Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Vampire Coast technologies

48 technologies from the game's research tree for Vampire Coast, patch 9.0.4, line by line as the game lays them out. Hover or tap a technology for its cost (research points, plus gold or a campaign resource for 4 of them), its effects and what it needs first. Faction-only trees (a single lord's variant) are not included.

COMPUTEDThe whole tree costs 33,900 research points. Each technology's tooltip also shows what reaching it costs: its own points plus the technologies it needs first, each counted once (the tree's links). Research points only: the gold and campaign resources some technologies also cost are listed on each, not added up. Before research speed bonuses; some technologies also need a building, which this doesn't count.

  1. Dominion Over Mortals
  2. The Pirate Code
  3. Serrated Harpoon
  4. The Converted
  5. Disreputable Admiral
  1. Command Crews
  2. Foreign Architects
  3. Silver Musket-Balls & Cutlasses
  4. Marines' Upkeep
  5. Unliving Reflexes
  6. Admirals’ Astrolabes
  7. Infamous Admiral
  1. Protection Racket
  2. Hardened Pirate Scum
  3. Raise the Masses
  4. Centuries in Command
  5. Notorious Admiral
  1. Quartermaster
  2. First Mate
  3. Seascape Artist
  4. Unliving Labour Force
  5. Dread Admiral
  1. Maintained Cannons
  2. Magazine
  3. Trained Gun Hands
  4. Corrupt the Land
  5. Supernatural Regeneration
  6. Straining at the Leash
  1. Gunnery Crews
  2. Clean Yer Bores!
  3. Stolen Imperial Ordnance
  4. Steadier Aim
  5. Salvage Crews
  6. Efficient Necromancy
  7. Protection from the Elements
  8. Reinforced Carcasses
  1. Black Powder Oxides
  2. Percussion Caps
  3. Forged-Steel Shot
  4. Salvaged Arsenal
  5. Protective Hide
  6. Enduring Reanimation
  1. Throwing-Bombs
  2. Powder Monkey
  3. Master Gunner
  4. Skull & Crossbones
  5. Spell of the Necromancer’s Apprentice
  6. Ship's Carpenter