Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
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Stegadon unit card

Stegadon

Monster· Artillery Monster· Tier 4· 1 model (crew of 5) at Ultra size

Health

9,244

top 43% of class

Armour

110

top 18% of class

Leadership

65

bottom 29% of class

Speed

50

bottom 23% of class

Melee attack

30

bottom 7% of class

Melee defence

32

bottom 30% of class

Weapon strength

120 base + 300 armour-piercing, +18 vs infantry

420

bottom 18% of class

Charge bonus

70

top 9% of class

Ranged

Range

360 m

top 11% of class

Ammunition

22

bottom 37% of class

Missile damage

125 base + 350 AP

475

top 30% of class

Reload time

12 s

top 37% of class

Damage per 10 s

396

bottom 44% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Causes Terror

    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Who can field it

  • Hexoatl

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.