
Stegadon
Monster· Artillery Monster· Tier 4· 1 model (crew of 5) at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Stegadon is Lizardmen monster: 9,244 HP, armour 110, melee attack 30, melee defence 32, weapon strength 420, range 360 m, missile damage 396 per 10 s for the whole unit. It costs 1,550 in the campaign and 1,500 in multiplayer. Unit key wh2_main_lzd_mon_stegadon_1. Patch 9.0.4, from the game's data tables.
Health
9,244
Armour
110
Leadership
65
Speed
50
Melee attack
30
Melee defence
32
Weapon strength
120 base + 300 armour-piercing, +18 vs infantry
420
Charge bonus
70
Ranged
Range
360 m
Ammunition
22
Missile damage
125 base + 350 AP
475
Reload time
12 s
Damage per 10 s
396
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Wallbreaker
Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.
Abilities
- Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5% Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Large units — bonus vs large 50e.g. Rogue Idol, Khemric Titan, Curs'd Ettin · Lizardmen: Dread Saurian, Feral Dread Saurian
- Infantry-sized units — bonus vs infantry 18e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Lizardmen: Blessed Temple Guard, Blessed Saurus Spears (Shields)
- Heavily armoured units — 300 of 420 weapon strength armour-piercinge.g. Steam Tank, Rotting Leviathan, Rogue Idol · Lizardmen: Blessed Bastiladon (Solar Engine), Blessed Sacred Kroxigor
- Lightly armoured units without shields — 396 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Lizardmen: Red Crested Skinks, Blessed Skink Skirmishers
- Light infantry-sized units — large, mass 5,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Lizardmen: Blessed Saurus Spears (Shields), Blessed Saurus Warriors (Shields)
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Warp Lightning Cannons, Bolt Throwers · Lizardmen: Feral Troglodon, Blessed Stegadon
- Armour-piercing — armour 110e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Lizardmen: Dread Saurian, Feral Dread Saurian
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (5.84× faster), Exalted Flamer of Tzeentch (2.89× faster), Bastiladon (Solar Engine) (2.11× faster)
Loses to, at a similar price: Treeman (8.94× slower), Curs'd Ettin (5.28× slower), Keeper of Secrets (4.29× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,500 multiplayer gold. Lizardmen units ranked.
Match-ups people search for: Stegadon vs Ancient Stegadon · Stegadon vs Bastiladon (Solar Engine)
Who can field it
- Lizardmen · Hexoatl
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.