Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Brutes of the Hound (Marauder Berserkers) unit card

Brutes of the Hound (Marauder Berserkers)

Melee infantry· Dual Axe Infantry· Tier 3· 100 models at Ultra sizeRegiment of Renown

Duel it in the combat calculator →

Brutes of the Hound (Marauder Berserkers) are Norsca, Khorne and Warriors of Chaos melee infantry: 10,200 HP across 100 models, armour 35, melee attack 50, melee defence 26, weapon strength 52. It costs 1,000 in the campaign and in multiplayer. Unit key wh_pro04_nor_inf_marauder_berserkers_ror_0. Patch 9.0.4, from the game's data tables.

Health

102 per model

10,200

top 18% of class

Armour

35

bottom 45% of class

Leadership

100

top 5% of class

Speed

40

top 26% of class

Melee attack

50

top 7% of class

Melee defence

26

bottom 21% of class

Weapon strength

39 base + 13 armour-piercing, +5 vs infantry

52

top 15% of class

Charge bonus

42

top 2% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Mark of Khorne

    A unit with the Mark of Khorne has: Frenzy Passive Ability Increased Spell Resistance Increased Armour Reduced Melee Defence

  • Unbreakable

    This unit does not suffer any form of leadership loss and will never rout.

Abilities

  • BerserkAugment · +13 Melee Attack, +20% Physical Resistance…passive
  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 33.5% of the game's 194 infantry units in melee. Per 1,000 gold: 286.8 damage per second against Chaos Warriors; it lasts 31.1 s against one unit of them.

Beats, at a similar price: Skin Wolves (5.53× faster), Skin Wolves (Armoured) (4.91× faster), Gorgers (2.91× faster)

Loses to, at a similar price: Greatswords (2.16× slower), Chaos Warriors (1.80× slower), Chosen (1.74× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,000 multiplayer gold. Norsca units ranked.

Who can field it

  • Khorne · Exiles of Khorne
  • Norsca · World Walkers
  • Warriors of Chaos · Warhost of the Apocalypse · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.