Brutes of the Hound (Marauder Berserkers)
Melee infantry· Dual Axe Infantry· Tier 3· 100 models at Ultra sizeRegiment of Renown
Health
102 per model
10,200
Armour
35
Leadership
100
Speed
40
Melee attack
50
Melee defence
26
Weapon strength
39 base + 13 armour-piercing, +5 vs infantry
52
Charge bonus
42
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Mark of Khorne
A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence

Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Abilities
BerserkAugment · +13 Melee Attack, +20 Physical Resistance…passiveBerserkAugment+13 Melee Attack+20 Physical Resistance+13 Melee Attack+20 Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveWhen going berserk, savage, barely-controllable warriors become savage, completely-uncontrollable warriors; best keep your distance!
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Who can field it
- Exiles of Khorne
- World Walkers
- Warhost of the Apocalypse
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.