Vampire Coast technologies
48 technologies from the game's research tree for Vampire Coast, patch 9.0, line by line as the game lays them out. Hover or tap a technology for its research cost, its effects and what it needs first. Faction-only trees (a single lord's variant) are not included.
Dominion Over MortalsDominion Over Mortals600 research points
Control: +2The smallfolk will obey… if they wish to live.
The Pirate CodeThe Pirate Code800 research points
Lord recruitment cost: -75%
A second lord recruitment cost reducer to work when replacing lords. use at force."Yarrr, it's a code of conduct - articles, if you will. Think of it as insurance, like."
Serrated HarpoonSerrated Harpoon800 research points
Bonus vs Large: +3 for Zombie Pirate Deckhands Mob (Polearms) and Depth Guard (Polearms) unitsThere’s no wriggling out of this one – the harpoon-blade has a barbed edge which tears the flesh of monstrous targets as they struggle to escape.
The ConvertedThe Converted1,000 research points
Hero recruit rank: +5Outstanding veterans, seasoned and with common cause and purpose, are invaluable to the seafaring adventurer.
Disreputable AdmiralDisreputable Admiral100 research points
Adds the Vampire Fleet Admiral (Vampires) Trusty Montford to your faction's Lord poolIt only takes a bit of light flogging and denial of shore leave for a less-than-stellar reputation to develop.
Command CrewsCommand Crews300 research points
Leadership: +5 for Zombie Pirate Deckhands Mob unitsA place for everyone and everyone in their place.
Foreign ArchitectsForeign Architects600 research points
Construction cost: -15% for Infrastructure buildingsPirates have little time for landlubbing matters, so the expertise needed is drafted in from elsewhere.
Silver Musket-Balls & CutlassesSilver Musket-Balls & Cutlasses800 research points
Bonus vs Infantry: +3 for Zombie Pirate Deckhands Mob, Zombie Pirate Gunnery Mob and Deck Droppers units"Just keep them pistols pointed away from your own Vampire Admirals, maties!"
Marines' UpkeepMarines' Upkeep800 research points
Upkeep: -15% for Zombie Pirate Deckhands Mob, Depth Guard and Zombie Pirate Gunnery Mob unitsIf you can keep your head while all around you are literally losing theirs…
Unliving ReflexesUnliving Reflexes1,000 research points
Melee defence: +5 for Zombie Pirate Deckhands Mob, Depth Guard and Zombie Pirate Gunnery Mob unitsThose controlled by occult means confound their putrid, decrepit forms.
Admirals’ AstrolabesAdmirals’ Astrolabes600 research points
Immune to Storm and Reef attrition (all armies)A good pirate has the instruments to plot the safest course through the deadliest of seas.
Infamous AdmiralInfamous Admiral100 research points
Adds the Vampire Fleet Admiral (Deep) O'Bones Macdonald to your faction's Lord pool"I knew a man who served under 'em once – they take no prisoners 'n' gives no quarter whatsoever."
Protection RacketProtection Racket600 research points
Income from Ports: +10%"You pay us and we keep the darkness at bay… After all, you wouldn't want one of your loved ones to have an... 'accident', would you?"
Hardened Pirate ScumHardened Pirate Scum800 research points
Recruit rank: +2 for Zombie Pirate Deckhands Mob, Depth Guard and Zombie Pirate Gunnery Mob unitsThere's no substitute for experience.
Raise the MassesRaise the Masses800 research points
Growth: +5"Our power shall grow greater and greater with every tide…"
Centuries in CommandCenturies in Command1,000 research points
Lord recruit rank: +5If you're still at sea centuries later and not dead or starving in a gibbet somewhere, chances are you're doing something right.
Notorious AdmiralNotorious Admiral100 research points
Adds the Vampire Fleet Admiral (Death) Burke Black to your faction's Lord poolNotoriety can be acquired for a number of reasons, but mostly for those of the insalubrious kind.
QuartermasterQuartermaster600 research pointsThe more brains you have, the more - and better - loot you will bring back to port.
First MateFirst Mate800 research pointsKeeping the crew on side is important if you wish to remain in charge. A loyal chain of command helps with this.
Seascape ArtistSeascape Artist800 research pointsIt's useful to get an idea of what your destination looks like, as there's barely a moment to think once the cannons start.
Unliving Labour ForceUnliving Labour Force1,000 research points
Construction time: -35% for all buildingsObedient and unquestioning, if a little slack-jawed.
Dread AdmiralDread Admiral100 research points
Adds the Vampire Fleet Admiral (Deep) Two Toes Adley to your faction's Lord pool"Nah - I'll tell yer - you see that banner, you turn the ship around, as they'll be upon yer before you can scream 'Manann, protect us!'"
Maintained CannonsMaintained Cannons600 research points
Missile strength: +10% for Mortar, Carronade, Deck Gunners, and Queen Bess units"That's right, lad, get that sponge right down inside - we want to blow the enemy to kingdom come, not ourselves!"
MagazineMagazine800 research points
Ammunition: +20% for Mortar, Carronade, Deck Gunners, and Queen Bess units…because running out of shot during a violent seaborne action is not an option.
Trained Gun HandsTrained Gun Hands1,000 research points
Recruit rank: +2 for Mortar, Carronade, and Deck Gunners unitsPractice goes a long way towards preparing a crew for the real thing.
Corrupt the LandCorrupt the Land600 research points
Vampiric corruption: +2 (all provinces)"All shall know that we are here as masters to rule!"
Supernatural RegenerationSupernatural Regeneration800 research points
Casualty replenishment rate: +10%"Rise, me hearties, risssssssse!"
Straining at the LeashStraining at the Leash1,000 research points
Charge bonus: +15 for Animated Hulks, Mournguls, Rotting Prometheans, and Rotting Leviathan units
Speed: +10% for Animated Hulks, Mournguls, Rotting Prometheans, and Rotting Leviathan units"Blurgggh! Blurgggh! Aaaaaaaaaaaaaaarrggh!!!!"
Gunnery CrewsGunnery Crews300 research points
Missile strength: +5% for Zombie Pirate Gunnery Mob unitsBattles at sea are tense, nerve-wracking and bloody. Obey orders - and quickly - if you want to survive.
Clean Yer Bores!Clean Yer Bores!600 research points
Upkeep: -15% for Mortar, Carronade, Deck Gunners and Queen Bess unitsLeaving residue inside a cannon between battles is a sure-fire way of blowing yourselves up! A good maintenance schedule guards against this.
Stolen Imperial OrdnanceStolen Imperial Ordnance800 research points
Armour-piercing missile damage: +20% for Zombie Pirate Gunnery Mob and Deck Droppers unitsWhat they don't have really *can* hurt them quite badly, as it turns out!
Steadier AimSteadier Aim1,000 research points
Range: +10% for Zombie Pirate Gunnery Mob and Deck Droppers unitsBeing technically dead can have its advantages when the fight reaches screaming pitch.
Salvage CrewsSalvage Crews300 research points
Casualty replenishment rate: +10% for Zombie Pirate Deckhands Mob and Zombie Pirate Gunnery Mob unitsDeath is no escape.
Efficient NecromancyEfficient Necromancy600 research points
Raise dead cost: -10%Knowing the shortcuts, and how best to deploy them, saves time when it really counts.
Protection from the ElementsProtection from the Elements800 research points
Spell resistance: 20% for Animated Hulks, Bloated Corpse, and Mourngul units"No elemental power shall halt them, nor spell nor hex nor charm…"
Reinforced CarcassesReinforced Carcasses1,000 research points
Physical resistance: 20% for Rotting Prometheans, Rotting Prometheans Gunnery Mob, Rotting Leviathan and Necrofex Colossus unitsMagical protection is useful, but cannonballs take the limbs and lives of precious beasts.
Black Powder OxidesBlack Powder Oxides600 research points
Missile strength: +5% for Zombie Pirate Gunnery Mob, Deck Droppers and Rotting Prometheans Gunnery Mob unitsThe hotter the explosion, the more easily their rags and dry bones will light up.
Percussion CapsPercussion Caps800 research points
Ammunition: +15% for Zombie Pirate Gunnery Mob, Deck Droppers and Rotting Prometheans Gunnery Mob units"Flintlocks are a thing of the past; today, we sail into a dark, bloody future."
Forged-Steel ShotForged-Steel Shot1,000 research points
Armour-piercing missile damage: +10% for Necrofex Colossus units
Recruitment cost: -10% for Necrofex Colossus unitsEven Dwarfen armour twists and cracks under a barrage of Nuln-forged steel.
Salvaged ArsenalSalvaged Arsenal600 research points
Weapon strength: +20% for Zombie Pirate Deckhands Mob and Depth Guard unitsThe best way to fell an empire is to use their own weapons and armour against them.
Protective HideProtective Hide800 research points
Missile resistance: 20% for Scurvy Dogs, Fell Bats, Deck Droppers, and Death Shriek Terrorgheist unitsIt won't save you from a cannonball in the face, but smaller, indirect shot may be deflected.
Enduring ReanimationEnduring Reanimation1,000 research points
Local Recruitment duration: -1 turn for Animated Hulks, Syreens, Rotting Prometheans, Rotting Prometheans Gunnery Mob, Mournguls, Rotting Leviathan and Necrofex Colossus units (minimum 1)
Upkeep: -10% for Animated Hulks, Bloated Corpse, Syreens, Rotting Prometheans, Rotting Prometheans Gunnery Mob, Mournguls, Rotting Leviathan and Necrofex Colossus unitsBound to their captain's will for eternity and beyond.
Throwing-BombsThrowing-Bombs600 research pointsNot as important when the bomber is already dead, but a full complement of limbs should remain a priority.
Powder MonkeyPowder Monkey800 research pointsWarships are cramped, hot and dirty, so keeping a small, eager youth around to bring up powder from below makes a lot of sense.
Master GunnerMaster Gunner1,000 research pointsAn expert in his field, able to keep his head under pressure and with a dead-eyed stare.
Skull & CrossbonesSkull & Crossbones600 research points"Come on, me hearties, let's get at 'em… Yarrrr!!!!!!!"
Spell of the Necromancer’s ApprenticeSpell of the Necromancer’s Apprentice800 research points"Power of Undeath, flow through my fingers and align their fallen hearts to my will!"
Ship's CarpenterShip's Carpenter1,000 research pointsThe ship's carpenter repairs battle and storm damage - often whilst they rage and writhe about him!