel 1
Income from raiding: +10% (Lord's army)
Income from sacking settlements: +5% (Lord's army)Level 2
Income from raiding: +20% (Lord's army)
Income from sacking settlements: +10% (Lord's army)Level 3
Income from raiding: +30% (Lord's army)
Income from sacking settlements: +15% (Lord's army)Requires: Unholy ResilienceTo despoil, to corrupt and ruin, to break the mortals and take their gods from them - this is what Chaos wants. - Relentless Advance3 levelsLevel 1
Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)Level 2
Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)Level 3
Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)Requires: Unholy ResilienceBattles can be lost, but can the war ever really be won? The advance of Ruin can never truly be halted once and for all. - Pestilential Spawnings3 levelsLevel 1
Daemons Reforged: +5% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
Casualty replenishment rate: +2% (Lord's army)
Growth: +8 (local province)Level 2
Daemons Reforged: +10% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Growth: +20 (local province)Level 3
Daemons Reforged: +15% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Growth: +36 (local province)Requires: Unholy ResilienceThose corrupted by Nurgle's rot flock to his putrid banner in the hope that they will be reborn anew in Grandfather's image. - Renowned & Feared
Recruit rank: +1 (Lord's army)
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Upkeep: -8% (Lord's army)Requires all: Lightning Strike, Pestilential Spawnings, Despoilers, Relentless AdvanceThis Lord's many deeds - both on and off the battlefield - have brought them renown among their allies and made them feared by their enemies.
All effects of this build
Melee attack: +10 when fighting against Tzeentchian factions
Weapon strength: +15% when fighting against Tzeentchian factions
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.