
Health
6,900
Armour
70
Leadership
60
Speed
95
Melee attack
42
Melee defence
40
Weapon strength
140 base + 380 armour-piercing
520
Charge bonus
60
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Can Fly
This unit can fly.
Abilities
Dark Fire of ChaosMagic Missiles · Causes fire damage, Good against armour…activeDark Fire of ChaosMagic MissilesCauses fire damageGood against armourGood against large combatantsStrong vs a single unitPowerful explosionCooldown 60 s · 3 uses · Wind-up 1.1 sThe dark flames of Chaos burn flesh, armour and souls alike; the Ruinous Powers do not discriminate.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Arcane ConduitAugment of the WindspassiveArcane ConduitAugment of the WindsPassiveA strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration-20 Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Kihar the Tormentor skill tree
32 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Aura of ChaosAura of ChaosUnlocks at rank 7
Missile resistance: 10%
Infernal ChampionInfernal ChampionUnlocks at rank 14
Weapon strength: +10%
Unblinking VigilanceUnblinking Vigilance2 levelsLevel 1
Enemy Hero action success chance: -5%
Ambush defence chance: +10% (Hero's army)
Enemy Hero action success chance: -10%
Campaign line of sight: +25%
Ambush defence chance: +15% (Hero's army)
Prolific SpellcastingProlific Spellcasting3 levelsLevel 1
Winds of Magic power reserve capacity: +5 (Hero's army)
Winds of Magic power reserve: +3 per turn (Hero's army)
Winds of Magic power reserve capacity: +8 (Hero's army)
Targeting range: +10% for spells
Winds of Magic power reserve: +5 per turn (Hero's army)
Winds of Magic power reserve capacity: +10 (Hero's army)
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
Deadliness of the SerpentDeadliness of the Serpent
Armour-piercing weapon damage: +50
Melee attack: +8
Irresistible PhantasmagoriaIrresistible Phantasmagoria
Winds of Magic cost: -10% for all spells
Winds of Magic cost: -3 for "Phantasmagoria"
Winds of Magic cost: -3 for "Phantasmagoria Upgraded"
Resilience of the SerpentResilience of the Serpent
Melee defence: +5 when attacking
Physical resistance: 10%
Hit points: +10%
wh3_dlc27_skill_nor_kihar_personal_4wh3_dlc27_skill_nor_kihar_personal_4
Passive ability: "Paragon of Excess"
Income from sacking settlements: +20% (Hero's army)
Lash of SlaaneshLash of Slaanesh2 levelsLevel 1
Cooldown: -30% to "Lash of Slaanesh"
Overcast spell: "Lash of Slaanesh Upgraded"
Cooldown: -50% to "Lash of Slaanesh"
Miscast base chance: -15% for "Lash of Slaanesh Upgraded"
Overcast spell: "Lash of Slaanesh Upgraded"
Winds of Magic cost: -1 for "Lash of Slaanesh"
Winds of Magic cost: -1 for "Lash of Slaanesh Upgraded"
Blissful RaptureBlissful Rapture
Passive ability: "Blissful Rapture"
AcquiescenceAcquiescence3 levelsLevel 1
Spell: "Acquiescence"
Cooldown: -30% to "Acquiescence"
Overcast spell: "Acquiescence Upgraded"
Cooldown: -50% to "Acquiescence"
Miscast base chance: -15% for "Acquiescence Upgraded"
Overcast spell: "Acquiescence Upgraded"
Winds of Magic cost: -1 for "Acquiescence"
Winds of Magic cost: -2 for "Acquiescence Upgraded"
Pavane of SlaaneshPavane of Slaanesh3 levelsLevel 1
Spell: "Pavane of Slaanesh"
Cooldown: -30% to "Pavane of Slaanesh"
Overcast spell: "Pavane of Slaanesh Upgraded"
Cooldown: -50% to "Pavane of Slaanesh"
Miscast base chance: -15% for "Pavane of Slaanesh Upgraded"
Overcast spell: "Pavane of Slaanesh Upgraded"
Winds of Magic cost: -2 for "Pavane of Slaanesh"
Winds of Magic cost: -3 for "Pavane of Slaanesh Upgraded"
Hysterical FrenzyHysterical Frenzy3 levelsLevel 1
Spell: "Hysterical Frenzy"
Cooldown: -30% to "Hysterical Frenzy"
Overcast spell: "Hysterical Frenzy Upgraded"
Cooldown: -50% to "Hysterical Frenzy"
Miscast base chance: -15% for "Hysterical Frenzy Upgraded"
Overcast spell: "Hysterical Frenzy Upgraded"
Winds of Magic cost: -2 for "Hysterical Frenzy"
Winds of Magic cost: -3 for "Hysterical Frenzy Upgraded"
EvasionEvasion
Passive ability: "Evasion"
Slicing ShardsSlicing Shards3 levelsLevel 1
Spell: "Slicing Shards"
Cooldown: -30% to "Slicing Shards"
Overcast spell: "Slicing Shards Upgraded"
Cooldown: -50% to "Slicing Shards"
Miscast base chance: -15% for "Slicing Shards Upgraded"
Overcast spell: "Slicing Shards Upgraded"
Winds of Magic cost: -2 for "Slicing Shards"
Winds of Magic cost: -3 for "Slicing Shards Upgraded"
PhantasmagoriaPhantasmagoria3 levelsLevel 1
Spell: "Phantasmagoria"
Cooldown: -30% to "Phantasmagoria"
Overcast spell: "Phantasmagoria Upgraded"
Cooldown: -50% to "Phantasmagoria"
Miscast base chance: -15% for "Phantasmagoria Upgraded"
Overcast spell: "Phantasmagoria Upgraded"
Winds of Magic cost: -2 for "Phantasmagoria"
Winds of Magic cost: -3 for "Phantasmagoria Upgraded"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
Warrior WizardWarrior Wizard
Melee attack: +5
Melee defence: +5
Weapon strength: +20%
SpellslingerSpellslinger
Cooldown: -15% to spells
Unmoving MageUnmoving Mage
Spell resistance: 10%
Miscast base chance: -15%
Hit points: +6%
Slaanesh Soul FeederSlaanesh Soul Feeder
Passive ability: "Soul Feeder"
Alluring EnergyAlluring Energy
Charge bonus: +5 (Hero's army)
Speed: +5% (Hero's army)
Beautiful DestructionBeautiful Destruction
Bound spell: "Lesser Doombolt"
ScoutingScouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%
Scouting action: Magic item drop chance is increased by an additional 10%
Scouting action: Magic item drop chance is increased by an additional 15%
Spread CorruptionSpread Corruption3 levelsLevel 1
Spread Corruption action: Slaanesh corruption is increased by an additional 1
Slaanesh corruption: +1 (local province)
Spread Corruption action: Slaanesh corruption is increased by an additional 2
Slaanesh corruption: +2 (local province)
Spread Corruption action: Slaanesh corruption is increased by an additional 3
Slaanesh corruption: +3 (local province)
Steal TechnologySteal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3
Steal Technology action: Research rate is increased by an additional 6
Steal Technology action: Research rate is increased by an additional 10
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Block ArmyBlock Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%
Block Army action: Movement range is modified by an additional -8%
Block Army action: Movement range is modified by an additional -15%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- World Walkers
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.