Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Count Noctilus unit card

Count Noctilus

Lord· Wizard Lord· 1 model at Ultra size

Health

4,996

top 50% of class

Armour

95

top 25% of class

Leadership

75

bottom 31% of class

Speed

38

bottom 21% of class

Melee attack

45

bottom 41% of class

Melee defence

60

top 9% of class

Weapon strength

130 base + 300 armour-piercing, +20 vs large

430

top 49% of class

Charge bonus

25

bottom 14% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Charge Reflection

    When bracing, this unit causes additional damage when attacking charging enemies.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • Wraith StormBombardment · Good against armour, Causes moderate magical damage…active
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Arcane ConduitAugment of the Windspassive
  • The HungerRegeneration · Replenishes hit points of combatantspassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Count Noctilus skill tree

70 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Necrofex Colossus
  2. Lucky Charm
  3. Tenacity
  4. Army of Renown
  5. Mentor
  1. The Hunger
  2. Master of the Dreadfleet
  3. Regenerative Hull
  4. Vandal
  5. Of the von Carstein Line
  6. Sea-Curse
  7. Invincible Fleet
  1. Monkey Jacket
  2. Swashbuckler
  3. Master Strike
  4. Scarred Veteran
  5. Hard to Hit
  6. Taunt
  7. Cutlass
  8. Blade Shield
  9. Vampiric Leap
  10. Wild-Eyed
  11. Hornswaggle
  1. Melkoth's Mystifying Miasma
  2. The Curse of Undeath
  3. Invocation of Nehek
  4. Drowned Dead
  5. The Withering
  6. Evasion
  7. Smoke & Mirrors
  8. Pit of Shades
  9. Wind of Death
  10. Earthing
  11. Magical Reserves
  12. Arcane Conduit
  1. Inspiring Presence
  2. Held Together by Screws
  3. Reanimated Marksman
  4. Black Powder Overload
  5. Rotten Death
  6. Haunting Horror
  7. Drowned & Bound
  8. Avast Ye!
  9. Deadly March
  10. Ensorcelled Weapons
  11. Masterly Splicing
  12. Hardened by Death
  13. All Hands Hoay!
  1. Route Marcher
  2. The Restless Dead
  3. Binded to Service
  4. Undying Horde
  5. Ghost Fleet
  6. Absolute
  7. Freebooter
  8. No Magic but His
  9. Sea Dogs
  10. The Elixir's Creator
  11. Go on Account
  12. Inexhorable
  13. Lightning Strike
  14. Lightning Strike
  15. Living Ship
  16. The Fallen Follow Still
  17. Gambler's Wit
  18. Soul Material
  19. Coaming & Preservative
  20. No Will But His
  21. Black Flag
  22. Pinnacle of Servitude

Every version of Count Noctilus

2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire CoastWizard Lord4,99619575384560430251,000350wh2_dlc11_cst_inf_count_noctilus_0
Vampire CoastWizard Lord9,87517575454634475201,000525wh2_dlc11_cst_inf_count_noctilus_1

Who can field it

  • The Awakened

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.