
Kihar the Tormentor skill planner
NorscaHeroUnit stats
32 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Aura of ChaosUnlocks at rank 8
Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark. - Infernal ChampionUnlocks at rank 15
Weapon strength: +10%The Warriors of Chaos are the playthings of Gods and given many gifts, including formidable fighting skills. - Unblinking VigilanceUnlocks at rank 10 · 2 levelsLevel 1
Enemy Hero action success chance: -5%
Ambush defence chance: +10% (Hero's army)Level 2
Enemy Hero action success chance: -10%
Campaign line of sight: +25%
Ambush defence chance: +15% (Hero's army)Much can happen in the blink of an eye, as Kihar's victims would attest, were they still in possession of their eyes or tongues. - Prolific SpellcastingUnlocks at rank 16 · 3 levelsLevel 1
Winds of Magic power reserve capacity: +5 (Hero's army)Level 2
Winds of Magic power reserve: +3 per turn (Hero's army)
Winds of Magic power reserve capacity: +8 (Hero's army)Level 3
Targeting range: +10% for spells
Winds of Magic power reserve: +5 per turn (Hero's army)
Winds of Magic power reserve capacity: +10 (Hero's army)A Chaos Sorcerer's instinctual grasp of the Winds of Magic, coupled with a singular Slaaneshi obsession for *more*, has bolstered Kihar's capabilities beyond those of others. - ImmortalityUnlocks at rank 20 · Starting skill
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- Deadliness of the SerpentUnlocks at rank 14
Armour-piercing weapon damage: +50
Melee attack: +8Whip-like speed and the bite of an envenomed blade are hallmarks of Champions of the Serpent-God. - Irresistible Phantasmagoria
Winds of Magic cost: -10% for all spells
Winds of Magic cost: -3 for "Phantasmagoria"
Winds of Magic cost: -3 for "Phantasmagoria Upgraded"Requires: Deadliness of the Serpent"Look upon my beatific form and despair, for endless agonies await you." - Resilience of the Serpent
Melee defence: +5 when attacking
Physical resistance: 10%
Hit points: +10%Requires: Deadliness of the SerpentPale, almost scale-like, alabaster skin and a strong fortitude are common boons among the Serpent's Champions. - wh3_dlc27_skill_nor_kihar_personal_4
Passive ability: "Paragon of Excess"
Income from sacking settlements: +20% (Hero's army)Requires all: Irresistible Phantasmagoria, Resilience of the Serpent
- Lash of Slaanesh2 levelsLevel 1
Cooldown: -30% to "Lash of Slaanesh"
Overcast spell: "Lash of Slaanesh Upgraded"Level 2
Cooldown: -50% to "Lash of Slaanesh"
Miscast base chance: -15% for "Lash of Slaanesh Upgraded"
Overcast spell: "Lash of Slaanesh Upgraded"
Winds of Magic cost: -1 for "Lash of Slaanesh"
Winds of Magic cost: -1 for "Lash of Slaanesh Upgraded" - Blissful Rapture
Passive ability: "Blissful Rapture"Requires: Lash of Slaanesh - Acquiescence3 levelsLevel 1
Spell: "Acquiescence"Level 2
Cooldown: -30% to "Acquiescence"
Overcast spell: "Acquiescence Upgraded"Level 3
Cooldown: -50% to "Acquiescence"
Miscast base chance: -15% for "Acquiescence Upgraded"
Overcast spell: "Acquiescence Upgraded"
Winds of Magic cost: -1 for "Acquiescence"
Winds of Magic cost: -2 for "Acquiescence Upgraded"Requires: Lash of Slaanesh - Pavane of Slaanesh3 levelsLevel 1
Spell: "Pavane of Slaanesh"Level 2
Cooldown: -30% to "Pavane of Slaanesh"
Overcast spell: "Pavane of Slaanesh Upgraded"Level 3
Cooldown: -50% to "Pavane of Slaanesh"
Miscast base chance: -15% for "Pavane of Slaanesh Upgraded"
Overcast spell: "Pavane of Slaanesh Upgraded"
Winds of Magic cost: -2 for "Pavane of Slaanesh"
Winds of Magic cost: -3 for "Pavane of Slaanesh Upgraded"Requires: Lash of Slaanesh - Hysterical Frenzy3 levelsLevel 1
Spell: "Hysterical Frenzy"Level 2
Cooldown: -30% to "Hysterical Frenzy"
Overcast spell: "Hysterical Frenzy Upgraded"Level 3
Cooldown: -50% to "Hysterical Frenzy"
Miscast base chance: -15% for "Hysterical Frenzy Upgraded"
Overcast spell: "Hysterical Frenzy Upgraded"
Winds of Magic cost: -2 for "Hysterical Frenzy"
Winds of Magic cost: -3 for "Hysterical Frenzy Upgraded"Requires: Lash of Slaanesh - Evasion
Passive ability: "Evasion"Requires all: Blissful Rapture, Acquiescence, Pavane of Slaanesh, Hysterical Frenzy - Slicing Shards3 levelsLevel 1
Spell: "Slicing Shards"Level 2
Cooldown: -30% to "Slicing Shards"
Overcast spell: "Slicing Shards Upgraded"Level 3
Cooldown: -50% to "Slicing Shards"
Miscast base chance: -15% for "Slicing Shards Upgraded"
Overcast spell: "Slicing Shards Upgraded"
Winds of Magic cost: -2 for "Slicing Shards"
Winds of Magic cost: -3 for "Slicing Shards Upgraded"Requires: Evasion - Phantasmagoria3 levelsLevel 1
Spell: "Phantasmagoria"Level 2
Cooldown: -30% to "Phantasmagoria"
Overcast spell: "Phantasmagoria Upgraded"Level 3
Cooldown: -50% to "Phantasmagoria"
Miscast base chance: -15% for "Phantasmagoria Upgraded"
Overcast spell: "Phantasmagoria Upgraded"
Winds of Magic cost: -2 for "Phantasmagoria"
Winds of Magic cost: -3 for "Phantasmagoria Upgraded"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Earthing, Magical Reserves, Slicing Shards, Phantasmagoria
- Warrior WizardUnlocks at rank 5
Melee attack: +5
Melee defence: +5
Weapon strength: +20%Not with: Spellslinger, Unmoving Mage"Robes? Fool! We're going to battle, not a ball. Hand me my armour! ARMOUR!" - SpellslingerUnlocks at rank 5
Cooldown: -15% to spellsNot with: Warrior Wizard, Unmoving MageSpell after spell, grant the enemy no reprieve! - Unmoving MageUnlocks at rank 5
Spell resistance: 10%
Miscast base chance: -15%
Hit points: +6%Not with: Warrior Wizard, SpellslingerMagic is little threat to one so well-versed in its dark and terrible intricacies. - Slaanesh Soul FeederUnlocks at rank 7
Passive ability: "Soul Feeder"Not with: Beautiful Destruction, Alluring EnergyWhen the energies of life are draining from the body, another's life energy will surely staunch the flow. - Alluring EnergyUnlocks at rank 7
Charge bonus: +5 (Hero's army)
Speed: +5% (Hero's army)Not with: Beautiful Destruction, Slaanesh Soul FeederVictims can only stop and stare as the wickedly beautiful hordes charge them down. - Beautiful DestructionUnlocks at rank 7
Bound spell: "Lesser Doombolt"Not with: Alluring Energy, Slaanesh Soul FeederThere's a dark and haunting beauty about such devastating impact, as bodies fall helplessly in tandem.
- Scouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5
Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10
Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds. - Spread Corruption3 levelsLevel 1
Spread Corruption action: Slaanesh corruption is increased by an additional 1
Slaanesh corruption: +1 (local province)Level 2 · rank 5
Spread Corruption action: Slaanesh corruption is increased by an additional 2
Slaanesh corruption: +2 (local province)Level 3 · rank 10
Spread Corruption action: Slaanesh corruption is increased by an additional 3
Slaanesh corruption: +3 (local province)The locals take notice and will be inspired or frightened into action. - Steal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5
Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10
Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Block Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5
Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10
Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
When normally killed in action, this Hero will be wounded instead
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.