Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Norsca · Immortal Empires

World Walkers

wh_dlc08_nor_norsca

Comes with Norsca(Warhammer I)

World Walkers is a playable Norsca faction in Total War: Warhammer III, led by Wulfrik the Wanderer. In Immortal Empires it starts in Troll Fjord with 1 region. It comes with Norsca. Faction key wh_dlc08_nor_norsca. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Troll Fjord (Vanaheim Mountains)

  1. 1.Bjornling — Monolith of Borkill the Bloody-Handed · medium (4.5%) · minor faction
  2. 2.The Sightless — Konquata · medium (4.9%) · minor faction
  3. 3.Vanaheimlings — Isle of Wights · medium (6.2%) · minor faction
  4. 4.Helspire Tribe — The Monolith of Katam · medium (7.2%) · minor faction
  5. 5.Karond Kar — Karond Kar · medium (7.6%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

8 suitable · 2 unpleasant · 2 uninhabitable

Every climate below · what each level does

Victory at a glance

Short victory: 4 objectives · long victory: 5

  • Attain Level 3 Allegiance with one of the Gods.
  • Hold 5 port settlements.
  • Spend 2,000 Spoils occupying non-Norscan settlements and completing Marauding actions

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Norsca unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Wulfrik the Wanderer

Wulfrik the Wanderer

World Walkers

With Seafang anchored off Lustria’s coast, Wulfrik prepares a raid in Losteriksson’s footsteps in search of plunder, worthy duels and glory.

Born Raider
  • Has access to Seafang to instantly travel vast distances between ports
  • Charge bonus: +15 for Marauder Chariot & Marauder Cavalry units
  • Upkeep: -15% for Marauder units
  • Income from raiding: +50% (all armies)
Read more ▾

Wulfrik the Wanderer, also known as the World Walker and the Eternal Challenger, is a devout and relentless follower of Chaos. He roams land and sea, a monumental figure encased in black steel armour adorned with the skulls of his many kills. He lives to fight, and makes offerings of his defeated enemies, dedicating their deaths to the Dark Gods he serves. To aid in his cursed quest, he took the magical longship, Seafang, from the Chaos Sorceress Baga Yar. Powered by blood and driven by daemons, Seafang can travel through any Realm, even harnessing the Winds of Magic themselves. In search of new foes to fight Wulfrik has journeyed from the deserts of the Tomb Kings to the holds of the Dwarfen Lords and the isle of the High Elves. This executioner of the Gods has killed Dragons and Kings, Undead Lords and Chaos-warped Trolls, all in the cause of appeasing the Ruinous Powers. None may refuse the challenge he delivers in their own tongue, and once he has fixed on a foe, that foe will not escape him.

Faction effects

  • Sea Lanes journey duration: -1 turns (factionwide)
  • Underworld Sea travel time: -1 (factionwide)
  • Seductive influence: +50 required for complete seduction
  • Seductive influence: -1 per turn from race

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Attain Level 3 Allegiance with one of the Gods.
  2. Hold 5 port settlements.
  3. Spend 2,000 Spoils occupying non-Norscan settlements and completing Marauding actions
  4. Defeat any 5 Legendary Lords.

REWARDS

Follower or item: Veteran Raider

Follower or item: Pack Animal

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Attain Level 4 Allegiance with any God.
  3. Occupy, loot, raze or sack 20 different settlement(s).
  4. Spend 4,000 Spoils occupying non-Norscan settlements and completing Marauding actions
  5. Defeat any 10 Legendary Lords.

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2

Spoils: +2,000

Plan a co-op campaign with World Walkers — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Norsca factions.

Climate

Suitable

  • Chaotic Wasteland
  • Frozen
  • Temperate Island
  • Jungle
  • Mountain
  • Savannah
  • Temperate
  • Wasteland

Unpleasant

  • Desert
  • Magical Forest

Uninhabitable

  • Ocean
  • Undead Wasteland

How settling World Walkers fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.