
Followers of the Great Eagle (Marauder Chariots)
Other· Chariot· Tier 2· 4 models (crew of 8) at Ultra sizeRegiment of Renown
Comes with Tides of Torment – Norsca(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Followers of the Great Eagle (Marauder Chariots) are Norsca, Tzeentch and Warriors of Chaos other: 5,632 HP across 4 models, a magic barrier of 800 on top, armour 90, melee attack 29, melee defence 36, weapon strength 40. It costs 1,000 in the campaign and in multiplayer. They come with Tides of Torment – Norsca. Unit key wh3_dlc27_nor_cav_chaos_chariot_ror. Patch 9.0.4, from the game's data tables.
Health
1,408 per model
5,632
Barrier
+14% on top of health, taken first
800
Armour
90
Leadership
80
Speed
78
Melee attack
29
Melee defence
36
Weapon strength
11 base + 29 armour-piercing, +18 vs infantry
40
Charge bonus
76
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Mark of Tzeentch
A unit with the Mark of Tzeentch has: Barrier Magical Attacks
Abilities
- Barrier BoostAugment · Replenishes barrier points of combatants, Triggers when a friendly or enemy spell is active.passiveBarrier BoostAugmentReplenishes barrier points of combatantsTriggers when a friendly or enemy spell is active.Passive · Cooldown 60 s · Duration 10 sLoose threads of arcane power from nearby incantations are plucked from the breeze and woven into the barrier, reinforcing its strength.
- RageAugment · +5 Melee Attack, +8 Leadership…passiveRageAugment+5 Melee Attack+8 Leadership+10% Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveAll it takes is the white-hot heat of battle to turn the issue of poor anger management into a violent advantage.
Counters
Good against
- Infantry-sized units — bonus vs infantry 18e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Norsca: Marauder Bearmen, Marauder Berserkers
- Heavily armoured units — 29 of 40 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Norsca: Fimir Warriors
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Norsca: Skin Wolves
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Treeman, Yhetees · Norsca: Chaos Frost Dragon, Norscan Ice Trolls
- Light infantry-sized units — large, mass 3,100e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Norsca: Marauder Bearmen, Marauder Berserkers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Norsca: Skin Wolves, Fimir Warriors (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Tzeentch · Oracles of Tzeentch
- Norsca · World Walkers
- Warriors of Chaos · Warhost of the Apocalypse · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Warriors of Chaos has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.