
Health
8,500
Armour
60
Leadership
85
Speed
55
Melee attack
56
Melee defence
42
Weapon strength
125 base + 375 armour-piercing, +30 vs large
500
Charge bonus
50
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Mark of Nurgle
A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack

Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.

Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
Nurgle's Favoured SonAugment · +24 Melee Defence, +20 Damage ResistanceactiveNurgle's Favoured SonAugment+24 Melee Defence+20 Damage ResistanceCooldown 120 s · Duration 40 sNurgle loves all his children, but those however fated to be his favourites are afforded even more grotesque gifts with which to better carry out His will.
Feast of the Maggot LordDirect Damage · Requires enemy Lord or Hero in range, Activates automatically when hitpoints have reached 0passiveFeast of the Maggot LordDirect DamageRequires enemy Lord or Hero in rangeActivates automatically when hitpoints have reached 0Passive · Cooldown 120 s · Duration 7 s · 1 useEach mortal body is but a vessel from which the Maggot Lord might slight, seeking to corrupt the fragile body of another.
Rotting HostHex (Area) · -5% Armour-Piercing Weapon Damage, -5% Base Weapon Damage…passiveRotting HostHex (Area)-5% Armour-Piercing Weapon Damage-5% Base Weapon Damage-4 LeadershipPassive · Range 55 mExposed flesh, oozing innards, sulfur smells... all wonderful gifts courtesy of the ever-loving Urfather!
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Tamurkhan the Maggot Lord skill tree
59 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
BubebolosBubebolos
Mount: Bubebolos
Hates TzeentchHates Tzeentch
Melee attack: +10 when fighting against Tzeentchian factions
Weapon strength: +15% when fighting against Tzeentchian factions
Bloated CarcassBloated Carcass
Missile resistance: 10%
Voice of the Dark GodsVoice of the Dark Gods
Leadership aura size: +40%
Relentless PursuerRelentless PursuerUnlocks at rank 9
Speed: +10% (Lord's army)
Vigour loss reduction: -15% (Lord's army)
Lord of PestilenceLord of Pestilence3 levelsLevel 1
Nurgle Authority: +2 (Lord's army)
Tzeentch Authority: -2 (Lord's army)
Nurgle Authority: +3 (Lord's army)
Tzeentch Authority: -2 (Lord's army)
Nurgle Authority: +4 (Lord's army)
Tzeentch Authority: -4 (Lord's army)
Army of RenownArmy of Renown3 levelsLevel 1
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +4 (own army)
Regiments of Renown army capacity: +6 (own army)
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Reputed Son of the KurganReputed Son of the KurganUnlocks at rank 11
Casualty replenishment rate: +20% for non-Daemonic units (own army)
Recruitment cost: -25% for non-Daemonic units (own army)
Ferocious MaggotFerocious Maggot
Ability: "Heroic Killing Blow"
Armour-piercing weapon damage: +50
Worm's ResilienceWorm's Resilience
Passive ability: "Regeneration"
Hit points: +10%
Puppet TyrantPuppet Tyrant
Attribute: Causes Terror for Plague Ogres (own army)
Melee attack: +5 for Plague Ogres (own army)
Melee defence: +5 for Plague Ogres (own army)
The Lumbering HorrorThe Lumbering Horror
Ability number of uses: +2 for "" for Toad Dragon units (all armies factionwide)
Attribute: Unbreakable for Toad Dragon units (all armies factionwide)
Master of HostsMaster of Hosts
Upkeep: -25% (armies in local province)
Vigour loss reduction: -25% (armies in local province)
Infernal ChampionInfernal Champion
Weapon strength: +10%
Devastating ChargeDevastating Charge2 levelsLevel 1
Charge bonus: +15
Charge bonus: +30
Thick-SkinnedThick-Skinned2 levelsLevel 1
Armour: +7
Armour: +15
Hard to HitHard to Hit2 levelsLevel 1
Melee defence: +6
Melee defence: +12
Deadly BladeDeadly Blade2 levelsLevel 1
Melee attack: +6
Melee attack: +12
Foetid StenchFoetid Stench
Passive ability: "Foetid Stench"
Wound-MakerWound-Maker2 levelsLevel 1
Weapon strength: +10%
Weapon strength: +20%
Scarred VeteranScarred Veteran2 levelsLevel 1
Hit points: +7%
Hit points: +15%
Fleet-FootedFleet-Footed2 levelsLevel 1
Speed: +7%
Speed: +15%
Blade ShieldBlade Shield2 levelsLevel 1
Melee defence: +6
Melee defence: +12
Pestilent DecayPestilent Decay
Passive ability: "Pestilent Decay"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Rot-EatersRot-Eaters3 levelsLevel 1
Charge bonus: +3 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
Charge bonus: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
Melee attack: +4 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
Charge bonus: +9 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
Melee attack: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
Armour of MaladyArmour of Malady3 levelsLevel 1
Armour: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
Armour: +8 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
Melee defence: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
Armour: +12 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
Melee defence: +6 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
Nauseating MutationsNauseating Mutations3 levelsLevel 1
Speed: +3% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
Physical resistance: 5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
Speed: +5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
Physical resistance: 10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
Speed: +10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
Bubonic BuzzersBubonic Buzzers3 levelsLevel 1
Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
Ammunition: +10% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)
Melee defence: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
Ammunition: +20% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)
Melee defence: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
Melee attack: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
Filth IncarnateFilth Incarnate3 levelsLevel 1
Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
Weapon strength: +8% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
Melee defence: +6 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
Blight SwarmBlight Swarm
Ability: "Blight Swarm"
Terminal InfectionTerminal Infection
Melee attack: +5 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
Speed: +15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
Cankerous SpreadCankerous Spread
Melee defence: +5 Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)
Physical resistance: 10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)
Speed: +10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)
Airborne AguesAirborne Agues
Melee attack: +5 for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
Putrid ResistancePutrid Resistance
Melee attack: +5 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
Ward save: +5% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
Virulent ContagionVirulent Contagion
Replaces: "Blight Swarm"
Ability: "Virulent Contagion"
Route MarcherRoute Marcher
Campaign movement range: +5%
Route MarcherRoute Marcher
Campaign movement range: +5%
DespoilersDespoilers3 levelsLevel 1
Income from raiding: +10% (Lord's army)
Income from sacking settlements: +5% (Lord's army)
Income from raiding: +20% (Lord's army)
Income from sacking settlements: +10% (Lord's army)
Income from raiding: +30% (Lord's army)
Income from sacking settlements: +15% (Lord's army)
Serve or DieServe or Die3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Recruitment cost: -10% (Lord's army)
Recruitment cost: -15% (Lord's army)
Serve or DieServe or Die3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Unit Upgrades cost: -5% for all units
Recruitment cost: -10% (Lord's army)
Unit Upgrades cost: -10% for all units
Recruitment cost: -15% (Lord's army)
LooterLooter3 levelsLevel 1
Income from looting settlements: +3% (Lord's army)
Income from looting settlements: +8% (Lord's army)
Income from looting settlements: +15% (Lord's army)
Devoted of ChaosDevoted of Chaos3 levelsLevel 1
Increased experience gain: +10% for units when fighting against the Forces of Order (Lord's army)
Increased experience gain: +15% for units when fighting against the Forces of Order (Lord's army)
Souls gained from battles: +10%
Increased experience gain: +20% for units when fighting against the Forces of Order (Lord's army)
Souls gained from battles: +15%
Blessed by BlightBlessed by Blight3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
RuinationRuination3 levelsLevel 1
Attrition suffered by defender: +10% when laying siege or encircling (local region)
Attrition suffered by defender: +20% when laying siege or encircling (local region)
Control: -4 (local enemy province)
Attrition suffered by defender: +40% when laying siege or encircling (local region)
Control: -8 (local enemy province)
CorruptionCorruption3 levelsLevel 1
Nurgle corruption: +1 (local province)
Nurgle corruption: +2 (local province)
Nurgle corruption: +4 (local province)
Unholy ResilienceUnholy Resilience
Casualty replenishment rate: +30% for this Lord
Wound recovery time: -1 turns
Unholy ResilienceUnholy Resilience
Casualty replenishment rate: +30% for this Lord
Wound recovery time: -1 turns
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
Foetid GallipotFoetid Gallipot3 levelsLevel 1
Casualty replenishment rate: +2% (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
DespoilersDespoilers3 levelsLevel 1
Income from raiding: +10% (Lord's army)
Income from sacking settlements: +5% (Lord's army)
Income from raiding: +20% (Lord's army)
Income from sacking settlements: +10% (Lord's army)
Income from raiding: +30% (Lord's army)
Income from sacking settlements: +15% (Lord's army)
Blessed by EvilBlessed by Evil3 levelsLevel 1
Post battle chance of stealing a magic item: +5%
Income from post-battle loot: +5%
Post battle chance of stealing a magic item: +10%
Income from post-battle loot: +10%
Post battle chance of stealing a magic item: +15%
Income from post-battle loot: +15%
Relentless AdvanceRelentless Advance3 levelsLevel 1
Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
PremonitionPremonition3 levelsLevel 1
Ambush defence chance: +10% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
Ambush defence chance: +20% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
Ambush defence chance: +30% (Lord's army)
Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +30%
Pestilential SpawningsPestilential Spawnings3 levelsLevel 1
Daemons Reforged: +5% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
Casualty replenishment rate: +2% (Lord's army)
Growth: +8 (local province)
Daemons Reforged: +10% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Growth: +20 (local province)
Daemons Reforged: +15% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Growth: +36 (local province)
Disease BearerDisease Bearer
Souls gained from battles: +10%
Nurgle corruption: +1 (local province)
Campaign movement range: +5%
Income from post-battle loot: +10%
Renowned & FearedRenowned & Feared
Recruit rank: +1 (Lord's army)
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Upkeep: -8% (Lord's army)
Every version of Tamurkhan the Maggot Lord
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NurgleLord | 8,500 | 1 | 60 | 85 | 55 | 56 | 42 | 500 | 50 | 850 | 212 | wh3_dlc25_nur_cha_tamurkhan |
| NurgleLord | 13,970 | 1 | 60 | 85 | 60 | 62 | 36 | 650 | 42 | 2,300 | 575 | wh3_dlc25_nur_cha_tamurkhan_bubebolos |
Who can field it
- Poxmakers of Nurgle
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.