
Health
5,376
Armour
15
Leadership
60
Speed
50
Melee attack
75
Melee defence
50
Weapon strength
120 base + 290 armour-piercing
410
Charge bonus
35
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Blood LustAugment · +25% Armour-Piercing Weapon DamageactiveBlood LustAugment+25% Armour-Piercing Weapon DamageCooldown 60 s · Duration 33 sVampires have long had a savage and unstoppable bloodlust. They will continue to slaughter until the foe has either been turned to Undeath or lies dead at their feet.
The HungerRegeneration · Replenishes hit points of combatantspassiveThe HungerRegenerationReplenishes hit points of combatantsPassiveAs the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration-20 Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Lore of magic
Strigoi Ghoul King skill tree
70 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
TerrorgheistTerrorgheistUnlocks at rank 19
Mount: Terrorgheist
Aura of Dark MajestyAura of Dark Majesty
Leadership aura size: +25%
Dark PactDark Pact
Leadership: +5 when attacking (Lord's army)
Grave WardGrave WardUnlocks at rank 7
Missile resistance: 10%
Soldiers of RenownSoldiers of Renown3 levelsLevel 1
Regiments of Renown army capacity: +1 (own army)
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +3 (own army)
ImmortalityImmortalityUnlocks at rank 19
This Lord will be wounded instead of killed in battle
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
Bestial MonstrosityBestial Monstrosity
Armour-piercing weapon damage: +4 for Crypt Ghouls units (Lord's army)
Armour-piercing weapon damage: +8 for Crypt Horrors units (Lord's army)
Armour-piercing weapon damage: +60
Curse of VoragCurse of VoragUnlocks at rank 9
Ability number of uses: +2 for "Command of the Unliving" and "Command of the Unliving Upgraded"
Unit capacity: +2
Unit capacity: +1
Infinite HatredInfinite HatredUnlocks at rank 9
Replaces ability: "Regeneration" for Crypt Ghouls and Crypt Horror units (Lord's army)
Passive ability: "Horrible Regeneration" for Crypt Ghouls and Crypt Horror units (Lord's army)
The Dead Rise Again: +10% chance and hit points for destroyed Crypt Ghouls and Crypt Horrors units restored after battle (Lord's army)
Battle healing cap: +25% for Crypt Ghouls and Crypt Horrors (Lord's army)
Ghoul King of UshoranGhoul King of Ushoran
Ability: "Ghoul King of Ushoran"
Hit points: +20%
Grave EatersGrave EatersUnlocks at rank 9
Attribute: Stalk (Lord's army)
Casualties captured post-battle: +15% (Lord's army)
Ambush success chance: +25% (Lord's army)
Claws of MourkainClaws of Mourkain
Ability: "Claws of Mourkain"
Melee attack: +10
The HungerThe Hunger
Passive ability: "The Hunger"
Devastating ChargeDevastating Charge2 levelsLevel 1
Charge bonus: +15
Charge bonus: +30
Dark KnightDark Knight2 levelsLevel 1
Armour: +7
Armour: +15
BeguileBeguile2 levelsLevel 1
Melee defence: +6
Melee defence: +12
QuickbloodQuickblood2 levelsLevel 1
Melee attack: +6
Melee attack: +12
Blood LustBlood Lust
Ability: "Blood Lust"
Master StrikeMaster Strike2 levelsLevel 1
Weapon strength: +10%
Weapon strength: +20%
Curse of the RevenantCurse of the Revenant2 levelsLevel 1
Hit points: +7%
Hit points: +15%
Supernatural HorrorSupernatural Horror
Attribute: Causes Terror
Blade ShieldBlade Shield2 levelsLevel 1
Melee defence: +6
Melee defence: +12
Red FuryRed Fury
Replaces: "Blood Lust"
Ability: "Red Fury"
Invocation of NehekInvocation of Nehek
Cooldown: -50% to "Invocation of Nehek"
The Curse of UndeathThe Curse of Undeath
Passive ability: "The Curse of Undeath"
Spirit LeechSpirit Leech2 levelsLevel 1
Spell: "Spirit Leech"
Cooldown: -50% to "Spirit Leech"
Spell: "Spirit Leech"
Gaze of NagashGaze of Nagash2 levelsLevel 1
Spell: "Gaze of Nagash"
Cooldown: -50% to "Gaze of Nagash"
Spell: "Gaze of Nagash"
Command of the UnlivingCommand of the Unliving2 levelsLevel 1
Spell: "Command of the Unliving"
Overcast spell: "Command of the Living Upgraded"
EvasionEvasion
Passive ability: "Evasion"
SoulblightSoulblight2 levelsLevel 1
Spell: "Soulblight"
Cooldown: -50% to "Soulblight"
Spell: "Soulblight"
Doom & DarknessDoom & Darkness2 levelsLevel 1
Spell: "Doom & Darkness"
Cooldown: -50% to "Doom & Darkness"
Spell: "Doom & Darkness"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
DivinerDiviner
Campaign line of sight: +25%
Magic item drop chance from battle: +50%
Post battle chance of stealing a magic item: +30%
Aura of SupremacyAura of Supremacy
Character's aura leadership effect: +5
Enemy leadership: -4 (enemy armies in local province)
The Unliving HostThe Unliving Host3 levelsLevel 1
Melee attack: +4 for Zombies, Skeletons, Crypt Ghouls, Grave Guard and Lahmian Handmaidens units (Lord's army)
Melee defence: +4 for Zombies, Skeletons, Crypt Ghouls, Grave Guard and Lahmian Handmaidens units (Lord's army)
Melee attack: +6 for Zombies, Skeletons, Crypt Ghouls, Grave Guard and Lahmian Handmaidens units (Lord's army)
Melee defence: +8 for Zombies, Skeletons, Crypt Ghouls, Grave Guard and Lahmian Handmaidens units (Lord's army)
Melee attack: +8 for Zombies, Skeletons, Crypt Ghouls, Grave Guard and Lahmian Handmaidens units (Lord's army)
Call of the NightCall of the Night3 levelsLevel 1
Speed: +6% for Fell Bats and Dire Wolves units (Lord's army)
Charge bonus: +6 for Fell Bats and Dire Wolves units (Lord's army)
Speed: +9% for Fell Bats and Dire Wolves units (Lord's army)
Charge bonus: +12 for Fell Bats and Dire Wolves units (Lord's army)
Speed: +12% for Fell Bats and Dire Wolves units (Lord's army)
Evil SoulsEvil Souls3 levelsLevel 1
Spell resistance: 5% for Spirit Host, Cairn Wraiths, Mournguls and Hexwraiths units (Lord's army)
Spell resistance: 10% for Spirit Host, Cairn Wraiths, Mournguls and Hexwraiths units (Lord's army)
Melee attack: +4 for Spirit Host, Cairn Wraiths, Mournguls and Hexwraiths units (Lord's army)
Spell resistance: 15% for Spirit Host, Cairn Wraiths, Mournguls and Hexwraiths units (Lord's army)
Melee attack: +8 for Spirit Host, Cairn Wraiths, Mournguls and Hexwraiths units (Lord's army)
Creatures of the NightCreatures of the Night3 levelsLevel 1
Charge bonus: +6 for Crypt Horrors, Vargheists, Varghulfs, Zombie Dragon and Terrorgheist units (Lord's army)
Charge bonus: +9 for Crypt Horrors, Vargheists, Varghulfs, Zombie Dragon and Terrorgheist units (Lord's army)
Weapon strength: +6% for Crypt Horrors, Vargheists, Varghulfs, Zombie Dragon and Terrorgheist units (Lord's army)
Charge bonus: +12 for Crypt Horrors, Vargheists, Varghulfs, Zombie Dragon and Terrorgheist units (Lord's army)
Weapon strength: +12% for Crypt Horrors, Vargheists, Varghulfs, Zombie Dragon and Terrorgheist units (Lord's army)
Waking DeadWaking Dead3 levelsLevel 1
Melee attack: +4 for Black Knights, Blood Knights and units (Lord's army)
Armour: +6 for Black Knights, Blood Knights and Drakenhof Templars units (Lord's army)
Melee attack: +6 for Black Knights, Blood Knights and units (Lord's army)
Armour: +12 for Black Knights, Blood Knights and Drakenhof Templars units (Lord's army)
Melee attack: +8 for Black Knights, Blood Knights and units (Lord's army)
Carriages of DeathCarriages of Death3 levelsLevel 1
Melee defence: +4 for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
Melee defence: +6 for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
Speed: +6% for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
Melee defence: +8 for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
Speed: +12% for Black Coach, Corpse Cart, Coven Throne and Mortis Engine units (Lord's army)
Magical AnimusMagical Animus
Ability: "Magical Animus"
Legions of DeadLegions of Dead
Spell resistance: 15% for Spirit Host, Zombies, Skeletons, Grave Guard, Cairn Wraiths and Lahmian Handmaidens units (Rank 7 and above) (Lord's army)
Melee attack: +5 for Spirit Host, Zombies, Skeletons, Grave Guard, Cairn Wraiths and Lahmian Handmaidens units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Spirit Host, Zombies, Skeletons, Grave Guard, Cairn Wraiths and Lahmian Handmaidens units (Rank 7 and above) (Lord's army)
Dread KnightsDread Knights
Charge bonus: +12 for Black Coach, Black Knights, Blood Knights, , Corpse Cart, Hexwraiths, Coven Throne and Mortis Engine units (Rank 7 and above) (Lord's army)
Ward save: +8% for Black Coach, Black Knights, Blood Knights, , Corpse Cart, Hexwraiths, Coven Throne and Mortis Engine units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Black Coach, Black Knights, Blood Knights, , Corpse Cart, Hexwraiths, Coven Throne and Mortis Engine units (Rank 7 and above) (Lord's army)
Deadly PowerDeadly Power
Melee attack: +5 for Crypt Ghouls, Crypt Horrors, Mournguls, Dire Wolves and Varghulfs units (Rank 7 and above) (Lord's army)
Physical resistance: 10% for Crypt Ghouls, Crypt Horrors, Mournguls, Dire Wolves and Varghulfs units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Crypt Ghouls, Crypt Horrors, Mournguls, Dire Wolves and Varghulfs units (Rank 7 and above) (Lord's army)
Flying HorrorsFlying Horrors
Charge bonus: +12 for Fell Bats, Terrorgheist, Zombie Dragon and Vargheists units (Rank 7 and above) (Lord's army)
Melee attack: +5 for Fell Bats, Terrorgheist, Zombie Dragon and Vargheists units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Fell Bats, Terrorgheist, Zombie Dragon and Vargheists units (Rank 7 and above) (Lord's army)
Undeath ResurgentUndeath Resurgent
Replaces: "Magical Animus"
Ability: "Undeath Resurgent"
The Restless DeadThe Restless Dead
Campaign movement range: +5%
The Restless DeadThe Restless Dead
Campaign movement range: +5%
Undying HordeUndying Horde3 levelsLevel 1
The Dead Rise Again: +5% hit points for destroyed Undead units restored after battle (Lord's army)
Casualty replenishment rate: +2% (Lord's army)
The Dead Rise Again: +10% hit points for destroyed Undead units restored after battle (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
The Dead Rise Again: +15% hit points for destroyed Undead units restored after battle (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Undying HordeUndying Horde3 levelsLevel 1
The Dead Rise Again: +5% hit points for destroyed Undead units restored after battle (Lord's army)
Casualty replenishment rate: +2% (Lord's army)
The Dead Rise Again: +10% hit points for destroyed Undead units restored after battle (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
The Dead Rise Again: +15% hit points for destroyed Undead units restored after battle (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
AbsoluteAbsolute3 levelsLevel 1
Construction cost: -3% for all buildings (local province)
Control: +2 (local province)
Construction cost: -6% for all buildings (local province)
Control: +3 (local province)
Construction cost: -10% for all buildings (local province)
Control: +4 (local province)
Children of the NightChildren of the Night3 levelsLevel 1
Character experience gain: +10% (Heroes in Lord's army)
Upkeep: -3% (Lord's army)
Character experience gain: +20% (Heroes in Lord's army)
Upkeep: -6% (Lord's army)
Character experience gain: +30% (Heroes in Lord's army)
Upkeep: -9% (Lord's army)
No Magic but HisNo Magic but His3 levelsLevel 1
Post battle chance of stealing a magic item: +5%
Income from post-battle loot: +5%
Post battle chance of stealing a magic item: +10%
Income from post-battle loot: +10%
Post battle chance of stealing a magic item: +15%
Income from post-battle loot: +15%
Darkling SkiesDarkling Skies3 levelsLevel 1
Attrition: -10% casualties suffered from all attrition (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
The Elixir's CreatorThe Elixir's Creator3 levelsLevel 1
Vampiric corruption: +1 (local province)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Vampiric corruption: +2 (local province)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Vampiric corruption: +3 (local province)
Attrition: -30% casualties suffered from all attrition (Lord's army)
Ancient CunningAncient Cunning3 levelsLevel 1
Ambush success chance: +6% (Lord's army)
Ambush success chance: +16% (Lord's army)
Ambush success chance: +30% (Lord's army)
InexhorableInexhorable
Casualty replenishment rate: +30% for this Lord
Battle healing cap: +50%
Hero self-defence: +25% chance of wounding aggressors
Immortal HorrorImmortal Horror
Casualty replenishment rate: +30% for this Lord (Lord's army)
Battle healing cap: +50%
Wound recovery time: -1 turns
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
The Fallen Follow StillThe Fallen Follow Still3 levelsLevel 1
Grave Call cost: -5%
The Dead Rise Again: +3% chance for destroyed units to be restored after battle (Lord's army)
Grave Call cost: -10%
The Dead Rise Again: +6% chance for destroyed units to be restored after battle (Lord's army)
Grave Call cost: -15%
The Dead Rise Again: +10% chance for destroyed units to be restored after battle (Lord's army)
Guile & GlamourGuile & Glamour3 levelsLevel 1
Vampiric corruption: +1 (local province)
Vampiric corruption: +3 (local province)
Vampiric corruption: +6 (local province)
Soul MaterialSoul Material3 levelsLevel 1
gain from battles: +5% (Lord's army)
gain from battles: +10% (Lord's army)
gain from battles: +15% (Lord's army)
NecrarchNecrarch3 levelsLevel 1
Growth: +8 (local province)
Growth: +20 (local province)
Growth: +36 (local province)
No Will But HisNo Will But His3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
Eternal WardenEternal Warden3 levelsLevel 1
Attrition: -5% when under siege (armies in local owned region)
Attrition: -10% when under siege (armies in local owned region)
Attrition: -15% when under siege (armies in local owned region)
Pinnacle of ServitudePinnacle of Servitude
Grave Call cost: -10% (Lord's army)
Campaign movement range: +5%
Recruit rank: +2 for all units (Lord's army)
Upkeep: -5% (Lord's army)
Uncanny PrescienceUncanny Prescience
Corpse cost to recruit units: -15% for all units (own army)
Winds of Magic power reserve minimum: +15 (Lord's army)
Campaign movement range: +5%
Upkeep: -8% (Lord's army)
Every version of Strigoi Ghoul King
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vampire CountsWizard Lord | 5,376 | 1 | 15 | 60 | 50 | 75 | 50 | 410 | 35 | 1,000 | 300 | wh_dlc04_vmp_cha_strigoi_ghoul_king_0 |
| Vampire CountsWizard Lord | 8,297 | 1 | 80 | 60 | 90 | 52 | 47 | 530 | 45 | 2,100 | 525 | wh_dlc04_vmp_cha_strigoi_ghoul_king_1 |
Who can field it
- The Drakenhof Conclave
The game also has 1 summoned or scripted copy of this unit that players don't recruit directly (wh_dlc04_vmp_cha_strigoi_ghoul_king_0_boss).
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.