Lore Pool of Noctilus
The spell set of Count Noctilus · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Smoke & Mirrors
Lore attribute (passive)
- +10% Charge Speed
- +10% Turn Speed
- +10% Speed
- Triggers when casting spell
A conjured shadow is just as obfuscating as a real one - the Shadow Wizard is master or mistress of the 'concealing' arts.
The Curse of Undeath
Lore attribute (passive)
- Triggers when casting spell
- Greatly replenishes hit points of combatants
- Resurrects dead combatants
- Heals injured before resurrecting
As the powers of Dark Magic are wielded for the purpose of Necromancy, its unwholesome energies invigorate the Undead.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Drowned Dead
Summon Unit
- Winds of Magic
- 7(10)
- Cooldown
- 41 s
- Cast range
- 50 m
- Duration
- 3 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- Uses
- 4
Summons: Zombie Pirate Deckhand Mob
- Summons a unit of Zombie Pirate Deckhands Mob
- Good at defending spellcaster
- Summoned units degrade over time
Drowned sailors are easily bound, for they remember their last voyage and many of their worldly duties.
Melkoth's Mystifying Miasma
Direct Damage
- Winds of Magic
- 6(9)
- Cooldown
- 29 s
- Cast range
- 100 m(300 m)
- Duration
- 13 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- -25% Speed
- Strong vs units with 25 or more entities
- Causes damage to combatants
- Strong vs multiple combatants
- Weak vs a single combatant
The caster weaves a confounding fog that numbs and deludes enemies, causing them to stumble and stagger.
Pit of Shades
Vortex · magical
- Winds of Magic
- 15(22)
- Cooldown
- 49 s
- Cast range
- 200 m
- Duration
- 13 s
- Wind-up
- 6 s
- Overcast miscast
- 50%
- 5 damage per second (5 armour-piercing) for 13 s, radius 15 mOvercast: 8 damage per second (8 armour-piercing) for 13 s, radius 15 m
- Good against armour
- Huge, stationary area of effect
- Strong vs multiple units
The spellcaster opens a vortex leading into the Pit. Anything caught within it will be lost forever.
The Withering
Hex
- Winds of Magic
- 5(11)
- Cooldown
- 43 s
- Cast range
- 200 m
- Duration
- 40 s
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -30 Armour
- -8 Leadership
The Wizard destroys the foe from within, corroding their minds with doubt and crisis.
Invocation of Nehek
Regeneration
- Winds of Magic
- 7(13)
- Cooldown
- 30 s
- Cast range
- 200 m
- Duration
- 18 s
- Wind-up
- 1 s
- Overcast miscast
- 50%
- Replenishes hit points of combatants
- Resurrects dead combatants
- Heals injured before resurrecting
The caster intones the dread syllables once uttered by Nagash, restoring friendly targets.
Wind of Death
Wind · magical
- Winds of Magic
- 15(20)
- Cooldown
- 44 s
- Cast range
- 150 m
- Duration
- 5 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 24 damage per second (24 armour-piercing) for 5 s, radius 6 mOvercast: 72 damage per second (24 armour-piercing) for 5 s, radius 8 m
- Good against armour
- Medium, forward-moving area of effect
- Strong vs multiple units
- Weak vs a single combatant
The Wizard calls forth spectral winds that howl through the enemy ranks, tearing their souls from their bodies.
Who casts Lore Pool of Noctilus
Source: special_ability_groups (wh2_dlc11_lore_noctilus), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.