
Vampire Coast · Immortal Empires
Pirates of Sartosa
wh2_dlc11_cst_pirates_of_sartosaComes with Vampire Coast(Warhammer II)
Pirates of Sartosa is a playable Vampire Coast faction in Total War: Warhammer III, led by Aranessa Saltspite. In Immortal Empires it starts in Sartosa with 1 region. It comes with Vampire Coast. Faction key wh2_dlc11_cst_pirates_of_sartosa. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Sartosa (Pirate's Current)
- 1.Chevaliers de Lyonesse — Copher · medium (4.1%)
- 2.Strygos Empire — Al Haikk · medium (4.8%) · minor faction
- 3.Tilea — Miragliano · medium (5.3%) · minor faction
- 4.Thegan's Errantry — Martek · medium (5.8%) · minor faction
- 5.Clan Angrund — Zarakzil · medium (5.9%)
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
8 suitable · 2 unpleasant · 2 uninhabitable
Victory at a glance
Short victory: 6 objectives · long victory: 6
- Attain at least 8,000 Infamy.
- Construct landmarks: Peg Street Pawnshop and Smithy's Tavern
- Upgrade a Ship to a Captain's Cabin
Key units and where they are recruited
COMPUTED — per role, the Vampire Coast unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
Zombie Pirate Deckhand MobMelee infantry · Health per 1,000 gold: 48,000
Recruited from Lagoon of Drowned Sailors (Barracks, level 1)
Zombie Pirate Gunnery Mob (Hand Cannons)Missile infantry · Missile damage per 1,000 gold: 8,229
Recruited from Armoury of the Soulless (Ranged, level 3)
Animated HulksMonstrous infantry · Health per 1,000 gold: 19,264
Recruited from Ship's Hold (Hold, level 1)
Necrofex ColossusMonsters · Health per 1,000 gold: 5,282
Recruited from Composite Hull (Hull, level 3)
CarronadesWar machines & artillery · Missile damage per 1,000 gold: 1,067
Recruited from Carronades (Cannons, level 2)
Scurvy DogsWar beasts · Health per 1,000 gold: 12,800
Recruited from Deckhands’ Boneyard (Barracks, level 2)
Faction leader

Aranessa Saltspite
Pirates of Sartosa
Amidst the broken docks of Sartosa, Aranessa Saltspite gathers a vast rabble of loyal crew ready to help spread her infamy across the high seas.
- Chance of finding Treasure Maps: +25%
- Income from raiding: +50%
- Income from sacking settlements: +20%
- Diplomatic relations: -100 with Norsca
- Chance of finding Treasure Maps: +25%
- Income from raiding: +50%
- Income from sacking settlements: +20%
- Diplomatic relations: -100 with Norsca
Read more ▾
The most feared of all pirates who menace the waters surrounding the city-port of Sartosa and beyond is the ‘Queen of Tides’, Aranessa Anja Saltspite. Rumour has it that she was not sired by mortal man, but is actually the daughter of the Sea-God Manann, the ‘Seafather’ himself; that she rose fully grown out of the waves in a froth of gore, with seawater flowing through her veins instead of blood. Having been cast out by her Norscan tribe as a baby, she is said to have cut off her own fishtail before heading out to sea to seek her fortune, biding her time until she was strong enough – in every sense – to take her bloody revenge upon the people who left her for dead. Whatever Aranessa’s origins, there can be no doubt that she is greatly favoured by the Sea-God, and that a peculiar connection exists between them, for she has sailed the Great Ocean to the very ends of the world and back, through the most violent of tempests, yet always emerges unscathed. Aranessa knows that it is her duty to protect the Seafather’s realm as he protects her, but the sea is vast, and such a task would take countless lifetimes, so Manann has granted her some of the world’s most powerful seafarers – Vampire Admirals, with whom he has made pacts in exchange for their aid. Aranessa is not entirely comfortable with this alliance, but knows her Necromantic officers are undeniably useful. As Manann washes the corpses of dead sailors against the Swordfysh’s hull and upon the shores of Sartosa, her allies breathe Unlife into them, thus fortifying her crew with shipmates Manann considers more ‘permanent’. Associations with the Undead aside, those who have met Aranessa and lived say she is a strange character indeed. Peg-legged from her long career as a buccaneer, she has no warmth in her soul and absolutely no love for man. Only the open seas and the glitter of gems can melt her scowl, but as Aranessa’s crew maintain, on those rare occasions where she deigns to smile it is like a new dawn. But what manner of dawn? A dawn of merciless, cutthroat violence, theft and murder, which rages without end – that sort of dawn. Beholden to no man, be he living or dead, Captain Aranessa Saltspite – the self-styled ‘Pirate Queen’ – is every bit as merciless as the Great Ocean itself!
Faction effects
- Sea Lanes journey duration: -1 turns (factionwide)
- Underworld Sea travel time: -1 (factionwide)
- Income from post-battle loot: -50%
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Attain at least 8,000 Infamy.
- Construct landmarks: Peg Street Pawnshop and Smithy's Tavern
- Upgrade a Ship to a Captain's Cabin
- Unlock 2 Pieces of Eight.
- Uncover 5 Hoards using Treasure Maps.
- Win the following battle: Krakens' Bane
REWARDS
- Infamy gained from buildings: 60%
- Infamy gained from buildings: 60%
- Chance of finding Treasure Maps: +25%
- Treasury from Treasure Maps: +20%
- Chance of finding Treasure Maps: +25%
- Treasury from Treasure Maps: +20%
Long Campaign Victory
- Achieve the Short Victory conditions.
- Construct landmark: Dragon Tooth Lighthouse
- Upgrade a Ship to a Great Cabin, with The Saw-Shark's Blade special deck building
- Unlock 5 Pieces of Eight.
- Gain 50,000 Treasury from Sacking settlements.
- Attain at least 25,000 Infamy.
REWARDS
- Recruit Rank: +3 for all units recruited via Raise Dead
- Recruit Rank: +3 for all units recruited via Raise Dead
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Plan a co-op campaign with Pirates of Sartosa — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Vampire Coast factions.
Climate
Suitable
Desert
Frozen
Temperate Island
Jungle
Ocean
Savannah
Temperate
Undead Wasteland
Unpleasant
Mountain
Wasteland
Uninhabitable
Chaotic Wasteland
Magical Forest
How settling Pirates of Sartosa fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.