Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Terradon Riders (Fireleech Bolas) unit card

Terradon Riders (Fireleech Bolas)

Monster· Flying Missile Cavalry· Tier 2· 10 models at Ultra size

Duel it in the combat calculator →

Terradon Riders (Fireleech Bolas) are Lizardmen monster: 3,720 HP across 10 models, armour 15, melee attack 26, melee defence 22, weapon strength 65, range 80 m, missile damage 663 per 10 s for the whole unit. It costs 750 in the campaign and in multiplayer. Unit key wh2_main_lzd_cav_terradon_riders_1. Patch 9.0.4, from the game's data tables.

Health

372 per model

3,720

bottom 2% of class

Armour

15

bottom 2% of class

Leadership

55

bottom 3% of class

Speed

90

top 25% of class

Melee attack

26

bottom 3% of class

Melee defence

22

bottom 1% of class

Weapon strength

52 base + 13 armour-piercing

65

bottom 1% of class

Charge bonus

16

bottom 2% of class

Ranged

Range

80 m

bottom 1% of class

Ammunition

22

bottom 37% of class

Missile damage

11 base + 4 AP, explosion 27 + 11 AP

53

bottom 11% of class

Reload time

8 s

top 44% of class

Damage per 10 s

66

bottom 1% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Can Fly

    This unit can fly.

  • Vanguard Deployment

    This unit can deploy outside the deployment zone.

  • Woodsman

    This unit can pass through trees.

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • Drop RocksBombardment · Strong vs multiple combatants, Weak vs a single combatant…active
  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 3.6% of the game's 99 monsters units in melee. Per 1,000 gold: 14.7 damage per second against Chaos Warriors; it lasts 12.2 s against one unit of them.

Loses to, at a similar price: Feral Stegadon (4.22× slower), Snow Leopard (3.71× slower), Feral Bastiladon (3.64× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 750 multiplayer gold. Lizardmen units ranked.

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh2_dlc12_lzd_cav_terradon_riders_1_tlaqua).

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.