Brutes of the Hound (Marauder Berserkers)
Melee infantry· Dual Axe Infantry· Tier 3· 100 models at Ultra sizeRegiment of Renown
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Brutes of the Hound (Marauder Berserkers) are Norsca, Khorne and Warriors of Chaos melee infantry: 10,200 HP across 100 models, armour 35, melee attack 50, melee defence 26, weapon strength 52. It costs 1,000 in the campaign and in multiplayer. Unit key wh_pro04_nor_inf_marauder_berserkers_ror_0. Patch 9.0.4, from the game's data tables.
Health
102 per model
10,200
Armour
35
Leadership
100
Speed
40
Melee attack
50
Melee defence
26
Weapon strength
39 base + 13 armour-piercing, +5 vs infantry
52
Charge bonus
42
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence
- Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
- BerserkAugment · +13 Melee Attack, +20% Physical Resistance…passiveBerserkAugment+13 Melee Attack+20% Physical Resistance+13 Melee Attack+20% Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveWhen going berserk, savage, barely-controllable warriors become savage, completely-uncontrollable warriors; best keep your distance!
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, Morghast Harbingers, Exalted Seeker Chariot · Norsca: War Mammoth, Feral Mammoth
- Missile fire — armour 35, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Norsca: Marauder Hunters, Marauder Ice Wolf Chariots
- Heavy large units — infantry-sized, mass 180e.g. Thunderbarge, Steam Tank, Thundertusk · Norsca: Dread Maw, Curs'd Ettin
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (5.53× faster), Skin Wolves (Armoured) (4.91× faster), Gorgers (2.91× faster)
Loses to, at a similar price: Greatswords (2.16× slower), Chaos Warriors (1.80× slower), Chosen (1.74× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,000 multiplayer gold. Norsca units ranked.
Who can field it
- Khorne · Exiles of Khorne
- Norsca · World Walkers
- Warriors of Chaos · Warhost of the Apocalypse · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.