Wulfrik the Wanderer skill tree & build planner
NorscaLegendary lordUnit stats
55 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Norscan WarhorseUnlocks at rank 4Mount: Norscan WarhorseThe horses of Norsca live for battle, even choosing to graze on the bones of the fallen over grass.
- Marauder ChariotUnlocks at rank 10Mount: Marauder ChariotMarauder mobs are awarded even greater mobility when riding their crude chariots of bone and wood, lashed together with the guts and sinew of the vanquished.
- War MammothUnlocks at rank 18Mount: War MammothTainted and savage they may be, but these behemoths remain willing to bear high-status Marauders into battle, trampling flat everything foolish enough to get in their way.
- Eye of the GodsUnlocks at rank 7Weapon strength: +10%The slightest glance, the merest glimpse from one of the Dark Gods is sufficient to propel their playthings to ever-greater feats of desolation.
- Hearts of IronVigour loss reduction: -15% (Lord's army)The followers of Chaos need not to rest, they march on with iron hearts desperate to harvest souls.
- Voice of the Dark GodsUnlocks at rank 15Cooldown: -33% to "Stand or Die!"Cooldown: -33% for "Fight or Die!"Character's aura leadership effect: +4Leadership aura size: +80%This Lord speaks with a dread booming voice - a gift from his Dark Masters to ensure obedience.
- Hardened MonstrositiesUnlocks at rank 15Attribute: Perfect Vigour for Monstrous Arcanum monsters (Rank 7 and above) (Lord's army)Barrier hit points: +800 for Monstrous Arcanum monsters (Lord's army)Melee attack: +8 for Monstrous Arcanum monsters (Lord's army)Scarred and brutish, even for monstrous beasts, these now-tamed creatures can shrug off incredible punishment.
- Aura of ChaosUnlocks at rank 9Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark.
- Army of RenownUnlocks at rank 10 · 3 levelsLevel 1 · free at rank 10Regiments of Renown army capacity: +2 (own army)Level 2 · free at rank 20Regiments of Renown army capacity: +4 (own army)Level 3 · free at rank 30Regiments of Renown army capacity: +6 (own army)If their renown does them justice, they will be fit to serve one whose fame they will never outstrip.
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character experience gain: +20% (Heroes in Lord's army)Character will share +15% of experience earned between all other active LordsLevel 2 · rank 40Character experience gain: +35% (Heroes in Lord's army)Character will share +30% of experience earned between all other active LordsLevel 3 · rank 50Character experience gain: +50% (Heroes in Lord's army)Character will share +50% of experience earned between all other active LordsHaving learned much in their long years of service, this character now turns their attention to training others.
- Hunter of ChampionsUnlocks at rank 12Replenishes 10% campaign movement range after winning a battleAbility: "Hunter of Champions"Campaign line of sight: +50%Cursed to wander the length and breadth of the world, his never-ending quest to challenge and best the most gifted warriors.
- Juggernauts of the Sarl"Wyrmpiercer" ammunition (improved anti-large) for all javelin units (Lord's army)Bonus vs Large: +12 for all Marauder units (Lord's army)Requires: Hunter of ChampionsMen as great as the beasts they bring down.
- The Eternal ChallengerUpgrades ability: "Hunter of Champions" (affected targets cannot move)Attribute: ExecutionerPhysical resistance: 10%Requires: Hunter of ChampionsBeware drunken boasts made in sight of the Dark Gods, lest they hold you to such claims…
- Gift of TonguesAttacks cause "Discouraged" effect, reducing leadershipEnemy leadership: -5 (local region)Requires: Hunter of ChampionsWulfrik’s Gift of Tongues means no-one can deny him a duel, but he still delights in crude invectives to break his enemies’ spirits.
- Echoes of AmbitionConstruction cost: -10% for Province Capital/Settlement buildings (all provinces)Construction time: -1 for Province Capital/Settlement buildings (all provinces)Upkeep: -15% (Lord's army)Requires: Hunter of ChampionsWulfrik once pursued the path of a great warrior king, and for a time cursed the gods for denying him.
- World WalkerAbility number of uses: +2 for "Seafang"Cooldown: -1 turns for Seafang Teleportation ritualGlobal recruitment duration: -2 turn for all units (Lord's army)Enables replenishment in foreign territory (Lord's army)Requires: 2 skill points across Juggernauts of the Sarl, The Eternal Challenger, Gift of Tongues, Echoes of AmbitionCursed to seek the deadliest opponents to best and kill in single combat, Wulfrik must forever walk the world.
- Contagious AmbitionUnlocks at rank 9Ability: "Lead by Example"Recruit rank: +2 for all units (own army)To forge one's own Saga, one must be as fierce as winter, and as hard as the Norscan permafrost.
- Fervent CreaturesUnlocks at rank 11Charge bonus: +15 for Skin Wolves units (Lord's army)Melee defence: +15 for Skin Wolves units (Lord's army)Requires: Contagious AmbitionSkin Wolves in the Wanderer's service enjoy speed and skill beyond even their preternatural capabilities.
- Mammoth TamerUnlocks at rank 16Speed: +10% for Feral Mammoth and War Mammoth units (Lord's army)Recruit rank: +3 for Mammoth units (Lord's army)Requires: Fervent CreaturesThe ferocity of the frigid north's tusked titans is harnessed to devastating effect by the harsh and unyielding lash.
- SeafangStarting skillAbility: "Seafang"There's no outrunning the terrible, flying Longship known as the 'Seafang'; once in its sights, an agonising, merciless death is your only possible destination.
- Devastating Charge2 levelsLevel 1Charge bonus: +15Level 2Charge bonus: +30Requires: SeafangSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Thick-Skinned2 levelsLevel 1Armour: +7Level 2Armour: +15Requires: SeafangCreatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
- Hard to Hit2 levelsLevel 1Melee defence: +6Level 2Melee defence: +12Requires: SeafangHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Deadly Blade2 levelsLevel 1Melee attack: +6Level 2Melee attack: +12Requires: SeafangA deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Devastating Charge, Thick-Skinned, Hard to Hit, Deadly BladeFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Wound-Maker2 levelsLevel 1Weapon strength: +10%Level 2Weapon strength: +20%Requires: Foe-SeekerSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Scarred Veteran2 levelsLevel 1Hit points: +7%Level 2Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Indomitable2 levelsLevel 1Leadership: +6Level 2Leadership: +12Requires: Foe-SeekerThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Quicksilver2 levelsLevel 1Speed: +7%Level 2Speed: +15%Requires: Foe-SeekerBlink and you die.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Wound-Maker, Scarred Veteran, Indomitable, QuicksilverThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
Battle
- Dominating PresenceUnit experience gain per turn: +75 (Lord's army)Character's aura leadership effect: +5A Chaos Lord dominates – lesser beings cringe from a being that is so intently under scrutiny from the Dark Gods.
- Fearsome Warriors3 levelsLevel 1Melee attack: +4 for Marauders, Marauder Spearmen, Marauder Berserkers, Marauder Bearmen, Flayerkin and Marauder Champions units (Lord's army)Level 2Melee attack: +6 for Marauders, Marauder Spearmen, Marauder Berserkers, Marauder Bearmen, Flayerkin and Marauder Champions units (Lord's army)Weapon strength: +6% for Marauders, Marauder Spearmen, Marauder Berserkers, Marauder Bearmen, Flayerkin and Marauder Champions units (Lord's army)Level 3Melee attack: +8 for Marauders, Marauder Spearmen, Marauder Berserkers, Marauder Bearmen, Flayerkin and Marauder Champions units (Lord's army)Weapon strength: +12% for Marauders, Marauder Spearmen, Marauder Berserkers, Marauder Bearmen, Flayerkin and Marauder Champions units (Lord's army)Requires: Dominating PresenceThose who do not bend the knee to the Gods of the North soon find all they hold dear obliterated before them.
- Beast Slayers3 levelsLevel 1Missile strength: +4% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Lord's army)Level 2Ammunition: +10% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Lord's army)Missile strength: +6% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Lord's army)Level 3Ammunition: +20% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Lord's army)Missile strength: +8% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Lord's army)Requires: Dominating PresenceDelighting in death and suffering, these savage warriors follow their ignoble Lord wherever he goes.
- Unnatural Selection3 levelsLevel 1Speed: +6% for Norscan Warhounds, Norscan Ice Wolves, Marauder Chariot and Kurgan Horsemen units (Lord's army)Level 2Charge bonus: +6 for Norscan Warhounds, Norscan Ice Wolves, Marauder Chariot and Kurgan Horsemen units (Lord's army)Speed: +9% for Norscan Warhounds, Norscan Ice Wolves, Marauder Chariot and Kurgan Horsemen units (Lord's army)Level 3Charge bonus: +12 for Norscan Warhounds, Norscan Ice Wolves, Marauder Chariot and Kurgan Horsemen units (Lord's army)Speed: +12% for Norscan Warhounds, Norscan Ice Wolves, Marauder Chariot and Kurgan Horsemen units (Lord's army)Requires: Dominating PresenceOnly the fiercest creatures can survive the frozen north; the strongest are rounded up for war and starved into viciousness, ready for the next battle.
- Frostbitten3 levelsLevel 1Melee attack: +4 for Skin Wolves and Troll units (Lord's army)Level 2Melee attack: +4 for Skin Wolves and Troll units (Lord's army)Weapon strength: +6% for Skin Wolves and Troll units (Lord's army)Level 3Melee attack: +6 for Skin Wolves and Troll units (Lord's army)Weapon strength: +12% for Skin Wolves and Troll units (Lord's army)Requires: Dominating PresenceThe intense cold cuts into the flesh, burning the foe's extremities until they drop off altogether!
- Hail of Teeth3 levelsLevel 1Melee attack: +4 for Manticore, Chimera and Chaos Frost Dragon units (Lord's army)Level 2Armour: +6 for Manticore, Chimera and Chaos Frost Dragon units (Lord's army)Melee attack: +4 for Manticore, Chimera and Chaos Frost Dragon units (Lord's army)Level 3Armour: +12 for Manticore, Chimera and Chaos Frost Dragon units (Lord's army)Melee attack: +6 for Manticore, Chimera and Chaos Frost Dragon units (Lord's army)Requires: Dominating PresenceThe razor-sharp hail of the north is not the only danger in the Norscan sky – its airborne beasts are just as deadly and far less predictable.
- Monsters of the North3 levelsLevel 1Melee attack: +4 for Fimir Warriors, Norscan Giant, Feral Mammoth, Dread Maw, Curs'd Ettin and War Mammoth units (Lord's army)Level 2Melee attack: +4 for Fimir Warriors, Norscan Giant, Feral Mammoth, Dread Maw, Curs'd Ettin and War Mammoth units (Lord's army)Melee defence: +4 for Fimir Warriors, Norscan Giant, Feral Mammoth, Dread Maw, Curs'd Ettin and War Mammoth units (Lord's army)Level 3Melee attack: +6 for Fimir Warriors, Norscan Giant, Feral Mammoth, Dread Maw, Curs'd Ettin and War Mammoth units (Lord's army)Melee defence: +6 for Fimir Warriors, Norscan Giant, Feral Mammoth, Dread Maw, Curs'd Ettin and War Mammoth units (Lord's army)Requires: Dominating PresenceGiant, deadly, and able to take orders, this Lord’s monstrosities are especially terrifying and lethal.
- Rally!Ability: "Rally!"Requires: 6 skill points across Fearsome Warriors, Beast Slayers, Unnatural Selection, Frostbitten, Hail of Teeth, Monsters of the North
- Champions of the NorthArmour: +12 for Marauders, Marauder Spearmen, Marauder Berserkers, Marauder Bearmen, Flayerkin and Marauder Champions units (Rank 7 and above) (Lord's army)Melee defence: +5 for Marauders, Marauder Spearmen, Marauder Berserkers, Marauder Bearmen, Flayerkin and Marauder Champions units (Rank 7 and above) (Lord's army)Physical resistance: 10% for Marauders, Marauder Spearmen, Marauder Berserkers, Marauder Bearmen, Flayerkin and Marauder Champions units (Rank 7 and above) (Lord's army)Requires: Rally!In spite of their savage nature, they are possessed of a savage code of conduct and form a loose brotherhood of those considered worthy.
- Hardened HuntersMissile strength: +12% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Rank 7 and above) (Lord's army)Missile resistance: 15% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Rank 7 and above) (Lord's army)Reload time reduction: +10% for Marauder Hunters, Marauder Horsemen, and Marauder Horsemasters units (Rank 7 and above) (Lord's army)Requires: Rally!No beast too large, no adversary too great; no quarry - mortal or otherwise - can evade them.
- Icy WrathCharge bonus: +12 for Norscan Warhounds, Norscan Ice Wolves, Manticore, Skin Wolves, Marauder Chariot and Kurgan Horsemen units (Rank 7 and above) (Lord's army)Melee attack: +5 for Norscan Warhounds, Norscan Ice Wolves, Manticore, Skin Wolves, Marauder Chariot and Kurgan Horsemen units (Rank 7 and above) (Lord's army)Weapon strength: +12% for Norscan Warhounds, Norscan Ice Wolves, Manticore, Skin Wolves, Marauder Chariot and Kurgan Horsemen units (Rank 7 and above) (Lord's army)Requires: Rally!The intense cold and near-constant darkness of the far north make for a certain kind of killer.
- Hulks of DeathArmour: +12 for Trolls, Chaos Frost Dragon, Norscan Giant, Fimir, Feral Mammoth, Chimera, Dread Maw, Curs'd Ettin and War Mammoth units (Rank 7 and above) (Lord's army)Ward save: +8% for Trolls, Chaos Frost Dragon, Norscan Giant, Fimir, Feral Mammoth, Chimera, Dread Maw, Curs'd Ettin and War Mammoth units (Rank 7 and above) (Lord's army)Weapon strength: +12% for Trolls, Chaos Frost Dragon, Norscan Giant, Fimir, Feral Mammoth, Chimera, Dread Maw, Curs'd Ettin and War Mammoth units (Rank 7 and above) (Lord's army)Requires: Rally!The freezing darkness and stunning violence of the far north bring no small solace to those who have lost everything and wish to forget.
- Stand or Die!Replaces: "Rally!"Ability: "Stand or Die!"Requires: a point in any of Champions of the North, Hardened Hunters, Icy Wrath, Hulks of DeathNot with: Fight or Die!There can be no turning back for those whose souls are turning black.
- Fight or Die!Ability: "Fight or Die!"Replaces: "Rally!"Requires: a point in any of Champions of the North, Hardened Hunters, Icy Wrath, Hulks of DeathNot with: Stand or Die!There is no other choice. There never was.
Campaign
- Route MarcherCampaign movement range: +5%Those who know the land and its secrets will travel faster and further than the foes who don't.
- Despoilers3 levelsLevel 1Income and Spoils from pillaging settlements: +3% (Lord's army)Income from sacking settlements: +3% (Lord's army)Level 2Income and Spoils from pillaging settlements: +6% (Lord's army)Income from sacking settlements: +8% (Lord's army)Level 3Income and Spoils from pillaging settlements: +9% (Lord's army)Income from sacking settlements: +15% (Lord's army)Requires: Route MarcherTo despoil, to corrupt and ruin, to break the mortals and take their gods from them - this is what Chaos wants.
- Serve or Die3 levelsLevel 1Recruitment cost: -5% (Lord's army)Level 2Recruitment cost: -10% (Lord's army)Level 3Recruitment cost: -15% (Lord's army)Requires: Route Marcher"You will serve me, wretch, or you will die, there is no other option."
- Norse ResilienceCasualty replenishment rate: +5% (Lord's army)Requires: Route MarcherThe bleak, brutal landscape of the far north breeds bloody, warlike tribes in thrall to Chaos' delicious, twisted power.
- Swelling of Doom3 levelsLevel 1Growth: +8 (local province)Level 2Growth: +20 (local province)Level 3Growth: +36 (local province)Requires: Route MarcherMaybe it is the influence of the Dark Gods that has caused the populace to burgeon and proliferate beyond their natural bounds?
- Devourers of FleshHero capacity: +1 for Skin Wolf WerekinHero recruit rank: +5 for Skin Wolf Werekin (all provinces)Requires: 4 skill points across Despoilers, Serve or Die, Norse Resilience, Swelling of DoomOnce Wulfrik has made his infernal offerings, the mangled gore that remains is devoured by his ravenous, insatiable Werekin.
- Lightning Strike3 levelsLevel 1Enemy battle reinforcement time: +25%Battle reinforcement time: -10%Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penaltyLevel 2Enemy battle reinforcement time: +50%Battle reinforcement time: -20%Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penaltyLevel 3Enemy battle reinforcement time: +50%Battle reinforcement time: -30%Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penaltyEnables lightning strike battles when reinforcements are presentRequires: Devourers of Flesh"The time to strike is now!"
- Savage Skills3 levelsLevel 1Recruit rank: +1 for all units (Lord's army)Level 2Recruit rank: +2 for all units (Lord's army)Level 3Recruit rank: +3 for all units (Lord's army)Requires: Devourers of FleshThere's something about the harsh, unforgiving nature of northern life that makes its occupants fight harder and longer than many of their soft, southern equivalents.
- Unnatural HealingCasualty replenishment rate: +4% (Lord's army)Requires: Devourers of FleshSomething strange - something no scholar really wishes to discover - governs who dies and who lives in the warlike northern wastes.
- Fuelled by War3 levelsLevel 1Upkeep: -3% (Lord's army)Level 2Upkeep: -6% (Lord's army)Level 3Upkeep: -9% (Lord's army)Requires: Devourers of FleshWar and glory before the Gods are the determining elements in every decision made; there is nothing else worth living - or dying - for.
- Spawn of ChaosUnit experience gain per turn: +200 (Lord's army)Enemy Hero action success chance: -10%Campaign movement range: +5%Requires: 4 skill points across Lightning Strike, Savage Skills, Unnatural Healing, Fuelled by WarThe tendrils (and tentacles!) of the Northern Gods reach down from the poles and far across the world, twisting and corrupting all they touch.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Wulfrik the Wanderer · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 4,840 | 4,840 |
| Armour | 100 | 100 |
| Leadership | 75 | 75 |
| Speed | 35 | 35 |
| Melee attack | 70 | 70 |
| Melee defence | 50 | 50 |
| Weapon strength | 490 | 490 |
| … armour-piercing | 170 | 170 |
| Charge bonus | 50 | 50 |
| Missile block chance | 55 | 55 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
- Ability: "Seafang"
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
