
Kihar the Tormentor
Hero· Wizard· 1 model at Ultra size
Comes with Norsca(Warhammer I)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Kihar the Tormentor is Norsca hero: 6,900 HP, armour 70, melee attack 42, melee defence 40, weapon strength 520. It costs 200 in the campaign and 2,100 in multiplayer. It comes with Norsca. Unit key wh_dlc08_nor_cha_kihar_0. Patch 9.0.4, from the game's data tables.
Health
6,900
Armour
70
Leadership
60
Speed
95
Melee attack
42
Melee defence
40
Weapon strength
140 base + 380 armour-piercing
520
Charge bonus
60
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Can Fly
This unit can fly.
Abilities
- Dark Fire of ChaosMagic Missiles · Causes fire damage, Good against armour…activeDark Fire of ChaosMagic MissilesCauses fire damageGood against armourGood against large combatantsStrong vs a single unitPowerful explosionCooldown 60 s · 3 uses · Wind-up 1.1 sThe dark flames of Chaos burn flesh, armour and souls alike; the Ruinous Powers do not discriminate.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Arcane ConduitAugment of the WindspassiveArcane ConduitAugment of the WindsPassiveA strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
- RegenerationRegeneration · +20% Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration+20% Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Lore of magic
Counters
Good against
- Heavily armoured units — 380 of 520 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Norsca: Fimir Warriors
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Treeman, Yhetees · Norsca: Chaos Frost Dragon, Norscan Ice Trolls
- Light infantry-sized units — large, mass 6,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Norsca: Marauder Bearmen, Marauder Berserkers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Norsca: Skin Wolves, Fimir Warriors (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Kihar the Tormentor skill tree
32 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Kihar the Tormentor's skills
- Aura of ChaosAura of ChaosUnlocks at rank 8
- Missile resistance: 10%
- Infernal ChampionInfernal ChampionUnlocks at rank 15
- Weapon strength: +10%
- Unblinking VigilanceUnblinking VigilanceUnlocks at rank 10 · 2 levelsLevel 1
- Enemy Hero action success chance: -5%
- Ambush defence chance: +10% (Hero's army)
- Enemy Hero action success chance: -10%
- Campaign line of sight: +25%
- Ambush defence chance: +15% (Hero's army)
- Prolific SpellcastingProlific SpellcastingUnlocks at rank 16 · 3 levelsLevel 1
- Winds of Magic power reserve capacity: +5 (Hero's army)
- Winds of Magic power reserve: +3 per turn (Hero's army)
- Winds of Magic power reserve capacity: +8 (Hero's army)
- Targeting range: +10% for spells
- Winds of Magic power reserve: +5 per turn (Hero's army)
- Winds of Magic power reserve capacity: +10 (Hero's army)
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- Deadliness of the SerpentDeadliness of the SerpentUnlocks at rank 14
- Armour-piercing weapon damage: +50
- Melee attack: +8
- Irresistible PhantasmagoriaIrresistible Phantasmagoria
- Winds of Magic cost: -10% for all spells
- Winds of Magic cost: -3 for "Phantasmagoria"
- Winds of Magic cost: -3 for "Phantasmagoria Upgraded"
- Resilience of the SerpentResilience of the Serpent
- Melee defence: +5 when attacking
- Physical resistance: 10%
- Hit points: +10%
- Paragon of ExcessParagon of Excess
- Passive ability: "Paragon of Excess"
- Income from sacking settlements: +20% (Hero's army)
- Lash of SlaaneshLash of Slaanesh2 levelsLevel 1
- Cooldown: -30% to "Lash of Slaanesh"
- Overcast spell: "Lash of Slaanesh Upgraded"
- Cooldown: -50% to "Lash of Slaanesh"
- Miscast base chance: -15% for "Lash of Slaanesh Upgraded"
- Overcast spell: "Lash of Slaanesh Upgraded"
- Winds of Magic cost: -1 for "Lash of Slaanesh"
- Winds of Magic cost: -1 for "Lash of Slaanesh Upgraded"
- Blissful RaptureBlissful Rapture
- Passive ability: "Blissful Rapture"
- AcquiescenceAcquiescence3 levelsLevel 1
- Spell: "Acquiescence"
- Cooldown: -30% to "Acquiescence"
- Overcast spell: "Acquiescence Upgraded"
- Cooldown: -50% to "Acquiescence"
- Miscast base chance: -15% for "Acquiescence Upgraded"
- Overcast spell: "Acquiescence Upgraded"
- Winds of Magic cost: -1 for "Acquiescence"
- Winds of Magic cost: -2 for "Acquiescence Upgraded"
- Pavane of SlaaneshPavane of Slaanesh3 levelsLevel 1
- Spell: "Pavane of Slaanesh"
- Cooldown: -30% to "Pavane of Slaanesh"
- Overcast spell: "Pavane of Slaanesh Upgraded"
- Cooldown: -50% to "Pavane of Slaanesh"
- Miscast base chance: -15% for "Pavane of Slaanesh Upgraded"
- Overcast spell: "Pavane of Slaanesh Upgraded"
- Winds of Magic cost: -2 for "Pavane of Slaanesh"
- Winds of Magic cost: -3 for "Pavane of Slaanesh Upgraded"
- Hysterical FrenzyHysterical Frenzy3 levelsLevel 1
- Spell: "Hysterical Frenzy"
- Cooldown: -30% to "Hysterical Frenzy"
- Overcast spell: "Hysterical Frenzy Upgraded"
- Cooldown: -50% to "Hysterical Frenzy"
- Miscast base chance: -15% for "Hysterical Frenzy Upgraded"
- Overcast spell: "Hysterical Frenzy Upgraded"
- Winds of Magic cost: -2 for "Hysterical Frenzy"
- Winds of Magic cost: -3 for "Hysterical Frenzy Upgraded"
- EvasionEvasion
- Passive ability: "Evasion"
- Slicing ShardsSlicing Shards3 levelsLevel 1
- Spell: "Slicing Shards"
- Cooldown: -30% to "Slicing Shards"
- Overcast spell: "Slicing Shards Upgraded"
- Cooldown: -50% to "Slicing Shards"
- Miscast base chance: -15% for "Slicing Shards Upgraded"
- Overcast spell: "Slicing Shards Upgraded"
- Winds of Magic cost: -2 for "Slicing Shards"
- Winds of Magic cost: -3 for "Slicing Shards Upgraded"
- PhantasmagoriaPhantasmagoria3 levelsLevel 1
- Spell: "Phantasmagoria"
- Cooldown: -30% to "Phantasmagoria"
- Overcast spell: "Phantasmagoria Upgraded"
- Cooldown: -50% to "Phantasmagoria"
- Miscast base chance: -15% for "Phantasmagoria Upgraded"
- Overcast spell: "Phantasmagoria Upgraded"
- Winds of Magic cost: -2 for "Phantasmagoria"
- Winds of Magic cost: -3 for "Phantasmagoria Upgraded"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- Warrior WizardWarrior WizardUnlocks at rank 5
- Melee attack: +5
- Melee defence: +5
- Weapon strength: +20%
- SpellslingerSpellslingerUnlocks at rank 5
- Cooldown: -15% to spells
- Unmoving MageUnmoving MageUnlocks at rank 5
- Spell resistance: 10%
- Miscast base chance: -15%
- Hit points: +6%
- Slaanesh Soul FeederSlaanesh Soul FeederUnlocks at rank 7
- Passive ability: "Soul Feeder"
- Alluring EnergyAlluring EnergyUnlocks at rank 7
- Charge bonus: +5 (Hero's army)
- Speed: +5% (Hero's army)
- Beautiful DestructionBeautiful DestructionUnlocks at rank 7
- Bound spell: "Lesser Doombolt"
- ScoutingScouting3 levelsLevel 1
- Scouting action: Magic item drop chance is increased by an additional 5%
- Scouting action: Magic item drop chance is increased by an additional 10%
- Scouting action: Magic item drop chance is increased by an additional 15%
- Spread CorruptionSpread Corruption3 levelsLevel 1
- Spread Corruption action: Slaanesh corruption is increased by an additional 1
- Spread Corruption action: Slaanesh corruption is increased by an additional 2
- Spread Corruption action: Slaanesh corruption is increased by an additional 3
- Steal TechnologySteal Technology3 levelsLevel 1
- Steal Technology action: Research rate is increased by an additional 3
- Steal Technology action: Research rate is increased by an additional 6
- Steal Technology action: Research rate is increased by an additional 10
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Norsca · World Walkers · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.