
Tamurkhan the Maggot Lord
Lord· Lord· 1 model at Ultra size
Comes with Thrones of Decay – Nurgle(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Tamurkhan the Maggot Lord is a legendary lord of Nurgle, leading The Maggot Host at the start of a campaign: 8,500 HP, armour 60, melee attack 56, melee defence 42, weapon strength 500. It costs 850 in the campaign and 1,350 in multiplayer. It comes with Thrones of Decay – Nurgle. Beating this lord in battle can earn the defeat trait Tamur-Can't. Unit key wh3_dlc25_nur_cha_tamurkhan. Patch 9.0.4, from the game's data tables.
Health
8,500
Armour
60
Leadership
85
Speed
55
Melee attack
56
Melee defence
42
Weapon strength
125 base + 375 armour-piercing, +30 vs large
500
Charge bonus
50
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Nurgle
A unit with the Mark of Nurgle has: Poison Contact Effect Increased Hit Points Increased Melee Defence Reduced Melee Attack
- Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus.
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
- Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
- Nurgle's Favoured SonAugment · +24 Melee Defence, +20% Damage ResistanceactiveNurgle's Favoured SonAugment+24 Melee Defence+20% Damage ResistanceCooldown 120 s · Duration 40 sNurgle loves all his children, but those however fated to be his favourites are afforded even more grotesque gifts with which to better carry out His will.
- Feast of the Maggot LordDirect Damage · Requires enemy Lord or Hero in range, Activates automatically when hitpoints have reached 0passiveFeast of the Maggot LordDirect DamageRequires enemy Lord or Hero in rangeActivates automatically when hitpoints have reached 0Passive · Cooldown 120 s · Duration 7 s · 1 useEach mortal body is but a vessel from which the Maggot Lord might slight, seeking to corrupt the fragile body of another.
- Rotting HostHex (Area) · -5% Armour-Piercing Weapon Damage, -5% Base Weapon Damage…passiveRotting HostHex (Area)-5% Armour-Piercing Weapon Damage-5% Base Weapon Damage-4 LeadershipPassive · Range 55 mExposed flesh, oozing innards, sulfur smells... all wonderful gifts courtesy of the ever-loving Urfather!
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Large units — bonus vs large 30e.g. Rogue Idol, Dread Saurian, Khemric Titan · Nurgle: Toad Dragon, Great Unclean One
- Heavily armoured units — 375 of 500 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Nurgle: Rot Knights
- Light infantry-sized units — large, mass 2,500e.g. Zombies, Zombie Pirate Deckhand Mob, Blessed Saurus Spears (Shields) · Nurgle: Exalted Plaguebearers of Nurgle, Plaguebearers of Nurgle
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Nurgle: Plague Ogres (Great Weapons), Rot Knights
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Tamurkhan the Maggot Lord in battle and your lord can earn the trait
Tamur-Can't
- Character experience gain: +15% (Heroes in Lord's army)
- Local recruitment capacity: +1 (local province)
Ultimately, all of the ambition, the amassed, slavering hordes, and the channelled power of Nurgle Himself, came to naught when faced with steel and sorcery.
Tamurkhan the Maggot Lord skill tree
47 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Tamurkhan the Maggot Lord's skills
- BubebolosBubebolosUnlocks at rank 15
- Mount: Bubebolos
- Hates TzeentchHates TzeentchUnlocks at rank 4
- Melee attack: +10 when fighting against Tzeentchian factions
- Weapon strength: +15% when fighting against Tzeentchian factions
- Bloated CarcassBloated CarcassUnlocks at rank 7
- Missile resistance: 10%
- Voice of the Dark GodsVoice of the Dark Gods
- Leadership aura size: +40%
- Relentless PursuerRelentless PursuerUnlocks at rank 10
- Speed: +10% (Lord's army)
- Vigour loss reduction: -15% (Lord's army)
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Reputed Son of the KurganReputed Son of the KurganUnlocks at rank 12
- Casualty replenishment rate: +20% for non-Daemonic units (own army)
- Recruitment cost: -25% for non-Daemonic units (own army)
- Ferocious MaggotFerocious Maggot
- Ability: "Heroic Killing Blow"
- Armour-piercing weapon damage: +50
- Worm's ResilienceWorm's Resilience
- Passive ability: "Regeneration"
- Hit points: +10%
- Puppet TyrantPuppet Tyrant
- Attribute: Causes Terror for Plague Ogres (own army)
- Melee attack: +5 for Plague Ogres (own army)
- Melee defence: +5 for Plague Ogres (own army)
- The Lumbering HorrorThe Lumbering Horror
- Ability number of uses: +2 for "Unspeakable Foulness" for Toad Dragon units (all armies factionwide)
- Attribute: Unbreakable for Toad Dragon units (all armies factionwide)
- Master of HostsMaster of Hosts
- Upkeep: -25% (armies in local province)
- Vigour loss reduction: -25% (armies in local province)
- Infernal ChampionInfernal Champion
- Weapon strength: +10%
- Devastating ChargeDevastating Charge2 levelsLevel 1
- Charge bonus: +15
- Charge bonus: +30
- Thick-SkinnedThick-Skinned2 levelsLevel 1
- Armour: +7
- Armour: +15
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Deadly BladeDeadly Blade2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Foetid StenchFoetid Stench
- Passive ability: "Foetid Stench"
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Fleet-FootedFleet-Footed2 levelsLevel 1
- Speed: +7%
- Speed: +15%
- Blade ShieldBlade Shield2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Pestilent DecayPestilent Decay
- Passive ability: "Pestilent Decay"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Rot-EatersRot-Eaters3 levelsLevel 1
- Charge bonus: +3 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- Charge bonus: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- Melee attack: +4 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- Charge bonus: +9 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- Melee attack: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
- Armour of MaladyArmour of Malady3 levelsLevel 1
- Armour: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
- Armour: +8 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
- Melee defence: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
- Armour: +12 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
- Melee defence: +6 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
- Nauseating MutationsNauseating Mutations3 levelsLevel 1
- Speed: +3% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
- Physical resistance: 5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
- Speed: +5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
- Physical resistance: 10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
- Speed: +10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
- Bubonic BuzzersBubonic Buzzers3 levelsLevel 1
- Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
- Ammunition: +10% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)
- Melee defence: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
- Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
- Ammunition: +20% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)
- Melee defence: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
- Melee attack: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
- Filth IncarnateFilth Incarnate3 levelsLevel 1
- Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- Weapon strength: +8% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- Melee defence: +6 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
- Blight SwarmBlight Swarm
- Ability: "Blight Swarm"
- Terminal InfectionTerminal Infection
- Melee attack: +5 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
- Speed: +15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
- Cankerous SpreadCankerous Spread
- Melee defence: +5 Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)
- Speed: +10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)
- Airborne AguesAirborne Agues
- Melee attack: +5 for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
- Putrid ResistancePutrid Resistance
- Melee attack: +5 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
- Ward save: +5% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
- Virulent ContagionVirulent Contagion
- Replaces: "Blight Swarm"
- Ability: "Virulent Contagion"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Serve or DieServe or Die3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- LooterLooter3 levelsLevel 1
- Income from looting settlements: +3% (Lord's army)
- Income from looting settlements: +8% (Lord's army)
- Income from looting settlements: +15% (Lord's army)
- Blessed by BlightBlessed by Blight3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- CorruptionCorruption3 levelsLevel 1
- Nurgle corruption: +1 (local province)
- Nurgle corruption: +2 (local province)
- Nurgle corruption: +4 (local province)
- Unholy ResilienceUnholy Resilience
- Casualty replenishment rate: +30% for this Lord
- Wound recovery time: -1 turns
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- DespoilersDespoilers3 levelsLevel 1
- Income from raiding: +10% (Lord's army)
- Income from sacking settlements: +5% (Lord's army)
- Income from raiding: +20% (Lord's army)
- Income from sacking settlements: +10% (Lord's army)
- Income from raiding: +30% (Lord's army)
- Income from sacking settlements: +15% (Lord's army)
- Relentless AdvanceRelentless Advance3 levelsLevel 1
- Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- Pestilential SpawningsPestilential Spawnings3 levelsLevel 1
- Daemons Reforged: +5% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
- Casualty replenishment rate: +2% (Lord's army)
- Growth: +8 (local province)
- Daemons Reforged: +10% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Growth: +20 (local province)
- Daemons Reforged: +15% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Growth: +36 (local province)
- Renowned & FearedRenowned & Feared
- Recruit rank: +1 (Lord's army)
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Upkeep: -8% (Lord's army)
Every version of Tamurkhan the Maggot Lord
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NurgleLord | 8,500 | 1 | 60 | 85 | 55 | 56 | 42 | 500 | 50 | 850 | 212 | wh3_dlc25_nur_cha_tamurkhan |
| NurgleLord | 13,970 | 1 | 60 | 85 | 60 | 62 | 36 | 650 | 42 | 2,300 | 575 | wh3_dlc25_nur_cha_tamurkhan_bubebolos |
Who can field it
- Nurgle · Poxmakers of Nurgle
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.